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warfare links were a thing |
Drebin 679 (talk | contribs) Updated with changes from the Combat Command Update. |
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Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility. | Prior to the Ascension expansion of November 2016, Command Bursts existed as a set of modules called Warfare Links (or just 'Links'), which provided similar effects but with less flexibility. | ||
= Command Bursts = | == Command Bursts == | ||
The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the {{co|coral|Command Burst I}}, the {{co|coral|Command Burst II}} consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are '''25% stronger''' than the bursts of a tech I module. | The command burst modules come in five different variants, each with three different type of charges giving different effects, as well as a tech one and a tech two version of the command burst modules. Compared to the {{co|coral|Command Burst I}}, the {{co|coral|Command Burst II}} consumes slightly more CPU and Powergrid to fit, and requires training in the burst's Specialization skill, but in exchange fires bursts which are '''25% stronger''' than the bursts of a tech I module. | ||
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! style="background-color:#222222;" | Effect | ! style="background-color:#222222;" | Effect | ||
! style="background-color:#222222;" | Base | ! style="background-color:#222222;" | Base | ||
! style="background-color:#222222;" | Max<small> <ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best ''' | ! style="background-color:#222222;" | Max<small> <ref>This assumes that all relevant '''skills are maxed''', use the '''tech two variant''' of the command burst module, a '''ship with the strongest bonuses''' and the best '''command mindlink'''.</ref></small> | ||
|- | |- | ||
| rowspan="3" | [[image:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}} | | rowspan="3" | [[image:icon armor command burst.png|32px|link=]] {{co|coral|Armor Command Burst}} | ||
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| Armor Resistance Bonus | | Armor Resistance Bonus | ||
| +8% | | +8% | ||
| + | | +22.50% | ||
|- | |- | ||
| [[image:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge | | [[image:Icon armor reinforcement.png|24px|link=]] Armor Reinforcement Charge | ||
| Armor HP Bonus | | Armor HP Bonus | ||
| +8% | | +8% | ||
| + | | +22.50% | ||
|- | |- | ||
| [[image:Icon rapid repair.png|24px|link=]] Rapid Repair Charge | | [[image:Icon rapid repair.png|24px|link=]] Rapid Repair Charge | ||
| Armor Repair Modules: Duration & capacitor-use bonus | | Armor Repair Modules: Duration & capacitor-use bonus | ||
| -8% | | -8% | ||
| - | | -22.50% | ||
|- | |- | ||
| rowspan="3" | [[image:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}} | | rowspan="3" | [[image:icon information command burst.png|32px|link=]] {{co|coral|Information Command Burst}} | ||
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| Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus | | Sensor Strength bonus<br>Remote Sensor Dampener / Remote Weapon Disruption Resistance Bonus | ||
| +9%<br>+18% | | +9%<br>+18% | ||
| + | | +25.31%<br>+50.63% | ||
|- | |- | ||
| [[image:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge | | [[image:Icon electronic superiority.png|24px|link=]] Electronic Superiority Charge | ||
| Electronic Warfare modules: Range and Strength bonus | | Electronic Warfare modules: Range and Strength bonus | ||
| +9% | | +9% | ||
| + | | +25.31% | ||
|- | |- | ||
| [[image:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge | | [[image:Icon sensor optimization.png|24px|link=]] Sensor Optimization Charge | ||
| Scan Resolution bonus<br>Targeting Range bonus | | Scan Resolution bonus<br>Targeting Range bonus | ||
| +9%<br>+18% | | +9%<br>+18% | ||
| + | | +25.31%<br>+50.63% | ||
|- | |- | ||
| rowspan="3" | [[image:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}} | | rowspan="3" | [[image:icon mining command burst.png|32px|link=]] {{co|coral|Mining Foreman Burst}} | ||
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| Shield Repair Modules: Duration & Capacitor-use bonus | | Shield Repair Modules: Duration & Capacitor-use bonus | ||
| -8% | | -8% | ||
| - | | -22.50% | ||
|- | |- | ||
| [[image:Icon shield extension.png|24px|link=]] Shield Extension Charge | | [[image:Icon shield extension.png|24px|link=]] Shield Extension Charge | ||
| Shield HP Bonus | | Shield HP Bonus | ||
| +8% | | +8% | ||
| + | | +22.50% | ||
|- | |- | ||
| [[image:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge | | [[image:Icon shield harmonizing.png|24px|link=]] Shield Harmonizing Charge | ||
| Shield Resistance Bonus | | Shield Resistance Bonus | ||
| +8% | | +8% | ||
| + | | +22.50% | ||
|- | |- | ||
| rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}} | | rowspan="3" | [[image:icon skirmish command burst.png|32px|link=]] {{co|coral|Skirmish Command Burst}} | ||
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| Signature Radius bonus<br>Agility bonus | | Signature Radius bonus<br>Agility bonus | ||
| -6% | | -6% | ||
| -16. | | -16.88% | ||
|- | |- | ||
| [[image:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge | | [[image:Icon interdiction maneuvers.png|24px|link=]] Interdiction Maneuvers Charge | ||
