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User:Uryence/FGT: Difference between revisions

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* Force Recon ships ([[Falcon]], [[Rapier]], [[Arazu]], [[Pilgrim]]): these are the smallest, cheapest ships which can light a normal ("hard") cyno, and the presence of one can implicitly threaten a capital-ship escalation.
* Force Recon ships ([[Falcon]], [[Rapier]], [[Arazu]], [[Pilgrim]]): these are the smallest, cheapest ships which can light a normal ("hard") cyno, and the presence of one can implicitly threaten a capital-ship escalation.
** Be careful about including a Force Recon in your own gang outside of Pochven or wormhole space if you do ''not'' have a capital escalation prepared. Fielding a cyno ship invites pre-emptive escalation from enemies.
* Any [[logistics]] ships. The presence of logistics ships in a gang indicates a stronger remote active tank, but also indicates which type of tank it will be.
* Any [[logistics]] ships. The presence of logistics ships in a gang indicates a stronger remote active tank, but also indicates which type of tank it will be.
* [[Interceptors]] and [[interdictors]].  
* [[Interceptors]] and [[interdictors]].  
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=== Sniping ===
=== Sniping ===
Some subcapital ships can achieve ranges well over 100 km, and a fleet might use mobile, lightly-tanked sniping ships as its line DPS core, with a highly-independent tackle and control wing fighting much closer to the enemy. Certain [[HAC]]s, [[Battlecruisers#Attack_Battlecruisers|attack battlecruisers]], and [[battleships]] are best-suited to this approach. Long-ranged HACs have the particular advantages that they have smaller signature radii, move and align faster, and can use Assault Damage Controls to survive a volley of incoming damage and let friendly logistics lock them up and begin repairing them.
Sniping ships will use range, high speed and/or warps to burned or pre-existing tactical bookmarks to avoid damage. Pinning them down in a bubble and applying DPS is the obvious but difficult solution, which will require hard work and ingenuity from scouts and tacklers. A sniping fleet needs its independent tackle wing to hold opponents down, so if you can melt all of its bubblers and interceptors and you yourself are not tied to defending a particular objective, you will give yourself the option of simply leaving.


=== Droppers ===
=== Droppers ===
Covert ships can use a black ops battleship to teleport from systems away to a covert cyno or an industrial cyno, and any ships can be bridged by a Titan to a normal ("hard") cyno. Using a cyno to FTL straight into combat is commonly referred to as "dropping" or "hotdropping".
A black ops fleet will be limited to covert-capable ships, which tend to be less well-tanked than equivalent ships of the same size. Even black ops battleships are relatively thinly-defended for battleship-sized hulls. A black ops group typically attacks in circumstances of their own choosing, however, and brings a lot of frontloaded damage: stealth bombers might crumple under the slightest DPS, but that doesn't matter if they can destroy a target before the target can finish locking them up. With foreknowledge, you can prepare unexpectedly tanky bait with backup waiting to log in or counter-drop. If based in an area with locals who use hotdrops, you should seed their staging system(s) with cloaky alts