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→Projectile ammo: fixed EMP damage profile |
→Related modules summary: Moved modules into a table |
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== Related modules summary == | == Related modules summary == | ||
Besides turrets themselves there are a number of related modules which you can fit to improve their performance | Besides turrets themselves there are a number of related modules which you can fit to improve their performance. | ||
Remember that [[Stacking penalties|stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect. | Remember that [[Stacking penalties|stacking penalties]] mean that it's usually not worth fitting more than three modules which have the same effect. | ||
{|class=wikitable style="width: 900px;background:#111111" | |||
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|[[File:Icon ballistic control system.png|link=|]] | |||
|Each turret type has its own 'damage module'. These passive low slot mosules increase rate of fire and damage per volley. | |||
* '''{{co|wheat|Magnetic Field Stabilizers}}''' for hybrid turrets. | |||
* '''{{co|wheat|Gyrostabilizers}}''' for projectile turrets. | |||
* '''{{co|wheat|Heat Sinks}}''' for energy turrets. | |||
* '''{{co|wheat|Entropic Radiation Sinks}}''' for entropic disintegrators. | |||
*''' | |||
|- | |||
|[[File:Icon tracking enhancer.png|link=|]] | |||
|'''{{co|wheat|Tracking Enhancer}}''' is another passive low slot module. This module improves turret tracking, optimal range and falloff. The same module applies to all turrets. | |||
|- | |||
|[[File:Icon tracking enhancer.png|link=|]] | |||
|'''{{co|wheat|Tracking Computer}}''' is an active mid slot module. It uses small ammount of capacitor and has to be activated, but can offer a more substantial tracking bonuses as well as small bonuses to optimal and falloff range. It can be loaded with either the ''Tracking Speed'' script, which doubles the tracking speed bonus but removes the range bonuses entirely, or the ''Optimal Range'' script, which removes the tracking speed bonus but doubles the range bonuses (it doubles both the falloff and optimal bonus despite its name). | |||
|- | |||
|[[File:Icon tracking enhancer.png|link=|]] | |||
|'''{{co|wheat|Remote Tracking Computer}}''' is an active mid slot module. It has the same bonuses as the tracking computer. But instead of appying these bonuses on the ship it is fitted on, the module applies the bonuses to a ship that the owner targets. When combined with the hull bonus of a ship like [[Scythe]] this module can be very strong but quite situational. | |||
|- | |||
|[[File:Icon projectile rig.png|link=|]] | |||
|Turret rigs improve one aspect at a time. All the rigs will also increase PG requirements of all fitted turrets. | |||
* '''{{co|wheat|Ambit Extension}}''' increases falloff range. | |||
* '''{{co|wheat|Locus Coordination}}''' increases optimal range. | |||
* '''{{co|wheat|Metastasis Adjuster}}''' improves tracking. | |||
* '''{{co|wheat|Burst Aerator}}''' improves rate of fire. | |||
* '''{{co|wheat|Discharge Elutriation}}''' reduces capacitor usage. Only available for hybrid and laser turrets. | |||
* '''{{co|wheat|Algid Hybrid Administrations}}''' reduces turret CPU usage. Only available for hybrid and laser turrets. | |||
|- | |||
|[[File:Icon drop.png|link=|]] | |||
|There are multiple turret related drugs that will help your weapons apply better. | |||
* '''{{co|wheat|Drop}}''' improves turret tracking. | |||
* '''{{co|wheat|Sooth Sayer}}''' improves turret falloff range. | |||
* '''{{co|wheat|Frentix}}''' improves optimal range. | |||
|- | |||
|[[File:Icon_implant_hardwiring.png|link=|]] | |||
|Practically every turret stat has an implant that improves that aspect. See the [[List_of_Skill_Hardwiring_Implants#Table_of_Implants|table of hardwiring implants]] for full list of turret implants. | |||
|} | |||
== Names reference == | == Names reference == | ||