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Core Skills: Difference between revisions

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== Ship Handling ==
== Ship Handling ==
* [[Skills:Navigation#Navigation|Navigation]] - 5% Bonus to sub-warp velocity.  
* [[Skills:Navigation#Navigation|Navigation]] - 5% Bonus to sub-warp velocity per level.  
* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - Decreases capacitor needed to warp.
* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - 10% reduction to capacitor needed to warp per level.
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - 5% Bonus to ship agility.  
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - 5% bonus to ship agility per level.  
* [[Skills:Spaceship Command#Spaceship_Command|Spaceship Command]] - 2% Bonus to all ship agility.
* [[Skills:Spaceship Command#Spaceship_Command|Spaceship Command]] - 2% bonus to ship agility per level.


== Targeting  ==
== Targeting  ==
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] - Reduction in targeting time.
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] - 5% reduction in targeting time per level.
* [[Skills:Targeting#Target_Management|Target Management]] - Increases maximum number of targets.
* [[Skills:Targeting#Target_Management|Target Management]] - Increases maximum number of targets by one per level.


== Non Remote Shield/Armor Repairs ==
== Self Shield/Armor Repairs ==
* [[Skills:Armor#Repair_Systems|Repair Systems]] - 5% Reduction in repair systems duration per level. Allows use of armor/hull repair modules.
* [[Skills:Armor#Repair_Systems|Repair Systems]] - 5% reduction in repair systems duration per level. Allows use of armor/hull repair modules.
* [[Skills:Engineering#Shield_Compensation|Shield Compensation]] - 2% Reduction of capacitor use in shield boosters.
* [[Skills:Engineering#Shield_Compensation|Shield Compensation]] - 2% reduction of capacitor use in shield boosters per level.


== Cap/CPU Resource Reduction Modules  ==
== Cap/CPU Resource Reduction Modules  ==
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - Reduces CPU use of capacitor batteries and power diagnostic units
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - CPU use of capacitor batteries and power diagnostic units reduced by 5% per level.
* [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]] - Reduces CPU use of signal amplifier, Co-Processors and backup sensor array.
* [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]] - CPU use of signal amplifier, Co-Processors and backup sensor array reduced by 5% per level.
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - Reduces CPU use of turrets and launchers.
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - CPU use of turrets and launchers reduced by 5% per level.
* [[Skills:Resource Processing#Mining_Upgrades|Mining Upgrades]] - Reduces CPU use of mining upgrade modules.
* [[Skills:Resource Processing#Mining_Upgrades|Mining Upgrades]] - Reduces CPU use of mining upgrade modules.
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] - Reduces Powergrid use of shield extenders and shield rechargers. Allows use of shield upgrade modules.
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] - Powergrid use of shield extenders and shield rechargers reduced by 5% per level. Allows use of shield upgrade modules.
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrade]] - 2% Reduction of powergrid usage for turret and missile systems.  Requires Weapon Upgrades V.
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrade]] - Powergrid usage for turret and missile systems reduced by 2% per level.  Requires Weapon Upgrades V.


== Skills for Common Items and Tasks ==
== Skills for Common Items and Tasks ==
* [[Skills:Corporation Management#Anchoring|Anchoring]] - Allows to anchor containers in space.
* [[Skills:Corporation Management#Anchoring|Anchoring]] - Allows anchoring of containers in space.
* [[Skills:Electronic_Systems#Cloaking|Cloaking]] - Allows use of cloaking devices.
* [[Skills:Electronic_Systems#Cloaking|Cloaking]] - Allows use of cloaking devices.
* [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Allows use of advanced [[Implants|implants]]  
* [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Allows use of advanced [[Implants|implants]]  
* [[Skills:Resource Processing#Salvaging|Salvaging]] - Allows use of salvagers.
* [[Skills:Resource Processing#Salvaging|Salvaging]] - Increase in chance of successful salvage per level. Allows use of salvagers.
* [[Skills:Science#Science|Science]] - Allows use of tractor beams.
* [[Skills:Science#Science|Science]] - Allows use of tractor beams.
* [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] - Allows use of jump clones.
* [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] - One additional jump clone per level. Allows use of jump clones.


== Turret Based Skills ==
== Turret Based Skills ==
* [[Skills:Gunnery#Gunnery|Gunnery]] - Bonus to turret rate of fire.
* [[Skills:Gunnery#Gunnery|Gunnery]] - 2% bonus to turret rate of fire per level. Allows use of turrets.
* [[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - Bonus to turret tracking.  
* [[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - 5% bonus to turret tracking (increases accuracy) per level.  
* [[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - Bonus to turret rate of fire.  
* [[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - 4% bonus to turret rate of fire per level.  
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]] - Bonus to turret optimal range.  
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]] - 5% bonus to turret optimal range per level.
* [[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - Bonus to turret damage.
* [[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - 3% bonus to turret damage per level.
* [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - 5% bonus to turret falloff range per level.


