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Tanking: Difference between revisions

From EVE University Wiki
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A combat technique known as "kiting" makes use of active tanking and is widely used in PvE. A kiting ship attracts enemies and then flees, stringing the enemy out like the tail of a kite. By controlling its speed, the player ship can allow only a few enemy ships to come into range at any given time. These are killed, and while that is happening, the player's tank is rebuilding itself. (Note that this spreads out the wrecks and makes looting and salvaging take longer.)
A combat technique known as "kiting" makes use of active tanking and is widely used in PvE. A kiting ship attracts enemies and then flees, stringing the enemy out like the tail of a kite. By controlling its speed, the player ship can allow only a few enemy ships to come into range at any given time. These are killed, and while that is happening, the player's tank is rebuilding itself. (Note that this spreads out the wrecks and makes looting and salvaging take longer.)


An active shield fit needs enough tanking power to withstand the damage from a group a ships for some amount of time, with enough regenerating power to rebuild the shields before they collapse under the damage. If this sounds imprecise, it is; because the goal depends on the balance between power and regeneration, and there are many ways to accomplish that balance.
An active shield fit needs enough tanking power to withstand the damage from a group a ships for some amount of time, with enough regenerating power to rebuild the shields before they collapse under the damage. If this sounds imprecise, it is - because the goal depends on the balance between power and regeneration, and there are many ways to accomplish that balance.


Here is a typical mission running cruiser fit:
Here is a typical mission running cruiser fit: