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User:Olly Wakwako/sandbox/Incursion Upgrades and Progression: Difference between revisions

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In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. Generally speaking for hisec, while faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. In the case of Incursions specifically, the matter comes down to the pirate faction battleships having two damage bonuses and powerful role bonuses (instead of having an offensive and a defensive bonus), plus much better overall ship stats such as align time.
In almost all cases, upgrading your hull should be your first goal if you're looking to invest more ISK. Generally speaking for hisec, while faction and deadspace modules are great, pirate faction hulls often give superior bonuses without inflating the value of droppable modules fit to your ship. In the case of Incursions specifically, the matter comes down to the pirate faction battleships having two damage bonuses and powerful role bonuses (instead of having an offensive and a defensive bonus), plus much better overall ship stats such as align time.


Below is a list of some of the differences (relevant to incursions) for a [[Vindicator]] compared to a Megathron, a [[Machariel]] compared to a Tempest, and a [[Nightmare]] compared to a Apocalypse.
Below lists a table comparing some representative fits along each progression line, from Apocalypse Navy to Paladin, from Megathron to Kronosm and from Tempest Fleet to Vargur. This table assumes all skills trained to level 5, all with T2 guns shooting the same ammunition. Sensor boosters are assumed to have scan resolution scripts loaded, and tracking computers are assumed to favour optimal range (e.g. 2 range scripts to 1 tracking speed script). The fits are simulated with no implants, drugs or drones, and with close range ammunition loaded, with passive modules + turrets active.
{| class="wikitable" style="font-size:90%;"
|- style="background-color: #222222;"
! Improvements
! Hyperion » Vindicator
! Maelstrom » Machariel
! Praxis » Nightmare
|-
| {{icon|turret new|24}} Effective turrets<small>&nbsp;<ref name="turrets">'''Effective turrets''' is a measure of raw turrets modified by rate of fire or damage bonuses of the hulls as well as role bonuses.</ref></small>
| {{co|lightgreen|+22,2% more damage}}
| {{co|lightgreen|+9,4% more damage}}
| {{co|lightgreen|+33,3% more damage}}
|-
| {{icon|tracking|24}} Tracking speed
| {{co|lightgreen|+37,5% more tracking}}
| {{co|grey|Similar}}
| {{co|lightgreen|+37,5% more tracking}}
|-
| {{icon|range|24}} Turret falloff
| {{co|grey|Similar}}
| {{co|lightgreen|+50% more falloff}}
| {{co|grey|Similar}}
|-
| [[image:Icon capacitor capacity.png|24px|link=]] Capacitor recharge<small>&nbsp;<ref name="cap">'''Peak recharge''' is a measure of capacitor capacity / capacitor recharge time * 2,5 (peak coefficient). See [[Capacitor_Recharge_Rate|capacitor recharge rate]] for more information.</ref></small>
| {{co|lightgreen|+14,3% capacitor recharge}}
| {{co|lightgreen|+4,7% capacitor recharge}}
| {{co|lightgreen|+17,8% capacitor recharge}}
|-
| {{icon|shield|24}} Shield hit points
| {{co|lightgreen|+16,7% more shield hp}}
| {{co|lightgreen|+16,5% more shield hp}}
| {{co|lightgreen|+62,3% more shield hp}}
|-
| {{icon|sig|24}} Signature
| {{co|lightgreen|17,5% smaller signature}}
| {{co|lightgreen|23,9% smaller signature}}
| {{co|lightgreen|20,4% smaller signature}}
|-
| {{icon|range|24}} Targeting range
| {{co|lightgreen|20,8% longer lock range}}
| {{co|grey|Similar}}
| {{co|lightgreen|37,1% longer lock range}}
|-
| [[image:icon_drones.png|24px|link=]] Drone capacity
| {{co|crimson|-50 m3 drone bay}}
| {{co|lightgreen|+25 m3 drone bay}}
| {{co|crimson|-150 m3 drone bay}}
|-
| {{icon|sensor resolution|24}} Scan resolution
| {{co|crimson|-9,1% scan resolution}}
| {{co|lightgreen|+38,9% scan resolution}}
| {{co|crimson|-15,2% scan resolution}}
|-
| [[image:icon_warp_speed.png|24px|link=]] Warp speed
| {{co|grey|Same}}
| {{co|lightgreen|+1 AU/s warp speed}}
| {{co|grey|Same}}
|-
| {{icon|inertia|24}} Inertia
| {{co|lightgreen|+29,7% more agile}}
| {{co|lightgreen|+29,4% more agile}}
| {{co|crimson|-18,0% less agile}}
|-
| [[image:icon_velocity.png|24px|link=]] Velocity<ref>A ship's '''velocity''' is unimportant in Vanguards, but valued in Assaults and Headquarters, which involve moving with microwarpdrives to anchor positions.</ref>
| {{co|lightgreen|+14,7% faster}}
| {{co|lightgreen|+71,3% faster}}
| {{co|lightgreen|+52,0% faster}}
|}
 




