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→1st pocket: oh yeah they also split aggro |
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{{CMBSiteInfo | {{CMBSiteInfo | ||
|name=Observatory Flashpoint | |name= Observatory Flashpoint | ||
|type=anomaly | |type= anomaly | ||
|location=[[Pochven]] | |location=[[Pochven]] | ||
|ship limit=T2 Battleship | |ship limit= T2 Battleship | ||
|faction=EDENCOM / Amarr Empire | |faction= EDENCOM / Amarr Empire | ||
|deal={{Damagetype|Th}}<br>{{Damagetype|Em}} | |deal= {{Damagetype|Th}}<br>{{Damagetype|Em}} | ||
|resist={{Damagetype|Em}}<br>{{Damagetype|Th}} | |resist= {{Damagetype|Em}}<br>{{Damagetype|Th}} | ||
}} | }} | ||
The '''Observatory Flashpoint''' is a combat anomaly that can be found in [[Pochven]], intended to be run with a fleet of up to 15 ships. It is functionally unchanged from the Observatory Flashpoints found during Chapter 2 and Chapter 3 of the | The '''Observatory Flashpoint''' is a combat anomaly that can be found in [[Pochven]], intended to be run with a fleet of up to 15 ships. It is functionally unchanged from the Observatory Flashpoints found during [[Triglavian Invasion (Chapter 1 & 2)|Chapter 2]] and [[Triglavian Invasion (Chapter 3)|Chapter 3]] of the Triglavian Invasion. | ||
The site comes pre locked, and will always be against EDENCOM. However, the only variant of the site which currently spawns is the Amarrian variant. This means that the site will always deal EM and Thermal damage, and apply Energy Neutralizers and Tracking and Guidance Disruptors, but no Webs. | The site comes pre locked, and will always be against EDENCOM. However, the only variant of the site which currently spawns is the Amarrian variant. This means that the site will always deal EM and Thermal damage, and apply Energy Neutralizers and Tracking and Guidance Disruptors, but no Webs. | ||
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{{NPCTableHead|Structures}}Notable structures | {{NPCTableHead|Structures}}Notable structures | ||
{{NPCTableRow|Structure|1|Stellar Observatory|trigger = Killing triggers site completion and spawns Bioadaptive Schematic Cache.}} | {{NPCTableRow|Structure|1|Stellar Observatory|trigger = Killing triggers site completion and spawns Bioadaptive Schematic Cache.}} | ||
{{NPCTableRow|Structure|1|Triglavian Biocombinative Schematic Cache|note = Needs a Dreadnought Systems Diagram to open|trigger=Destroy the Stellar Observatory to spawn|cargo=Zirnitra Blueprint Data Vault}} | {{NPCTableRow|Structure|1|Triglavian Biocombinative Schematic Cache|note= Needs a Dreadnought Systems Diagram to open|trigger= Destroy the Stellar Observatory to spawn|cargo= Zirnitra Blueprint Data Vault}} | ||
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The loot cache can contain skillbooks for {{sk|Precursor Dreadnought}} or {{sk|Capital Precursor Weapon}}. It can also contain a [[Zirnitra]] BPC, Supratidal Entropic Disintegrator BPC, XL Exotic Plasma Charge BPC, or capital component BPC. | The loot cache can contain skillbooks for {{sk|Precursor Dreadnought}} or {{sk|Capital Precursor Weapon}}. It can also contain a [[Zirnitra]] BPC, Supratidal Entropic Disintegrator BPC, XL Exotic Plasma Charge BPC, or capital component BPC. | ||
[[Category:Combat Anomalies]] | |||