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* '''Tech 1 Logistics.''' Each race has a Tech 1 logistics cruiser, and logistics serves as a great force multiplier in fleets. It's easy to imagine how a logistics ship could save a fleetmate (e.g., an aggressed miner) from destruction. However, solo logistics pilots are extremely vulnerable to cap warfare, and logistics cruisers have less tank, and have more expensive fittings, relative to other cruisers. If you are considering flying logistics, I recommend heavy tackle instead. | * '''Tech 1 Logistics.''' Each race has a Tech 1 logistics cruiser, and logistics serves as a great force multiplier in fleets. It's easy to imagine how a logistics ship could save a fleetmate (e.g., an aggressed miner) from destruction. However, solo logistics pilots are extremely vulnerable to cap warfare, and logistics cruisers have less tank, and have more expensive fittings, relative to other cruisers. If you are considering flying logistics, I recommend heavy tackle instead. | ||
* '''Exhumers.''' We will lose mining vessels in low sec. Even though the Skiff is amazingly tanky, if we get hotdropped by a cyno'd, 10-pilot fleet of veterans, we will lose whatever vessel they choose to target. I would rather that be something cheap. | * '''Exhumers.''' We will lose mining vessels in low sec. Even though the Skiff is amazingly tanky, if we get hotdropped by a cyno'd, 10-pilot fleet of veterans, we will lose whatever vessel they choose to target. I would rather that be something cheap, and not a 100-million ISK exhumer. | ||
* '''Faction or pirate ships.''' Same idea. As a group, we in the AMC are relatively inexperienced pilots, and we will lose ships. We ''should'' lose ships—it's the only way we'll get experience with PvP. I hope we can minimize those losses by flying relatively inexpensive hulls. | |||
= '''Mining Overview''' = | = '''Mining Overview''' = | ||
{{Mining Links}} | {{Mining Links}} | ||
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