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Blockade Runners: Difference between revisions

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=== High slots ===
=== High slots ===
Every blockade runner should fit a '''{{co|wheat|Covert Ops Cloaking Device II}}''' (as there is little point in flying a blockade runner without one). In the second high slot, many pilots will fit a '''{{co|wheat|Core Probe Launcher}}''' to find wormholes to use as shortcuts (if you are planning on taking your blockade runner into [[Wormhole Space|wormhole space]], then the probe launcher is mandatory!).  
Every blockade runner should fit a '''{{co|wheat|Covert Ops Cloaking Device II}}''' (as there is little point in flying a blockade runner without one). In the second slot, for maximum safety in null, many haulers will choose to fit an '''{{co|wheat|interdiction nullifier}}'''. This allows for maximum possibility of escape when the hauler finds themselves inside a bubble immediately after jumping through a gate. An alternative to the interdiction nullifier is a '''{{co|wheat|Core Probe Launcher}}''' to find wormholes to use as shortcuts (if you are planning on taking your blockade runner into [[Wormhole Space|wormhole space]], then the probe launcher is mandatory!).  


=== Mid slots ===
=== Mid slots ===
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=== Low and rig slots ===
=== Low and rig slots ===
What you fit in your low and rig slots will depend on how you want to use your blockade runner, as explained below.  
A '''{{co|wheat|warp core stabilizer I}}''' can be used to protect against the rare occasion that you cannot immediately recloak upon breaking initial gate cloak (this can happen when another ship is within 2500m of you when you break gate cloak) Otherwise, what you fit in your low and rig slots will depend on how you want to use your blockade runner, as explained below.  


==== Carrying cruisers ====
==== Carrying cruisers ====