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Deadspace: Difference between revisions

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== Mechanics ==
== Mechanics ==
A Deadspace complex is a sequential network of Deadspace pockets that are linked by [[acceleration gate]]s. Conversely, a Deadspace pocket is a single [[grid]] of Deadspace (analogous to a ''Room'' or ''Stage''). Each Deadspace complex has a single entrance, a location in traversible space known as the entry pocket, or Pocket 0. Jumping through the first [[acceleration gate]] warps the capsuleer to Pocket 1, and so on. A complex can contain one or more pockets, depending on the complex type or mission script. The entrance location of a Deadspace complex might be provided by a mission NPC or by scanning down a [[cosmic signature]].  
A Deadspace complex is a sequential network of Deadspace pockets that are linked by [[acceleration gate]]s. Conversely, a Deadspace pocket is a single [[grid]] of Deadspace (analogous to a ''Room'' or ''Stage''). Each Deadspace complex has a single entrance, a location in traversable space known as the entry pocket, or Pocket 0. Jumping through the first [[acceleration gate]] warps the capsuleer to Pocket 1, and so on. A complex can contain one or more pockets, depending on the complex type or mission script. The entrance location of a Deadspace complex might be provided by a mission NPC or by scanning down a [[cosmic signature]].  


===Topography===
===Topography===
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=== Bypass entering restrictions ===
=== Bypass entering restrictions ===
{{important note box|Bypass any acceleration gate to enter its destination, expecially those in [[Encounter Surveillance System]]s or [[Factional Warfare]] complexes, is considered as an usage of declared exploit and will cause gamemasters to interfere.}}
{{important note box|Bypassing any acceleration gate to enter its destination, especially those in [[Encounter Surveillance System]]s or [[Factional Warfare]] complexes, is considered as a usage of declared exploit and will cause gamemasters to interfere.}}
It is possible to reach the deadspace pocket without using acceleration gates and warp drives, by simply align/approach a point inside the deadspace pocket, and use sub-warp movement to traverse ~50,000km distances, which tooks hours or a day. The ship eventually will enter the deadspace grid, ignoring restrictions of acceleration gate and deadspace warping.
It is possible to reach the deadspace pocket without using acceleration gates and warp drives, by simply align/approach a point inside the deadspace pocket, and using sub-warp movement to traverse ~50,000km distances, which takes hours or a day. The ship eventually will enter the deadspace grid, ignoring restrictions of acceleration gate and deadspace warping.


===Other restrictions===
===Other restrictions===
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==History==
==History==
During the early days of EVE, the usage of [[Propulsion_equipment#Afterburners_and_microwarpdrives|microwarpdrives]] was prohibited inside deadspace. Additionally player ships inside deadspace were much harder to scan, although this didn't apply to drones, so [[Ninja Salvaging and Stealing|Ninja Salvagers]] and [[Suicide ganking|Mission Gankers]] took advantage of this.
During the early days of EVE, the usage of [[Propulsion_equipment#Afterburners_and_microwarpdrives|microwarpdrives]] was prohibited inside deadspace. Additionally, player ships inside deadspace were much harder to scan, although this didn't apply to drones, so [[Ninja Salvaging and Stealing|Ninja Salvagers]] and [[Suicide ganking|Mission Gankers]] took advantage of this.


== References ==
== References ==