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This | This guide details how to get started with [[combat sites]] that are found via [[Exploration|exploration]]. Once you get good at clearing sites you can make several million ISK per hour from basic sites. | ||
Combat sites are pockets in space filled with rats to shoot at. This guide focuses on the three most common types: [[Combat_sites#combat anomalies|Combat anomalies]] that can be found without probes and [[Combat_sites#Cosmic_signatures|cosmic signatures]] (unrated and DED rated) that need probes for locating. Cosmic anomalies are easier, have no ship restrictions and pay less. Unrated and DED rated combat sites require probes to scan down, have ship size limitations but pay on avarage more than anomalies . DED rated complexes pay especially well. | |||
= Getting Started = | = Getting Started = | ||
Combat sites all involve combat. Unrated and DED rated complexes also need to be scanned with probes while combat anomalies can be found with no additional equipment. | |||
== Skills == | == Skills == | ||
For combat you will want to train the skills for your weapon system of choice, tanking skills and general fitting skills. | |||
For probe scanning you should look at training {{sk|Astrometrics}}, {{sk|Astrometric Rangefinding}} and {{sk|Astrometric Pinpointing}}. Higher skill level will make scanning easier and faster but even at low levels you can scan down combat sites to run. | |||
{{note box|1= Be careful when operating near trade hubs in hi-sec space due to war targets. Clearing [[K-space]] anomalies and signatures should be treated in the same way as missioning. Read [[Tips_For_War|tips for surviving during war time]] for more information. }} | {{note box|1= Be careful when operating near trade hubs in hi-sec space due to war targets. Clearing [[K-space]] anomalies and signatures should be treated in the same way as missioning. Read [[Tips_For_War|tips for surviving during war time]] for more information. }} | ||
===Advantages:=== | ===Advantages:=== | ||
* You can start making a significant amount of ISK with only {{sk|Astrometrics|I}} and a good frigate, and more with a combat | * You can start making a significant amount of ISK with only {{sk|Astrometrics|I}} and a good frigate, and more with a combat destroyer or cruiser. | ||
* There is no need to grind standing up for agents. | * There is no need to grind standing up for agents. | ||
* It can be more exciting to scan things down and do them rather than repeating the same missions over and over again. | * It can be more exciting to scan things down and do them rather than repeating the same missions over and over again. | ||
* There is a chance of a faction spawn that might drop really good/expensive loot. | * There is a chance of a faction spawn that might drop really good/expensive loot. | ||
* For those basic sites, you don't really have to be worried about EWAR. | * For those basic sites, you don't really have to be worried about EWAR. There won't be any warp scrambling frigates to worry about. | ||
===Disadvantages:=== | ===Disadvantages:=== | ||
* Faction spawns | * Faction spawns are rare and rarely drop anything. | ||
* You have competition - not a lot with the cosmic anomalies, but it gets worse on combat sites that have to be scanned down. In missions you get your own deadspace pocket (although you can be scanned down in it). | * You have competition - not a lot with the cosmic anomalies, but it gets worse on combat sites that have to be scanned down. In missions you get your own deadspace pocket (although you can be scanned down in it). | ||
* To be somewhat effective you should be a few jumps away from the Uni HQ, to reduce the competition from other Unistas, which will reduce your ability to quickly join up with PvP fleets if you want to. | * To be somewhat effective you should be a few jumps away from the Uni HQ, to reduce the competition from other Unistas, which will reduce your ability to quickly join up with PvP fleets if you want to. | ||
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==Fittings== | ==Fittings== | ||
When doing anything in EVE you will need to use the right ship for the right job. While selecting the hull and fit you should remember the following: | |||
* Exploration involves traveling around in multiple systems. You will be usually on your own and need to have everything you need in your ship. | |||
* Probe launcher requires a high power slot. Some ships have so called "utility high" meaning they have more high slots taht weapon slots. | |||
* Rats of different regions are different. Each deals different damage type, has different resist profile and uses different electronic warfare. You should at least select your hardeners to match the incoming damage. | |||
** Angel (Minmatar space): Deals and is weak to explosive and kinetic damage. Uses target target painters that are mostly harmless. | |||
** Serpentis (Gallente space): Deals and is weak to kinetic and thermal. Uses sensor dampeners that will drop your targeting range. | |||
** Blood raiders and Sansha (Amarr space): Deals and is weak to electromagnetic and thermal. Use tracking disruptors that will hinder all turret users and neuts that will hinder ships with active tank. | |||
** Guristas (Caldari space). Deals and is weak to kinetic and thermal. Uses ECM that will annoy everyone. | |||
** Rogue drones (everywhere). Deals various damage types, mostly kinetic, thermal and explosive. Weak to electromagnetic and thermal. | |||
The following sections detail some basi fits for combat sites. | |||
===Frigates=== | |||
Frigates can enter all sites. With modest skill a frigate should be able to complete some of the easiest combat sites. | |||
===Destroyers=== | |||
Destroyer can enter all cosmic anomalies, all unrated copmlexes and 2/10 DED complexes and above. While destroyer has much higher damage output than a frigate it is also slower and easier to hit. A destroyer is able to do many easier combat sites. | |||
===Cruisers=== | |||
Cruisers can enter all cosmic anomalies, lookouts and unrated complexes that are above lookout and 3/10 DED complexes and above. Cruisers enjoy high damage and good tank. They can run most high security sites they can enter without issues. Only the hardest DED site is tricky hard and the hardest unrated complex is very hard for a cruiser. | |||
{{ShipFitting | {{ShipFitting | ||
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| alphacanuse=N | | alphacanuse=N | ||
}} | }} | ||
===Battlecruiser=== | |||
While battlecruiser can still enter all anomalies and same unrated complexes as cruisers it suffers from inability to enter 3/10 DED site that is commonly found in high security space. In general a battlecruiser is not a good choice for doing combat sites in high security space. | |||
=The sites= | =The sites= | ||