→Entering Pochven: wormholes spawn near ex location of all systems. Not just border. |
→Standings mechanics: standing ticks are per system. Not per grid. |
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Standings points are given to pilots who 1) engaged a target with an offensive module (weapons or EWAR), 2) weapon damage is registered on the target (weapon hits), and 3) the target is destroyed (by the fleet, by EDENCOM or Triglavian forces or by third parties). If the target is not destroyed, standings points are not awarded. | Standings points are given to pilots who 1) engaged a target with an offensive module (weapons or EWAR), 2) weapon damage is registered on the target (weapon hits), and 3) the target is destroyed (by the fleet, by EDENCOM or Triglavian forces or by third parties). If the target is not destroyed, standings points are not awarded. | ||
Standings are given in 10-minute tick cycles that begin after the first target | Standings are given in 10-minute tick cycles that begin after the first target in system is destroyed. At the end of the tick cycle, standings points are awarded for the largest-value ship that the pilot engaged with offensive modules in during that tick cycle. During this 10-minute tick cycle, several targets may be destroyed in one system, but only the highest single-yield target will award its standings points to the pilots that engaged it. All other lower-yield drones and ships destroyed during the same tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. So if you find multiple big targets to kill, you should kill one target, wait for standings tick cycle to end, and then kill the next target. | ||
For example, a fleet of Nagas and Vigils land at a Torpid Sleeper combat site. In the first four minutes | For example, a fleet of Nagas and Vigils land at a Torpid Sleeper combat site. In the first four minutes in system, the fleet targets, engages, and destroys 3 Sleeper ships: a Hypnosian Avenger (frigate +0.093 standings points), Hypnosian Agonizer (frigate +0.093 standings points), and a Hypnosian Upholder (cruiser +0.108 standings points)). The fleet warps off to a safe spot or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.108 standings points for only the cruiser-the two frigates yield zero(0.0) standings points. Shooting ships may be a waste of ammunition, but the extra standings points are more valuable and could be awarded on a future tick cycle. | ||
For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes | For example, a fleet of Nagas and Vigils and Cormorants land at the Vale stargate. The the first three minutes in system, the fleet targets, engages, and destroys an Interfering Phase-II Legionary (drone +0.03 standings points), a Vexing Phase-IV Legionary (drone +0.059standings points), and an Overmind Interruptor Lamda (battleship +0.20 standings points). The fleet warps off to a safe or station and docks to wait for the tick cycle to expire. After the 10-minute tick cycle ends, all fleet members will receive +0.20 standings points for only the battleship-the drones yield zero(0.0) standings points. | ||
For example, the fleet destroyed the Phase-II Legionary and the Phase-IV Legionary above during the first two minutes after landing | For example, the fleet destroyed the Phase-II Legionary and the Phase-IV Legionary above during the first two minutes after landing in system, but warped away before the Overmind was destroyed. After the 10-minute tick cycle ends, if the Overmind was not destroyed, all fleet members will receive +0.059 standings points for only the phase-IV drone-the Phase-II drone yields zero(0.0) standings points. But now the Overmind can be engaged again to start a new tick cycle, and if destroyed, will yield +0.20 standings points to all pilots that shot it from the previous engagement as well as the current engagement, and any other ships on grid that applied offensive modules to the target. | ||
Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | Triglavians, EDENCOM, Rogue Drones and Drifters use different standing mechanics from other factions. The most notable differences are: | ||