== Missile Based Skills ==
== Missile Based Skills ==
* [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] - Bonus to missile flight time (increases range).
* [[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] - 2% bonus to rate of fire per level. Allows use of Missile Launchers.  
* [[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] - Bonus to rate of fire. Allows use of Missile Launchers.  
* [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] - 10% bonus to missile flight time (increases range) per level.
* [[Skills:Missiles#Missile_Projection|Missile Projection]] - Bonus to missile velocity (increases range).
* [[Skills:Missiles#Missile_Projection|Missile Projection]] - 10% bonus to missile velocity (increases range) per level.
* [[Skills:Missiles#Rapid_Launch|Rapid Launch]] - Bonus to rate of fire.
* [[Skills:Missiles#Rapid_Launch|Rapid Launch]] - 3% bonus to missile launcher rate of fire per level.
* [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets.  
* [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets.  
* [[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - Bonus to missile damage.
* [[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - 2% bonus to missile damage per level.
 
== Drone Skills ==
* [[Skills:Drones#Drones|Drones]] - One additional drone may be controlled per level. Allows use of drones.
* [[Skills:Drones#Drone_Avionics|Drone Avionics]] 5000 meter bonus to drone control range per level.
* [[Skills:Drones#Drone_Durability|Drone Durability]] 5% bonus to drone hit points per level.
* [[Skills:Drones#Drone_Interfacing|Drone Interfacing]] 10% bonus to drone damage and mining yield per level.
* [[Skills:Drones#Drone_Navigation|Drone Navigation]] 5% bonus to drone maximum speed per level.
* [[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting]] 5% bonus to drone optimal range per level.


== Standings and Mission rewards ==
== Standings and Mission rewards ==
* [[Skills:Social#Connections|Connections]] - Boosts NPC standing.  
* [[Skills:Social#Social|Social]] - 5% boost to standings increases with NPCs, NPC corporations and NPC factions per level.
* [[Skills:Social#Fast_Talk|Fast Talk]] - Faster security standing increases.  
* [[Skills:Social#Connections|Connections]] - 4% boost to NPC standing per level.
* [[Skills:Social#Negotiation|Negotiation]] - Increases ISK rewards offered by mission agents  
* [[Skills:Social#Fast_Talk|Fast Talk]] - Security standing increases 5% faster per level.  
* [[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions
* [[Skills:Social#Negotiation|Negotiation]] - 5% increase toISK and loyalty point rewards offered by mission agents per level.
 


== Mining and Refining ==
== Mining and Refining ==
* [[Skills:Resource Processing#Mining|Mining]] - Bonus to mining yield. Allows use of mining turrets.
* [[Skills:Resource Processing#Mining|Mining]] - 5% bonus to mining yield per level. Allows use of mining turrets.
* [[Skills:Science#Astrogeology|Astrogeology]] - Bonus to mining turret yield.
* [[Skills:Resource Processing#Astrogeology|Astrogeology]] - 5% bonus to mining turret yield per level.
* [[Skills:Resource Processing#Refining|Refining]] - Bonus to refinery efficiency.
* [[Skills:Resource Processing#Reprocessing|Reprocessing]] - 3% bonus to reprocessor efficiency per level.
* [[Skills:Resource Processing#Refinery_Efficiency|Refinery Efficiency]] - Bonus to refinery efficiency.
* [[Skills:Resource Processing#Reprocessing_Efficiency|Reprocessing Efficiency]] - 2% bonus to reprocessor efficiency per level.


== Production ==
== Production ==
* [[Skills:Production#Industry|Industry]] - Reduction in manufacturing time.
* [[Skills:Production#Industry|Industry]] - 4% reduction in manufacturing time per skill level.
* [[Skills:Production#Mass_Production|Mass Production]] - Increase of concurrent usable factory slots.
* [[Skills:Production#Mass_Production|Mass Production]] - One additional manufacturing job may be run per skill level.
* [[Skills:Production#Production_Efficiency|Production Efficiency]] - Reduction in materials needed.


== Research ==
== Research ==
* [[Skills:Science#Science|Science]] - Bonus to blueprint copying speed.
* [[Skills:Science#Science|Science]] - 5% bonus to blueprint copying speed per level.
* [[Skills:Science#Research|Research]] - Bonus to blueprint copying speed.
* [[Skills:Science#Research|Research]] - 5% bonus to blueprint manufacturing time research speed per level.
* [[Skills:Science#Metallurgy|Metallurgy]] - Bonus to material efficiency research speed.
* [[Skills:Science#Metallurgy|Metallurgy]] - 5% bonus to material efficiency research speed per level.
* [[Skills:Science#Laboratory_Operation|Laboratory Operation]] - Increase of concurrent usable research slots.
* [[Skills:Science#Laboratory_Operation|Laboratory Operation]] - One additional research job may be run per skill level.


== Trading ==
== Trading ==
* [[Skills:Trade#Trade|Trade]] - Increase of market orders possible at the same time.
* [[Skills:Trade#Trade|Trade]] - An additional 4 market orders become possible at the same time per skill level.
* [[Skills:Trade#Accounting|Accounting]] - Reduction of transaction tax when selling items.  
* [[Skills:Trade#Accounting|Accounting]] - 10% reduction of sales tax per skill level.  
* [[Skills:Trade#Broker_Relations|Broker Relations]] - Reduction of fee to put up market orders.
* [[Skills:Trade#Broker_Relations|Broker Relations]] - 5% reduction of fee to put up market orders per skill level.