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Missiles: Difference between revisions

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=== Summary ===
=== Summary ===
Launcher weapon systems do more damage per hit than turreted systems, but launchers fire slowly compared to turrets, and missiles take much longer to reach their targets.<ref>For example, with a firing time of around 40 seconds, 1400 mm artillery is slower than any launcher. This is a rarity, though.</ref> While damage, firing speed and travel time can be modified by means of [[#Related Skills and Equipment|skills and equipment]], the relationships hold even with these improvements. This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slower kill.
Launcher weapon systems do more damage per hit than turreted systems, but launchers fire slowly compared to turrets, and missiles take much longer to reach their targets.<ref>Exceptions exist. For example, with a firing time of around 40 seconds, 1400 mm artillery is slower than any launcher. This is a rarity, though.</ref> While damage, firing speed and travel time can be modified by means of [[#Related Skills and Equipment|skills and equipment]], the relationships hold even with these improvements. This has tactical implications. With a low ranged, fast firing turret ship, the pilot wants to get in close and keep the target locked. With a long ranged, slowly firing missile ship, the pilot wants to stay beyond the target's range and go for a slower kill.


== Launcher and Missile Classes and Types ==
== Launcher and Missile Classes and Types ==