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== Ship Handling == | == Ship Handling == | ||
* [[Skills:Navigation#Navigation|Navigation]] - 5% Bonus to sub-warp velocity. | * [[Skills:Navigation#Navigation|Navigation]] - 5% Bonus to sub-warp velocity per level. | ||
* [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - | * [[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] - 10% reduction to capacitor needed to warp per level. | ||
* [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - 5% | * [[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] - 5% bonus to ship agility per level. | ||
* [[Skills:Spaceship Command#Spaceship_Command|Spaceship Command]] - 2% | * [[Skills:Spaceship Command#Spaceship_Command|Spaceship Command]] - 2% bonus to ship agility per level. | ||
== Targeting == | == Targeting == | ||
* [[Skills:Targeting#Signature_Analysis|Signature Analysis]] - | * [[Skills:Targeting#Signature_Analysis|Signature Analysis]] - 5% reduction in targeting time per level. | ||
* [[Skills:Targeting#Target_Management|Target Management]] - Increases maximum number of targets. | * [[Skills:Targeting#Target_Management|Target Management]] - Increases maximum number of targets by one per level. | ||
== | == Self Shield/Armor Repairs == | ||
* [[Skills:Armor#Repair_Systems|Repair Systems]] - 5% | * [[Skills:Armor#Repair_Systems|Repair Systems]] - 5% reduction in repair systems duration per level. Allows use of armor/hull repair modules. | ||
* [[Skills:Engineering#Shield_Compensation|Shield Compensation]] - 2% | * [[Skills:Engineering#Shield_Compensation|Shield Compensation]] - 2% reduction of capacitor use in shield boosters per level. | ||
== Cap/CPU Resource Reduction Modules == | == Cap/CPU Resource Reduction Modules == | ||
* [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - | * [[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] - CPU use of capacitor batteries and power diagnostic units reduced by 5% per level. | ||
* [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]] - | * [[Skills:Electronics#Electronics_Upgrades|Electronics Upgrades]] - CPU use of signal amplifier, Co-Processors and backup sensor array reduced by 5% per level. | ||
* [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - | * [[Skills:Gunnery#Weapon_Upgrades|Weapon Upgrades]] - CPU use of turrets and launchers reduced by 5% per level. | ||
* [[Skills:Resource Processing#Mining_Upgrades|Mining Upgrades]] - Reduces CPU use of mining upgrade modules. | * [[Skills:Resource Processing#Mining_Upgrades|Mining Upgrades]] - Reduces CPU use of mining upgrade modules. | ||
* [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] - | * [[Skills:Engineering#Shield_Upgrades|Shield Upgrades]] - Powergrid use of shield extenders and shield rechargers reduced by 5% per level. Allows use of shield upgrade modules. | ||
* [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrade]] - | * [[Skills:Gunnery#Advanced_Weapon_Upgrades|Advanced Weapon Upgrade]] - Powergrid usage for turret and missile systems reduced by 2% per level. Requires Weapon Upgrades V. | ||
== Skills for Common Items and Tasks == | == Skills for Common Items and Tasks == | ||
* [[Skills:Corporation Management#Anchoring|Anchoring]] - Allows | * [[Skills:Corporation Management#Anchoring|Anchoring]] - Allows anchoring of containers in space. | ||
* [[Skills:Electronic_Systems#Cloaking|Cloaking]] - Allows use of cloaking devices. | * [[Skills:Electronic_Systems#Cloaking|Cloaking]] - Allows use of cloaking devices. | ||
* [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Allows use of advanced [[Implants|implants]] | * [[Skills:Neural_Enhancement#Cybernetics|Cybernetics]] - Allows use of advanced [[Implants|implants]] | ||
* [[Skills:Resource Processing#Salvaging|Salvaging]] - Allows use of salvagers. | * [[Skills:Resource Processing#Salvaging|Salvaging]] - Increase in chance of successful salvage per level. Allows use of salvagers. | ||
* [[Skills:Science#Science|Science]] - Allows use of tractor beams. | * [[Skills:Science#Science|Science]] - Allows use of tractor beams. | ||
* [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] - Allows use of jump clones. | * [[Skills:Neural_Enhancement#Infomorph_Psychology|Infomorph Psychology]] - One additional jump clone per level. Allows use of jump clones. | ||
== Turret Based Skills == | == Turret Based Skills == | ||
* [[Skills:Gunnery#Gunnery|Gunnery]] - | * [[Skills:Gunnery#Gunnery|Gunnery]] - 2% bonus to turret rate of fire per level. Allows use of turrets. | ||
* [[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - | * [[Skills:Gunnery#Motion_Prediction|Motion Prediction]] - 5% bonus to turret tracking (increases accuracy) per level. | ||
* [[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - | * [[Skills:Gunnery#Rapid_Firing|Rapid Firing]] - 4% bonus to turret rate of fire per level. | ||
