Difference between revisions of "ORE Basic Ship and Skill Overview"
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The Procurer is the toughest of the T1 barges, but has a middleing ore hold and mineing yield. As a result, if you are at high risk from a gank, or otherwise know you are going to be takeing a lot of damage, this should be the first ship you reach for. | The Procurer is the toughest of the T1 barges, but has a middleing ore hold and mineing yield. As a result, if you are at high risk from a gank, or otherwise know you are going to be takeing a lot of damage, this should be the first ship you reach for. | ||
− | {{ | + | </noinclude>{{#ifeq:{{{1|Procurer}}}|Procurer| |
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|name=Procurer, Hisec Mining | |name=Procurer, Hisec Mining | ||
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===Retriever=== | ===Retriever=== | ||
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The Retriever has the largest ore hold out of the T1 mineing barges, but has a middleing tank and yield. Its the most effective ship if you have no support (and are not worried about being ganked), as the large hold reduces the time spend traveling between your drop off point and the belt, which more then makes up for the slight drop in yield compared to the coverter. | The Retriever has the largest ore hold out of the T1 mineing barges, but has a middleing tank and yield. Its the most effective ship if you have no support (and are not worried about being ganked), as the large hold reduces the time spend traveling between your drop off point and the belt, which more then makes up for the slight drop in yield compared to the coverter. | ||
+ | </noinclude>{{#ifeq:{{{1|Retriever}}}|Retriever| | ||
{{ShipGuideFittings | {{ShipGuideFittings | ||
|name=Retriever, Hisec Mining | |name=Retriever, Hisec Mining | ||
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It's a tight squeeze to fit the Mining Upgrade here with Electronics IV. This is a good opportunity to train up some decent drone skills, especially if you want to take on the rats in 0.5 or 0.6 space, to make up for the relative lack of tank on this fit. | It's a tight squeeze to fit the Mining Upgrade here with Electronics IV. This is a good opportunity to train up some decent drone skills, especially if you want to take on the rats in 0.5 or 0.6 space, to make up for the relative lack of tank on this fit. | ||
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===Covetor=== | ===Covetor=== | ||
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The Covetor has the greatest mineing yield out of the T1 mineing barges, but has the smallest ore hold and the least tank. As a result, you need support from another pilot to be effective at your role, as you waste the time saved mineing trying to haul the ore back to your drop off point. | The Covetor has the greatest mineing yield out of the T1 mineing barges, but has the smallest ore hold and the least tank. As a result, you need support from another pilot to be effective at your role, as you waste the time saved mineing trying to haul the ore back to your drop off point. | ||
− | {{ | + | </noinclude>{{#ifeq:{{{1|Covetor}}}|Covetor| |
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|name=Covetor, Hisec Mining | |name=Covetor, Hisec Mining | ||
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|name=Covetor, Mining w/ T2 Strips | |name=Covetor, Mining w/ T2 Strips | ||
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* This is a good point to train for T2 Strip Miners, which add a significant boost to your mining output but require more management and capacitor skills. | * This is a good point to train for T2 Strip Miners, which add a significant boost to your mining output but require more management and capacitor skills. | ||
* With no capacitor skills, you'll only just have enough capacitor to start all three strip miners at once, and only with hisec ore crystals. This can cause problems especially if you want to start mining just after coming out of warp, and training a couple of capacitor skills at this point is recommended. | * With no capacitor skills, you'll only just have enough capacitor to start all three strip miners at once, and only with hisec ore crystals. This can cause problems especially if you want to start mining just after coming out of warp, and training a couple of capacitor skills at this point is recommended. | ||
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==Exhumer== | ==Exhumer== | ||
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Upgrade to the procurer, the Skiff has a larger cargo hold then the hulk, but less then the retriever. However, it has the largest tank out of all the exhumers, and when fitted out has as much ehp as a battleship, makeing it all but impossible to gank for a profit in highsec. The skiff used to be a dedicated mercoxit mineing ship, but now is equaly effective at mineing all types of ore and ice. It also used to have an inate +2 to warp strength, which has since been removed. | Upgrade to the procurer, the Skiff has a larger cargo hold then the hulk, but less then the retriever. However, it has the largest tank out of all the exhumers, and when fitted out has as much ehp as a battleship, makeing it all but impossible to gank for a profit in highsec. The skiff used to be a dedicated mercoxit mineing ship, but now is equaly effective at mineing all types of ore and ice. It also used to have an inate +2 to warp strength, which has since been removed. | ||