{| class="wikitable" style="text-align:center; font-size:90%;"
{| class="wikitable" style="text-align:center; font-size:90%;"
|- style="background-color: #222222;"
! rowspan=2 | Statistic
! rowspan=2 | Statistic
! colspan=3 | Energy Turrets
! colspan=3 | Energy Turrets
! Apocalypse Navy Issue
! Nightmare
! Paladin
! colspan=3 | Hybrid Turrets
! colspan=3 | Hybrid Turrets
! Megathron
! Vindicator
! Kronos
! colspan=3 | Projectile Turrets
! colspan=3 | Projectile Turrets
! Tempest Fleet Issue
|-
! Machariel
|- style="background-color: #222222;"
! Vargur
| Apoc. Navy
| Nightmare
| Paladin
| Megathron
| Vindicator
| Kronos
| Tempest Fleet
| Machariel
| Vargur
|-
| Raw DPS
| {{co|crimson|940}}
| 1175
| {{co|lightgreen|2815}}
| {{co|crimson|1110}}
| 1310
| {{co|lightgreen|2689}}
| --
| --
| --
|-
| Tracking Speed
| 5.28
| 5.28
| {{co|crimson|3.99}}
| {{co|lightgreen|11.6}}
| 7.96
| {{co|lightgreen|12.1}}
| --
| --
| --
|-
| Optimal / Falloff
| 24.9km / 16.2km
| 20.5km / 20.5km
| {{co|lightgreen|28km / 20.1km}}
| 5.17km / 16.2km
| 5.17km / 15.6km
| {{co|lightgreen|6.99km / 36.1km}}
| --
| --
| --
|-
| Capacitor Life
| 20:39
| {{co|crimson|7:43}}
| 12:32
| 20:14
| {{co|lightgreen|Stable +47.6%}}
| {{co|lightgreen|Stable +56.9%}}
| --
| --
| --
|-
| Armour EHP
| 46.7k
| 40.2k
| {{co|lightgreen|65.1k}}
| 51.2k
| {{co|crimson|38.9k}}
| {{co|lightgreen|61.6k}}
| --
| --
| --
|-
| Scan Resolution
| {{co|crimson|312mm}}
| {{co|lightgreen|584mm}}
| 516mm
| {{co|crimson|248mm}}
| {{co|crimson|188mm}}
| {{co|lightgreen|516mm}}
| --
| --
| --
|-
| Signature Radius
| 388
| 388
| 420
| 399
| 428
| 420
| --
| --
| --
|-  
|-  
 
| Drone Capacity
| {{co|lightgreen|100m<sup>3</sup>}}
| 75m<sup>3</sup>
| 75m<sup>3</sup>
| 75m<sup>3</sup>
| {{co|lightgreen|125m<sup>3</sup>}}
| {{co|lightgreen|125m<sup>3</sup>}}
| --
| --
| --
|-
| Warp Speed
| 3.6 AU/s
| 3.75 AU/s
| 3.5 AU/s
| 3.6 AU/s
| 3.75 AU/s
| 3.5 AU/s
| --
| --
| --
|-
| Price
| 640M
| 1.87B
| 4.61B
| 555M
| 3.24B
| 4.69B
| --
| --
| --
|}
|}
<small><references/></small>


= Fit Progression =
= Fit Progression =