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'''Missiles''' are self-propelled ammunition launched from '''missile launchers''', one of the two most widely used weapon types in EVE (the other being turrets). Unlike turret weapons, missiles have the ability to track and follow their target. Rather than optimal and falloff range, missile range is determined by velocity and flight time, while missile damage is determined by the velocity and signature radius of the target and the explosion radius, explosion velocity, and damage reduction factor of the missile. | '''Missiles''' are self-propelled ammunition launched from '''missile launchers''', one of the two most widely used weapon types in EVE (the other being turrets). Unlike turret weapons, missiles have the ability to track and follow their target. Rather than optimal and falloff range, missile range is determined by velocity and flight time, while missile damage is determined by the velocity and signature radius of the target and the explosion radius, explosion velocity, and damage reduction factor of the missile. | ||
The primary strength of missiles is that, assuming that the target is within range, a missile will always "hit" its target, but the damage dealt will vary depending on the size of the target and the speed of the explosion. However, missile launchers fire more slowly than turrets of a similar size, and missile damage is delayed due to travel time, rather than being instantaneous. | The primary strength of missiles is that, assuming that the target is within range, a missile will always "hit" its target, but the damage dealt will vary depending on the size of the target and the speed of the explosion. However, missile launchers fire more slowly than turrets of a similar size, and missile damage is delayed due to travel time, rather than being instantaneous. | ||
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== Missile range == | == Missile range == | ||
When fired, a missile will leave the launcher, quickly accelerate, and then proceed at its best speed directly at the target until it runs out of fuel. If it encounters the target during that time, it will explode - otherwise it will vanish. The approximate maximum distance that a missile will travel can be found by multiplying the speed of the missile by the number of seconds that its fuel will last. (''The approximation is due to the slightly slower speed as the missile accelerates at launch. Also, missile travel time is expressed in whole seconds - this can matter when targeting at extreme range''.) | When fired, a missile will leave the launcher, quickly accelerate, and then proceed at its best speed directly at the target until it runs out of fuel. If it encounters the target during that time, it will explode - otherwise it will vanish. The approximate maximum distance that a missile will travel can be found by multiplying the speed of the missile by the number of seconds that its fuel will last. (''The approximation is due to the slightly slower speed as the missile accelerates at launch. Also, missile travel time is expressed in whole seconds - this can matter when targeting at extreme range''.) | ||
[[File:QSM_missile_orbit.gif|frame|alt=missile hitting an orbiting target|Missile Chases the Target]] | |||
Maximum Distance ≈ Speed x Seconds of Fuel | Maximum Distance ≈ Speed x Seconds of Fuel | ||
[[File:QSM_missleHeadsUp.jpg|400px|thumb|Missile Launcher On-Screen Pop-Up]] | [[File:QSM_missleHeadsUp.jpg|400px|thumb|Missile Launcher On-Screen Pop-Up]] | ||