− | {{ | + | </noinclude>{{#ifeq:{{{1|Skiff}}}|Skiff| |
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|name=Skiff, Mercoxit Mining | |name=Skiff, Mercoxit Mining | ||
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|notes= | |notes= | ||
* Since the Skiff has to spend its time in nullsec, it needs a much better tank than most of the fits here in order to deal with nullsec rats. The shield modules can be replaced with faction items depending on personal preference and ISK available. The shield booster is the most common module to upgrade. | * Since the Skiff has to spend its time in nullsec, it needs a much better tank than most of the fits here in order to deal with nullsec rats. The shield modules can be replaced with faction items depending on personal preference and ISK available. The shield booster is the most common module to upgrade. | ||
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===Mackinaw=== | ===Mackinaw=== | ||
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Upgrade for the retriever, the Mackinaw has more tank then the hulk but less then the skiff, and has the largest ore hold of the exhumers, makeing it ideal for solo mineing. The mackinaw used to have bonuses for ice mineing, but now is equaly proficient at harvesting ore and ice. | Upgrade for the retriever, the Mackinaw has more tank then the hulk but less then the skiff, and has the largest ore hold of the exhumers, makeing it ideal for solo mineing. The mackinaw used to have bonuses for ice mineing, but now is equaly proficient at harvesting ore and ice. | ||
− | {{ | + | </noinclude>{{#ifeq:{{{1|Mackinaw}}}|Mackinaw| |
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|name=Mackinaw, Ice Mining | |name=Mackinaw, Ice Mining | ||
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*This is a basic fit, and needs to avoid fitting mining upgrades in order to fit a decent tank. | *This is a basic fit, and needs to avoid fitting mining upgrades in order to fit a decent tank. | ||
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|name=Mackinaw, T2 Ice Mining | |name=Mackinaw, T2 Ice Mining | ||
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* If you mine ice often, then it's worthwhile to train up to T2 Ice Miners for a significant boost in yield. | * If you mine ice often, then it's worthwhile to train up to T2 Ice Miners for a significant boost in yield. | ||
* This fit is the fastest possible ice harvester, but doesn't have room for a significant tank and needs Electronics and Mining Upgrades trained to 5. Between the ship's naturally good T2 resists and the surprisingly effective civilian boosters, though, it should tank hisec rats fine, and you can create a balance between this and the previous fit depending on the situation. | * This fit is the fastest possible ice harvester, but doesn't have room for a significant tank and needs Electronics and Mining Upgrades trained to 5. Between the ship's naturally good T2 resists and the surprisingly effective civilian boosters, though, it should tank hisec rats fine, and you can create a balance between this and the previous fit depending on the situation. | ||
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===Hulk=== | ===Hulk=== | ||
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If you do not care about tank and have fleet support so you don't need to worry about hauling your extracted ore, the Hulk provides the most yield per cycle of any of the mineing barges. Its tough enough to be able to hold off smaller rats long enough to have them killed, but can't be tanked enough to prevent a determined player from ganking your ship and still makeing a profit out of it. | If you do not care about tank and have fleet support so you don't need to worry about hauling your extracted ore, the Hulk provides the most yield per cycle of any of the mineing barges. Its tough enough to be able to hold off smaller rats long enough to have them killed, but can't be tanked enough to prevent a determined player from ganking your ship and still makeing a profit out of it. | ||
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|name=Hulk, Hisec Mining | |name=Hulk, Hisec Mining | ||
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*Like the Mackinaw, the Hulk has trouble fitting a normal tank when using two T2 upgrades. We can do slightly better than four civilian shield boosters here, though. ( edit: Powergrid fit is still very tight. Engineering V is a must for this one. ) | *Like the Mackinaw, the Hulk has trouble fitting a normal tank when using two T2 upgrades. We can do slightly better than four civilian shield boosters here, though. ( edit: Powergrid fit is still very tight. Engineering V is a must for this one. ) | ||
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|name=Hulk, Nullsec Mining | |name=Hulk, Nullsec Mining | ||