| Tackle module range bonus | | Tackle module range bonus | ||
| +12% | | +12% | ||
| + | | +33.75% | ||
|- | |- | ||
| [[image:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge | | [[image:Icon rapid deployment.png|24px|link=]] Rapid Deployment Charge | ||
| AB/MWD module speed increase bonus | | AB/MWD module speed increase bonus | ||
| +12% | | +12% | ||
| + | | +33.75% | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
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| Can fit {{co|lightgreen|three}} command burst modules | | Can fit {{co|lightgreen|three}} command burst modules | ||
|- | |- | ||
| [[Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Porpoise]] | | [[Attack Command Ships]]<br>[[Fleet Command Ships]]<br>[[Capital_Ship#Carriers|Carriers]]<br>[[Capital_Ship#Supercarriers|Supercarriers]]<br>[[Capital_Ship#Force Auxiliaries|Force Auxiliaries]]<br>[[ORE_Basic_Ship_and_Skill_Guide#Industrial_command_ship|Industrial Command Ships]] - [[Porpoise]] | ||
| {{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type | | {{co|lightgreen|+4%}} to two racial types<br>{{co|lightgreen|+3%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to two racial types<br>{{co|lightgreen|+1%}} to two racial types<br>{{co|lightgreen|+2%}} to one racial type | ||
| {{co|lightgreen|+100%}} range | | No bonus<br>{{co|lightgreen|+100%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>{{co|lightgreen|+200%}} range<br>No bonus | ||
| Can fit {{co|lightgreen|two}} command burst modules | | Can fit {{co|lightgreen|two}} command burst modules | ||
|- | |- | ||
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There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship. | There's a rig called {{co|coral|Command Processor I}} that will allow your ship to fit an additional command burst module. The rig uses [[image:icon calibration.png|16px|link=]] '''150 calibration''' so ships are limited to +2 more command burst modules due to the high calibration cost (as ships cannot have more than 350 - 400 calibration available). This will allows an Orca to fit up to 5 command burst modules, command ships to get 4 command burst modules, command destroyers to fit 3 command burst modules etc. The balance comes with the fact that you'll be giving up precious rig slots, which often drastically lowers the tank potential of the ship. | ||
For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+ | For the armour and shield command burst using the [[image:Icon armor reinforcement.png|16px|link=]] {{co|coral|Armor Reinforcement Charge}} or the [[image:Icon shield extension.png|16px|link=]] {{co|coral|Shield Extension Charge}} it usually pays off to have one person run it, as the maximum bonus (+22.5% hit points) will give you a higher boost compared to a [[image:Module icon armor rig tech2.png|16px|link=]] {{co|coral|Trimark Armor Pump II}} or [[image:Module icon shield rig tech2.png|16px|link=]] {{co|coral|Core Defense Field Extender II}} rig (+20% hit points), not to mention the fact it gives this bonus to anyone within range. | ||
===== Industrial core ===== | ===== Industrial core ===== | ||
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! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]] | ! style="background-color:#111111;" | [[image:certificate-level5.png|24px|link=]] | ||
|- | |- | ||
| style="text-align:left;" | [[Rorqual]] / [[Command | | style="text-align:left;" | [[Attack Command Ships]] ({{co|lightgreen|+4%}} per level) | ||
| 8% | |||
| 11% | |||
| 12% | |||
| 13% | |||
| 14% | |||
| 15% | |||
| 15.60% | |||
| 16.20% | |||
| 16.80% | |||
| 17.40% | |||
| 18.00% | |||
| 22.50% | |||
|- | |||
| style="text-align:left;" | [[Rorqual]] / [[Fleet Command Ships]] ({{co|lightgreen|+3%}} per level) | |||
| 8% | | 8% | ||
| 11% | | 11% | ||
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| 183.0s | | 183.0s | ||
|- | |- | ||
| style="text-align:left;" | [[Rorqual]]<small><ref name="rorq"></ref></small> / [[Orca]]<small><ref name="orca">The [[Orca]] gets a {{co|lightgreen|+3%}} bonus to mining bursts and {{co|lightgreen|+1%}} bonus to shield bursts.</ref></small> / [[Command | | style="text-align:left;" | [[Attack Command Ships]] ({{co|lightgreen|+4%}} per level) | ||
| 60s | |||
| 66s | |||
| 72s | |||
| 78s | |||
| 84s | |||
| 90s | |||
| 93.6s | |||
| 97.2s | |||
| 100.8s | |||
| 104.4s | |||
| 108.0s | |||
| 135.0s | |||
| - | |||
| - | |||
|- | |||
| style="text-align:left;" | [[Rorqual]]<small><ref name="rorq"></ref></small> / [[Orca]]<small><ref name="orca">The [[Orca]] gets a {{co|lightgreen|+3%}} bonus to mining bursts and {{co|lightgreen|+1%}} bonus to shield bursts.</ref></small> / [[Fleet Command Ships]] ({{co|lightgreen|+3%}} per level) | |||
| 60s | | 60s | ||
| 66s | | 66s | ||
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| 98.7km | | 98.7km | ||
|- | |- | ||
| style="text-align:left;" | [[Command Ships]] ({{co|lightgreen|+100%}} range) | | style="text-align:left;" | [[Fleet Command Ships]] ({{co|lightgreen|+100%}} range) | ||
| 15km | | 15km | ||
| 32.1km | | 32.1km | ||
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| 49.4km | | 49.4km | ||
|- | |- | ||
| style="text-align:left;" | [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) | | style="text-align:left;" | [[Attack Command Ships]] / [[Destroyer#Command Destroyers|Command Destroyers]] / [[Porpoise]] (no bonus) | ||
| 15km | | 15km | ||
| 16.1km | | 16.1km | ||