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Interceptors: Difference between revisions

From EVE University Wiki
replacing links to Mechanics
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*{{sk|Electronics|Propulsion Jamming}} Level 2 is necessary for Tech 2 points, and level 4 allows T2 webs.
*{{sk|Electronics|Propulsion Jamming}} Level 2 is necessary for Tech 2 points, and level 4 allows T2 webs.
*{{sk|Navigation|High Speed Maneuvering}} Helps your cap life tremendously. Level 4 is recommended, a T2 MWD is usually not a good idea on an interceptor.
*{{sk|Navigation|High Speed Maneuvering}} Helps your cap life tremendously. Level 4 is recommended, a T2 MWD is usually not a good idea on an interceptor.
*{{sk|Mechanic|Hull Upgrades}} Level 2 is required for T2 Nanofibre Internal Structures and Overdrive Injectors.
*{{sk|Armor|Hull Upgrades}} Level 2 is required for T2 Nanofibre Internal Structures and Overdrive Injectors.
*{{sk|Science|Thermodynamics}} Allows overheating of modules: vital in tight situations to give an extra boost of speed or point range. {{sk|Mechanic|Nanite Operation}} is required for Nanite Paste, used to repair heat damage.
*{{sk|Science|Thermodynamics}} Allows overheating of modules: vital in tight situations to give an extra boost of speed or point range. {{sk|Engineering|Nanite Operation}} is required for Nanite Paste, used to repair heat damage.


===Support Skills===
===Support Skills===
*Basic fitting skills like {{sk|Mechanic|Hull Upgrades}}, {{sk|Electronics|Electronics Upgrades}}, {{sk|Engineering|Energy Grid Upgrades}}, and {{sk|Engineering|Power Grid Management}} should be at level 5.
*Basic fitting skills like {{sk|Armor|Hull Upgrades}}, {{sk|Electronics|Electronics Upgrades}}, {{sk|Engineering|Energy Grid Upgrades}}, and {{sk|Engineering|Power Grid Management}} should be at level 5.


*{{sk|Navigation|Navigation}} 5% bonus to sub-warp speed per level. Level 5 is recommended.
*{{sk|Navigation|Navigation}} 5% bonus to sub-warp speed per level. Level 5 is recommended.
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*{{sk|Engineering|Capacitor Management}} and {{sk|Engineering|Capacitor Systems Operation}} Level 4/5 in these skills will help cap stability greatly, although you can fit a capacitor power relay module or capacitor control rig to cope with low cap skills.
*{{sk|Engineering|Capacitor Management}} and {{sk|Engineering|Capacitor Systems Operation}} Level 4/5 in these skills will help cap stability greatly, although you can fit a capacitor power relay module or capacitor control rig to cope with low cap skills.


*{{sk|Mechanic|Astronautics Rigging}} for navigation rigs.
*{{sk|Rigging|Astronautics Rigging}} for navigation rigs.
*{{sk|Mechanic|Electronic Superiority Rigging}} for rigs that improve targeting speed and range.
*{{sk|Rigging|Electronic Superiority Rigging}} for rigs that improve targeting speed and range.


*{{sk|Engineering|Shield Upgrades}} Level 4+ - will allow Medium Shield Extender IIs to be fitted, a common midslot module.
*{{sk|Engineering|Shield Upgrades}} Level 4+ - will allow Medium Shield Extender IIs to be fitted, a common midslot module.