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* This fit should be able to tank a lot of nullsec pirate spawns, but upgrading the shield booster to a faction or deadspace booster is a common choice that will significantly upgrade the tanking capabilities. | * This fit should be able to tank a lot of nullsec pirate spawns, but upgrading the shield booster to a faction or deadspace booster is a common choice that will significantly upgrade the tanking capabilities. | ||
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==Industrial== | ==Industrial== | ||
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The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay. | The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay. | ||
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|name=Orca, Mining Support | |name=Orca, Mining Support | ||
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* The Armor Maintenance bots give the Orca a little bit of extra utility: they can repair any armor damage that other ships might have taken, instead of having to spend ISK to repair at the station. | * The Armor Maintenance bots give the Orca a little bit of extra utility: they can repair any armor damage that other ships might have taken, instead of having to spend ISK to repair at the station. | ||
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|name=Orca, Mining Support EM | |name=Orca, Mining Support EM | ||
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* Another variant which is slightly more efficient than the above mentioned fit. By changing to a single large shield expander and adding an EM-hardener, the ship will have a higher average resist and slightly larger buffer. Also added recommended skills to get the most out of the links, plus switched in some shield maintenance bots, since there were room for them. | * Another variant which is slightly more efficient than the above mentioned fit. By changing to a single large shield expander and adding an EM-hardener, the ship will have a higher average resist and slightly larger buffer. Also added recommended skills to get the most out of the links, plus switched in some shield maintenance bots, since there were room for them. | ||
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|name=Orca, Faster Hauling | |name=Orca, Faster Hauling | ||
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* The MWD is pulsed to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds. Fitting a single faction PDS instead of the two PDS2 will allow you to fit a damage control too. | * The MWD is pulsed to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds. Fitting a single faction PDS instead of the two PDS2 will allow you to fit a damage control too. | ||
* A much better idea is to use an Ancillary Current Router rig, leaving both low slots free for tank or cargohold expanders which provide much more expansion than cargohold optimization rigs. With a single ACR and two cargohold rigs, grid will be tight; consider replacing the shield extender with an EM Ward Field II. | * A much better idea is to use an Ancillary Current Router rig, leaving both low slots free for tank or cargohold expanders which provide much more expansion than cargohold optimization rigs. With a single ACR and two cargohold rigs, grid will be tight; consider replacing the shield extender with an EM Ward Field II. | ||
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==Capital Industrial Ships== | ==Capital Industrial Ships== | ||
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The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff. | The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff. | ||
− | {{ | + | </noinclude>{{#ifeq:{{{1|Rorqual}}}|Rorqual| |
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|name=Rorqual, Mining Support | |name=Rorqual, Mining Support | ||
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|notes= | |notes= | ||
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=Related Links= | =Related Links= | ||
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[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Ships]] | [[Category:Ships]] | ||
+ | </noinclude> |
Revision as of 12:16, 9 August 2012
Template:UwcThis guide provides general information and recommendations for T1 ships of a single player faction.
For more advanced and in-depth information on specific ships refer to EVE ships. This guide simply gathers the characteristics and overview of racial lineups in an easy to browse format for the very new player.
Fitting Overview
For more in-depth discussion of the purpose and use of some specific ORE ships, please see the Mining Ships and Orca pages.
The fits given try to fit Mining Upgrades where possible; you can replace these with Expanded Cargoholds depending on preference. Also, Warrior drones will be used since Aldrat's local rats are Angels. You will probably want to swap these for Hobgoblins in other regions. Medium Cargohold Optimizations will be added to all fits; these are useful but optional. You'll probably want to skip them if you're thinking of reselling a ship quickly, especially the Procurer and/or Covetor.
