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Missiles: Difference between revisions

From EVE University Wiki
Removed stale info on weakness of rockets, changed ship links to point to Uni ship DB, updated tables to Odyssey
Point ship links to Uni DB
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Missile '''range''' is simpler than turret range, because missiles don't have a combination of optimal and falloff, but it's also less obvious, because you don't see a figure for it when you show info on your missiles. You can get a rough (over)estimate of missile range by multiplying the missile's '''Max Velocity''' figure (in meters-per-second) with its '''Max Flight Time''' (in seconds) -- so a missile that flies for 10s at 3,000m/s will have a range of about 30,000m, or 30km.
Missile '''range''' is simpler than turret range, because missiles don't have a combination of optimal and falloff, but it's also less obvious, because you don't see a figure for it when you show info on your missiles. You can get a rough (over)estimate of missile range by multiplying the missile's '''Max Velocity''' figure (in meters-per-second) with its '''Max Flight Time''' (in seconds) -- so a missile that flies for 10s at 3,000m/s will have a range of about 30,000m, or 30km.


Velocity and flight time will be modified by your skills ([[Missile Launchers#Missile Support Skills|see below]]) and possibly by ship bonuses too (the [http://wiki.eveonline.com/en/wiki/Caracal Caracal], for example, has a per-level bonus to missile velocity).
Velocity and flight time will be modified by your skills ([[Missile Launchers#Missile Support Skills|see below]]) and possibly by ship bonuses too (the [[Caracal]], for example, has a per-level bonus to missile velocity).


However, missiles don't generally fly straight in one direction to hit a stationary target. If your target is not staying still your missiles must chase them around, which may reduce their range somewhat. Furthermore, missiles aren't launched at their top speed -- they have to accelerate for a bit, which also reduces their range.
However, missiles don't generally fly straight in one direction to hit a stationary target. If your target is not staying still your missiles must chase them around, which may reduce their range somewhat. Furthermore, missiles aren't launched at their top speed -- they have to accelerate for a bit, which also reduces their range.