Enemies Abound (5 of 5)

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Main article: Enemies Abound
Level 4
Type Encounter
Objective Destroy the smuggler gate as soon as possible
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Republic Fleet D-1 Support Frigate (Web)
Ship suggestion Battleship, HAC, T3C
Standing loss Heavy Missile Battery (-2.4% Minmatar Republic)
Mission briefing
The government reconnaissance team that entered the Roden Shipyard complex shortly after you left quickly discovered something of interest, an extra hidden acceleration gate leading to another deadspace pocket. They accessed the gate, curious to see what lies on the other site, and to their astonishment there lay before them a stargate! It was apparently a smuggler gate which looks to bear the hallmarks of the Angel Cartel. However pirates were nowhere in sight, only Republic and Federation ships.

It appears as though the Federation-Republic alliance has taken over this old smuggler gate, and has been using it to smuggle in convoys of goods to Karnola. We discovered another stargate of Gallente design not long ago, which we destroyed, but it seems that our enemies have found more holes in our defenses.

The good part is that this smuggler gate seems to be extremely unstable. The Caldari State security forces almost managed to overpower the guards, but reinforcements arrived at the last minute through the gate. What they did notice was that the gate needs a few minutes to recharge before it can be used. And only a few ships are able to warp through the gate each jump cycle. This gives you a huge advantage, if you are fast.

I want you to destroy this gate. You will not need to warp through the entire deadspace area again, as we know of another way into the deadspace pocket that contains the stargate, it's located relatively close to the edge of the deadspace area surrounding the Roden Shipyard Factory Station. But be wary of the reinforcements arriving through the gate, if you are not fast enough you will eventually be overpowered. Good luck!

Blitz: Destroy the Stargate.

Single Pocket

  • Groups warp-in at 4-minute intervals.


Group 1, 30-40km
WD EWAR L


Sentry 2 x Sentry Heavy Missile Battery
Cruiser 8 x Cruiser Republic Fleet Stabber/Rupture
Battleship 2 x Battleship Republic Fleet Tempest/Typhoon


Group 2, 50-55km
WD EWAR L


Frigate 3 x Frigate Republic Fleet Officer
Battleship 1 x Battleship Republic Fleet Darkana


Group 3, 55-60km
WD EWAR L


Frigate 4 x Frigate Republic Fleet D-1 Support Frigate Stasis Webifier
Battleship 3 x Battleship Republic Fleet Tempest/Typhoon


Group 4, 90-95km
WD EWAR L


Cruiser 4 x Cruiser Republic Fleet Rupture
Battleship 4 x Battleship Republic Fleet Typhoon/Darkana


Group 5, 60km
WD EWAR L


Cruiser 3 x Cruiser Freedom Patriot
Battleship 3 x Battleship Freedom Liberty


Group 6, 35km
WD EWAR L


Frigate 5 x Frigate Republic Fleet D-1 Support Frigate Stasis Webifier
Battleship 3 x Battleship Republic Fleet Darkana


WD EWAR L


Structure 1 x Smuggler Stargate Mission objective standard commodities


Notes