Skills
Required skills for ORE ships vary depending on the ship class. All mining-related ships require Mining Barge and Astrogeology to some level, though, and the Orca and Rorqual require leadership skills in order to give bonuses. The Primae does not require any skills to pilot, but the Noctis will require a new skill: ORE Industrial, which is available at the npc seeded price of 1.6 million at all stations that sell skillbooks.
Most ORE ships (with the notable exceptions of the Orca and Rorqual) are shield tanked. For hisec mining around Aldrat, you'll only need a tank with some decent EHP and 5 or 6 peak DPS, along with decent drone skills, in order to keep the rats away. Launch the drones when you arrive in the belt and set them to aggressive to make sure they attack rats as soon as possible; but if you don't have a few levels in Drone Durability then you'll need to keep an eye on your drone window to see if any of them are taking damage and pull in the ones that are.
The Orca and Rorqual are also shield tanked, but most of their EHP comes from a large hull buffer that is greatly extended by fitting a DCU2.
Mining Barge
Mining barges are the first level of ORE mining ships, and follow a natural progression from Procurer to Covetor. Mining Barges require various levels of Science Astrogeology and Spaceship Command Mining Barge to pilot.
Procurer
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a whole new level. Each barge was created to excel at a specific function, the Procurer's being durability and self-defense. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Procurer is the toughest of the T1 barges, but has a middleing ore hold and mineing yield. As a result, if you are at high risk from a gank, or otherwise know you are going to be takeing a lot of damage, this should be the first ship you reach for. Template:Fittings
Retriever
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges. Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
The Retriever has the largest ore hold out of the T1 mineing barges, but has a middleing tank and yield. Its the most effective ship if you have no support (and are not worried about being ganked), as the large hold reduces the time spend traveling between your drop off point and the belt, which more then makes up for the slight drop in yield compared to the coverter. Template:ShipGuideFittings
Covetor
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Covetor's being mining yield. This additional yield comes at a price, as the Covetor has weaker defenses and a smaller ore bay than the other mining barges. |
The Covetor has the greatest mineing yield out of the T1 mineing barges, but has the smallest ore hold and the least tank. As a result, you need support from another pilot to be effective at your role, as you waste the time saved mineing trying to haul the ore back to your drop off point. Template:Fittings Template:Fittings
Exhumer
Exhumers are the T2 versions of Mining Barges. However, only the Hulk is a direct upgrade from a Mining Barge; the Skiff and Mackinaw serve specialized purposes. Exhumers all require various level of the Spaceship Command Exhumers skill to operate.
Skiff
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
Upgrade to the procurer, the Skiff has a larger cargo hold then the hulk, but less then the retriever. However, it has the largest tank out of all the exhumers, and when fitted out has as much ehp as a battleship, makeing it all but impossible to gank for a profit in highsec. The skiff used to be a dedicated mercoxit mineing ship, but now is equaly effective at mineing all types of ore and ice. It also used to have an inate +2 to warp strength, which has since been removed.
Mackinaw
RELATED UNI-WIKI REFERENCES
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Mackinaw's being storage. A massive ore hold allows the Mackinaw to operate for extended periods without requiring as much support as other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
Upgrade for the retriever, the Mackinaw has more tank then the hulk but less then the skiff, and has the largest ore hold of the exhumers, makeing it ideal for solo mineing. The mackinaw used to have bonuses for ice mineing, but now is equaly proficient at harvesting ore and ice.
