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Missiles: Difference between revisions

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The two most widely used types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage bundles (''projectiles, charges, laser beams'') that travels in a straight line out from the turret as the turret moves to track the target. Launchers fire self-propelled bundles of damage (''rocket, missile, torpedo'') that chase down the target. (''There are exceptions, [[drones]], for example, but most weapons follow one of these patterns''.)
The two most widely used types of weapon systems are Turrets and Launchers. Turrets fire a stream of damage bundles (''projectiles, charges, laser beams'') that travels in a straight line out from the turret as the turret moves to track the target. Launchers fire self-propelled bundles of damage (''rocket, missile, torpedo'') that chase down the target. (''There are exceptions, [[drones]], for example, but most weapons follow one of these patterns''.)
[[File:QSM_track_on.gif‎‎|frame|left|alt=turret tracking fast enough to hit target|Turret Tracks the Target]]
[[File:QSM_track_on.gif‎‎|frame|left|alt=turret tracking fast enough to hit target|Turret Tracks the Target]]
In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the weapon, then the final damage to the target depends on the base damage of the weapon, the signature radius of the target and:
In each case, the actual damage done to the target depends on a number of factors. You can read the details in these two articles: [[Turret Damage]] / [[Missile Damage]] - but for now it is enough to recognize that the two weapons systems do damage in different ways. Given that the target is within range of the weapon, then the final damage to the target depends on <span style="color:#bfbb7d">the base damage of the weapon</span>, <span style="color:#bfbb7d">the signature radius of the target</span> and:
[[File:QSM_missile_orbit.gif‎|frame|alt=missile hitting an orbiting target|Missile Chases the Target]]
[[File:QSM_missile_orbit.gif‎|frame|alt=missile hitting an orbiting target|Missile Chases the Target]]


* ''Turret'': transversal speed of target, turret tracking, turret signature resolution, turret optimal range, turret range falloff  
* ''Turret'': <span style="color:#bfbb7d">transversal speed of target, turret tracking, turret signature resolution, turret optimal range, turret range falloff</span>


* ''Launcher'': velocity of target, explosion radius of missile, explosion velocity of missile, damage reduction factor
* ''Launcher'': <span style="color:#bfbb7d">velocity of target, explosion radius of missile, explosion velocity of missile, damage reduction factor</span>


The difference, in simple terms, is that launchers will always "hit", but the damage done will vary depending on the size of the target and the speed of the explosion. On the other hand, turrets may miss the target, but a hit will always do at least a basic minimum amount of damage.
The difference, in simple terms, is that launchers will always "hit", but the damage done will vary depending on the size of the target and the speed of the explosion. On the other hand, turrets may miss the target, but a hit will always do at least a basic minimum amount of damage.