Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

User:Antei thantonne: Difference between revisions

1,192 editsJoined 26 March 2013
Line 248: Line 248:
''Good introductory reading: The UniWiki [[Tackling 101 Guide]].''
''Good introductory reading: The UniWiki [[Tackling 101 Guide]].''


Many Unistas start their training as tackle pilots by flying small, fast frigates ("fast tackle") that can catch unwilling opponents. Our opponents, by contrast, will be entirely willing; if they are already aggressing a miner, we don't really need to catch them. As a result, in most encounters, we will need "heavy tackle", ships that are intended to tank a lot of damage while they keep an opponent from escaping. Four Tech-1, racial cruisers are built for heavy tackle duty: the [[Maller]], [[Vexor]], [[Moa]], and [[Rupture]]. Miners should try to bring one of these to the low-sec mining system (and not just to the staging system). How you fit your heavy tackle cruiser, and what weapons you use, depends entirely on your character skills. There is no doctrine fit that you need to follow. Nevertheless, there are a few modules that are fairly essential for a low-sec heavy tackler:
Many Unistas start their training as tackle pilots by flying small, fast frigates ("fast tackle") that can catch unwilling opponents. Our opponents, by contrast, will be entirely willing; if they are already aggressing a miner, we don't really need to catch them. As a result, in most encounters, we will need "heavy tackle", ships that are intended to tank a lot of damage while they keep an opponent from escaping. Four Tech 1 "[http://www.evealtruist.com/2013/02/know-your-enemy-combat-cruisers.html Combat Cruisers]" are built for heavy tackle duty: the [[Maller]], [[Vexor]], [[Moa]], and [[Rupture]]. Miners should try to bring one of these to the low-sec mining system (and not just to the staging system). How you fit your heavy tackle cruiser, and what weapons you use, depends entirely on your character skills. There is no doctrine fit that you need to follow. Nevertheless, there are a few modules that are fairly essential for a low-sec heavy tackler:


*A '''Warp Scrambler''' (and not a Warp Disruptor). You will want to hold our opponents in place, and shutting off their MicroWarpDrive will be important to that goal. Fast tacklers will sometimes use Warp Disruptors because they are quick enough to keep up with an MWD-fitted opponent. You are not.
*A '''Warp Scrambler''' (and not a Warp Disruptor). You will want to hold our opponents in place, and shutting off their MicroWarpDrive will be important to that goal. Fast tacklers will sometimes use Warp Disruptors because they are quick enough to keep up with an MWD-fitted opponent. You are not.
Line 318: Line 318:
| shipDNA=624:11269;1:2048;1:11329;1:2364;1:4829;1:264;1:4025;1:5439;1:3512;1:23089;1:4395;1:31023;1:31011;1::
| shipDNA=624:11269;1:2048;1:11329;1:2364;1:4829;1:264;1:4025;1:5439;1:3512;1:23089;1:4395;1:31023;1:31011;1::
}}
}}
Out of the four


====Fast tackle====
====Fast tackle====