Template:Fittings Template:ShipGuideFittings
Hulk
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S H I P B O N U S E S
Mining Barge bonuses (per skill level): The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Hulk's being mining yield and mining laser range. The additional yield comes at a price, as the Hulk has weaker defenses and a smaller ore bay than the other exhumers. Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules. |
If you do not care about tank and have fleet support so you don't need to worry about hauling your extracted ore, the Hulk provides the most yield per cycle of any of the mineing barges. Its tough enough to be able to hold off smaller rats long enough to have them killed, but can't be tanked enough to prevent a determined player from ganking your ship and still makeing a profit out of it. Template:Fittings Template:ShipGuideFittings
Industrial
Primae
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S H I P B O N U S E S
Has a bay for holding Planetary Commodities. The Primae is a repurposed ORE design intended to ease the task of extracting resources from planetbound environments. Initially devised as a deep space salvage vessel for large-scale ore retrieval from destroyed ORE fleets in pirate-occupied areas, its previous incarnation was made all but obsolete by the arrival of capsuleers on the interstellar scene. Realizing that the ship could, with a few minor modifications, be made into an efficient resource harvesting aid, ORE wasted no time in revamping the design. |
The Primae was a free ship given out along with the Tyrannis expansion. While it can be useful if the player doesn't have another industrial ship available, it is generally thought of as too specialized and an easy target for gankers.
Noctis
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S H I P B O N U S E S
ORE Hauler bonuses (per skill level): The Noctis marks Outer Ring Excavations' entry into the lucrative bulk salvaging market. Building on their successes integrating Marauder-class tractor technology into the Orca command platform, and innovations in automated salvaging technology, they designed a compact, affordable wreck recovery solution. |
The Noctis is the newest ORE ship released with the first part of the "Incursion" expansion in November 2010. It requires the skillbook "Ore Industrial" to fly and blueprints are available at ORE stations in the Outer Ring Region. While generally an excellent salvage ship, it has been derided for not being able to fit a MWD, an analyzer and a codebreaker in three midslots, making it less than perfect for exploration use.
Industrial Command Ships
Orca
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S H I P B O N U S E S
Industrial Command Ships bonuses (per skill level): The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed. The Orca is also capable of using a large industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Orca having the flexibility to use a number of specialized large compressors. The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs. |
The Orca is a command ship designed to support mining fleets, but can be fill many support roles due to its large cargoholds and ship maintenance bay.
Template:Fittings Template:Fittings Template:Fittings
Capital Industrial Ships
Rorqual
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S H I P B O N U S E S
Capital Industrial Ships bonuses (per skill level): The Rorqual was conceived and designed by Outer Ring Excavations in response to a growing need for capital industry platforms with the ability to support and sustain large-scale mining operations in uninhabited areas of space. The Rorqual is notably capable of using a capital industrial core to substantially increase its industrial capabilities, while empowering its defenses during deployment in a static configuration. A key element of the industrial capacity unlocked by activating an industrial core is the ability to use compressor modules, with the Rorqual able to use the powerful and logistically impressive capital compressors. Additionally, the Rorqual is able to fit a capital tractor beam unit, capable of pulling in cargo containers from far greater distances and at far greater speeds than smaller beams can. It also possesses a sizeable drone bay, jump drive capability and the capacity to fit a clone vat bay. This combination of elements makes the Rorqual the ideal nexus to build deep space mining operations around. Due to its specialization towards industrial operations, its ship maintenance bay is able to accommodate only industrial ships, mining barges and their tech 2 variants. |
The Rorqual is a capital version of the Orca, and is generally only seen in nullsec. As well as fielding similar bonuses to the Orca, it can carry a mining fleet to their destination and compress ore to make it easier to haul. Often, though, the Rorqual is seen as too risky to deploy in an asteroid belt and is set up within a POS shield instead; miners still get the bonuses and ore compression, and most pilots see this as a worthwhile tradeoff.
Related Links
- Basic skills and Support skills - Training support skills is a key step towards flying a ship well. Read up on support skills here.
- Fitting Guidelines - Some general guidelines for fitting ships.
- Fitting Modules and Rigs Guide - A list of rigs and module types with short descriptions.
- NPC damage types and NPC Ship Attributes - To see which resists to use and damage types to deal against NPC rats.
- Creating an Alt Hauler - Having an alt hauler can be useful for shopping trips during wartime, if you are living in highsec.