* [[Skills:Gunnery#Sharpshooter|Sharpshooter]] - | * [[Skills:Gunnery#Sharpshooter|Sharpshooter]] - 5% bonus to turret optimal range per level. | ||
* [[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - | * [[Skills:Gunnery#Surgical_Strike|Surgical Strike]] - 3% bonus to turret damage per level. | ||
* [[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis]] - 5% bonus to turret falloff range per level. | |||
== Missile Based Skills == | == Missile Based Skills == | ||
* [[Skills:Missiles# | * [[Skills:Missiles#Missile_Launcher_Operation|Missile Launcher Operation]] - 2% bonus to rate of fire per level. Allows use of Missile Launchers. | ||
* [[Skills:Missiles# | * [[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] - 10% bonus to missile flight time (increases range) per level. | ||
* [[Skills:Missiles#Missile_Projection|Missile Projection]] - | * [[Skills:Missiles#Missile_Projection|Missile Projection]] - 10% bonus to missile velocity (increases range) per level. | ||
* [[Skills:Missiles#Rapid_Launch|Rapid Launch]] - | * [[Skills:Missiles#Rapid_Launch|Rapid Launch]] - 3% bonus to missile launcher rate of fire per level. | ||
* [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets. | * [[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] - More damage against fast moving targets. | ||
* [[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - | * [[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] - 2% bonus to missile damage per level. | ||
== Drone Skills == | |||
* [[Skills:Drones#Drones|Drones]] - One additional drone may be controlled per level. Allows use of drones. | |||
* [[Skills:Drones#Drone_Avionics|Drone Avionics]] 5000 meter bonus to drone control range per level. | |||
* [[Skills:Drones#Drone_Durability|Drone Durability]] 5% bonus to drone hit points per level. | |||
* [[Skills:Drones#Drone_Interfacing|Drone Interfacing]] 10% bonus to drone damage and mining yield per level. | |||
* [[Skills:Drones#Drone_Navigation|Drone Navigation]] 5% bonus to drone maximum speed per level. | |||
* [[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting]] 5% bonus to drone optimal range per level. | |||
== Standings and Mission rewards == | == Standings and Mission rewards == | ||
* [[Skills:Social#Connections|Connections]] - | * [[Skills:Social#Social|Social]] - 5% boost to standings increases with NPCs, NPC corporations and NPC factions per level. | ||
* [[Skills:Social#Fast_Talk|Fast Talk]] - | * [[Skills:Social#Connections|Connections]] - 4% boost to NPC standing per level. | ||
* [[Skills:Social#Negotiation|Negotiation]] - | * [[Skills:Social#Fast_Talk|Fast Talk]] - Security standing increases 5% faster per level. | ||
* [[Skills:Social#Negotiation|Negotiation]] - 5% increase toISK and loyalty point rewards offered by mission agents per level. | |||
== Mining and Refining == | == Mining and Refining == | ||
* [[Skills:Resource Processing#Mining|Mining]] - | * [[Skills:Resource Processing#Mining|Mining]] - 5% bonus to mining yield per level. Allows use of mining turrets. | ||
* [[Skills: | * [[Skills:Resource Processing#Astrogeology|Astrogeology]] - 5% bonus to mining turret yield per level. | ||
* [[Skills:Resource Processing# | * [[Skills:Resource Processing#Reprocessing|Reprocessing]] - 3% bonus to reprocessor efficiency per level. | ||
* [[Skills:Resource Processing# | * [[Skills:Resource Processing#Reprocessing_Efficiency|Reprocessing Efficiency]] - 2% bonus to reprocessor efficiency per level. | ||
== Production == | == Production == | ||
* [[Skills:Production#Industry|Industry]] - | * [[Skills:Production#Industry|Industry]] - 4% reduction in manufacturing time per skill level. | ||
* [[Skills:Production#Mass_Production|Mass Production]] - | * [[Skills:Production#Mass_Production|Mass Production]] - One additional manufacturing job may be run per skill level. | ||
== Research == | == Research == | ||
* [[Skills:Science#Science|Science]] - | * [[Skills:Science#Science|Science]] - 5% bonus to blueprint copying speed per level. | ||
* [[Skills:Science#Research|Research]] - | * [[Skills:Science#Research|Research]] - 5% bonus to blueprint manufacturing time research speed per level. | ||
* [[Skills:Science#Metallurgy|Metallurgy]] - | * [[Skills:Science#Metallurgy|Metallurgy]] - 5% bonus to material efficiency research speed per level. | ||
* [[Skills:Science#Laboratory_Operation|Laboratory Operation]] - | * [[Skills:Science#Laboratory_Operation|Laboratory Operation]] - One additional research job may be run per skill level. | ||
== Trading == | == Trading == | ||
* [[Skills:Trade#Trade|Trade]] - | * [[Skills:Trade#Trade|Trade]] - An additional 4 market orders become possible at the same time per skill level. | ||
* [[Skills:Trade#Accounting|Accounting]] - | * [[Skills:Trade#Accounting|Accounting]] - 10% reduction of sales tax per skill level. | ||
* [[Skills:Trade#Broker_Relations|Broker Relations]] - | * [[Skills:Trade#Broker_Relations|Broker Relations]] - 5% reduction of fee to put up market orders per skill level. | ||