Difference between revisions of "ORE Basic Ship and Skill Overview"
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===Procurer=== | ===Procurer=== | ||
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− | + | The Procurer is the smallest and cheapest of the mining barges, and is often skipped in favour of the Retriever due to the Retriever's relatively low additional training time and the Procurer's low advantage over a mining cruiser. For those who love the strip miner's 3min cycles, aren't training for mining cruisers, or just like how damn cute it looks, though, the Procurer can be a worthy ship to fly. | |
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===Retriever=== | ===Retriever=== | ||
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− | + | The Retriever is most player's first Mining Barge, giving a much bigger advantage over non-barges than the Procurer. It also has a tank comparable to a mining cruiser, though some average drone skills will be required to successfully fend off belt rats rather than warping out. | |
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===Covetor=== | ===Covetor=== | ||
+ | {{Ship|Covetor|box}} | ||
− | + | The Covetor suffers a similar problem to the Procurer: Once skills have been acquired to fly the Covetor, the Hulk can be trained with not much aditional time: around 25 days later. However, unlike the Procurer, the Covetor is still a large upgrade over the Retriever and is much cheaper than the Hulk, so can be useful when the pilot doesn't want to invest or risk the ISK for a Hulk. | |
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===Skiff=== | ===Skiff=== | ||
+ | {{Ship|Skiff|box}} | ||
− | + | The Skiff is the smallest of the mining Exhumers and only requires Exhumer I to fly. It has been designed to fly in 0.0 space and mine the Mercoxit that can only naturally be found there. It is the only ORE ship to have a builtin +2 to warp strength, which makes it a bit more survivable in nullsec. | |
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===Mackinaw=== | ===Mackinaw=== | ||
+ | {{Ship|Mackinaw|box}} | ||
− | + | The Mackinaw is the medium size Exhumer and is specialized for mining ice. It mines 2 blocks of ice per cycle per laser, but has a speed penalty to the ice miners that decreases to 0 with Exhumers V. Generally, the Mackinaw is best ship for ice mining when using a jetcan or orca, but the Hulk can be more efficient otherwise due to its larger cargohold which allows it to warp to the station less. | |
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===Hulk=== | ===Hulk=== | ||
+ | {{Ship|Hulk|box}} | ||
− | + | With many mining bonuses and a solid tank for most situations, the Hulk is the ultimate mining vessel for most players, and is a direct upgrade from the Retriever and/or Covetor. | |
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===Primae=== | ===Primae=== | ||
+ | {{Ship|Primae|box}} | ||
− | + | The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers. | |
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===Noctis=== | ===Noctis=== | ||
+ | {{Ship|Noctis|box}} | ||
− | + | The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship, it has been derided for not being able to fit a MWD, an analyzer and a codebreaker in three midslots, making it less than perfect for exploration use. | |
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===Orca=== | ===Orca=== | ||
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− | + | The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay. | |
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===Rorqual=== | ===Rorqual=== | ||
+ | {{Ship|Rorqual|box}} | ||
− | + | The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff. | |
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{{ShipGuideFittings | {{ShipGuideFittings |
Revision as of 10:35, 14 November 2011
Template:UwcThis guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Fitting Overview
For more in-depth discussion of the purpose and use of some specific ORE ships, please see the Mining Ships and Orca pages.
The fits given try to fit Mining Upgrades where possible; you can replace these with Expanded Cargoholds depending on preference. Also, Warrior drones will be used since Aldrat's local rats are Angels. You will probably want to swap these for Hobgoblins in other regions. Medium Cargohold Optimizations will be added to all fits; these are useful but optional. You'll probably want to skip them if you're thinking of reselling a ship quickly, especially the Procurer and/or Covetor.
Skills
Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.
Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.
The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2.
Mining Barge
Mining barges are the first level of ORE mining ships, and follow a natural progression from Procurer to Covetor. Mining Barges require various levels of Science Astrogeology and Spaceship Command Mining Barge to pilot.
Procurer
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Procurer is the smallest and cheapest of the mining barges, and is often skipped in favour of the Retriever due to the Retriever's relatively low additional training time and the Procurer's low advantage over a mining cruiser. For those who love the strip miner's 3min cycles, aren't training for mining cruisers, or just like how damn cute it looks, though, the Procurer can be a worthy ship to fly.
Retriever
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Retriever is most player's first Mining Barge, giving a much bigger advantage over non-barges than the Procurer. It also has a tank comparable to a mining cruiser, though some average drone skills will be required to successfully fend off belt rats rather than warping out.
Covetor
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. |
The Covetor suffers a similar problem to the Procurer: Once skills have been acquired to fly the Covetor, the Hulk can be trained with not much aditional time: around 25 days later. However, unlike the Procurer, the Covetor is still a large upgrade over the Retriever and is much cheaper than the Hulk, so can be useful when the pilot doesn't want to invest or risk the ISK for a Hulk.
Exhumer
Exhumers are the T2 versions of Mining Barges. However, only the Hulk is a direct upgrade from a Mining Barge; the Skiff and Mackinaw serve specialized purposes. Exhumers all require various level of the Spaceship Command Exhumers skill to operate.
Skiff
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Skiff is the smallest of the mining Exhumers and only requires Exhumer I to fly. It has been designed to fly in 0.0 space and mine the Mercoxit that can only naturally be found there. It is the only ORE ship to have a builtin +2 to warp strength, which makes it a bit more survivable in nullsec.
Mackinaw
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Mackinaw is the medium size Exhumer and is specialized for mining ice. It mines 2 blocks of ice per cycle per laser, but has a speed penalty to the ice miners that decreases to 0 with Exhumers V. Generally, the Mackinaw is best ship for ice mining when using a jetcan or orca, but the Hulk can be more efficient otherwise due to its larger cargohold which allows it to warp to the station less.
Hulk
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
With many mining bonuses and a solid tank for most situations, the Hulk is the ultimate mining vessel for most players, and is a direct upgrade from the Retriever and/or Covetor.
Industrial
Primae
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Has a bay for holding Planetary Commodities. The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design. |
The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers.
Noctis
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
ORE Hauler bonuses (per skill level): The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution. |
The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship, it has been derided for not being able to fit a MWD, an analyzer and a codebreaker in three midslots, making it less than perfect for exploration use.
Industrial Command Ships
Orca
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Industrial Command Ships bonuses (per skill level): The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. |
The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay.
Capital Industrial Ships
Rorqual
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Capital Industrial Ships bonuses (per skill level): The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants. |
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.
Related Links
- Basic skills and Support skills - Training support skills is a key step towards flying a ship well. Read up on support skills here.
- Fitting Guidelines - Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide - A list of rigs and module types with short descriptions.
- NPC damage types and NPC Ship Attributes - To see which resists to use and damage types to deal against NPC rats.
- Creating an Alt Hauler - Having an alt hauler can be useful for shopping trips during wartime, if you are living in highsec.