After The Seven

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After the Seven is a multi-part mission involving combat against both Serpentis and factionless pirates.

After The Seven - "Replacement" (1 of 5)

Level 1
Type Encounter
Objective Protect the civilian convoy
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Mission briefing
While I enjoy the tremendous service capsuleers provide agents like me, I can't begin to count how many times I've been let down over the years by those lacking the proper skills, judgment, diligence, or a rudimentary attention span. It seems that the last few I hired to provide an armed escort for a convoy of civilian transports has gone missing, probably lured away by a more lucrative job.

I need you to head to the <System name> system and meet up with the convoy at once. If they‘re in any kind of trouble when you arrive, please take care of it.

Single ungated pocket. When you warp in there are 3 groups of pirates attacking the neutral transports. Group A and B auto aggro shortly after the message from the team leader. Group C warps out after the destruction of "their" transport.

As you kill the hostile frigates the neutral transport ships are able to warp away.

Message from The Seven Team Leader
Hey gang, it looks like the second string escort has finally arrived. We're done with this transport, so we're going to get out of here. Take out this new trash quickly so you can empty the rest of the convoy and catch up.


WD EWAR L
Group A, 9km NW
Frigate 4 x Frigate Seven Plebe [Coreli Scout]
Frigate 1 x Neutral Frigate Transport Vessel
Group B, 10km E
Frigate 3 x Frigate Seven Plebe [Coreli Spy/Agent]
Frigate 1 x Neutral Frigate Transport Vessel
Group C, 67km SE
Frigate 5 x Frigate Seven Plebe [Coreli Spy/Agent]
Frigate 1 x Neutral Frigate Transport Vessel When destructed this groups pirates leave the scene.

Note: The compass directions in the table, i.e. NW, are relative to the non-white axis of the tactical overlay.

After The Seven - "Company" (2 of 5)

Level 1
Type Encounter
Objective Rescue 10x kidnapped citizens (10 m3)
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Sensor dampeners (Coreli Watchman/Patroller)
Mission briefing
The Seven? I was hoping it wasn't that particular gang again.

While we're very grateful that you managed to prevent most of the civilians from being kidnapped, there is still the issue of the ones that were taken. When they warped away from the last encounter, we were able to track them down and obtain the coordinates of that hideout. I'm prepared to grant you the authority, on behalf of <Corporation>, to hunt down these criminals. What do you say? Are you still willing to help?

Single ungated pocket. Initial defenders aggro instantly upon warp-in.

A cargo container will be dropped when Surenna's frigate is destroyed, which contains the goods the mission requires.

Message from Surenna
How the hell did you find this place? Never mind, it doesn't really matter.


Initial Defenders
WD EWAR L


Frigate 2 x Frigate Seven Recruit [Coreli Watchman/Patroller] Last one triggers wave 1 Remote Sensor Dampener


Wave 1
WD EWAR L


Frigate 4 x Frigate Seven Plebe [Coreli Spy/Agent] Last one triggers wave 2


Wave 2
WD EWAR L


Frigate 5 x Frigate Seven Plebe [Coreli Initiate/Scout] Last one triggers wave 3


Wave 3
WD EWAR L


Frigate 1 x Frigate Surenna's Frigate [Coreli Guard/Safeguard]
On destruction drops
Container Cargo container 10 Kidnapped Citizen

After The Seven - "Idiot" (3 of 5)

Level 1
Type Encounter
Objective Kill the Corporate Spy and retrieve 1x Prisoner
Mission briefing
One of those hostages you rescued turned out to be quite resourceful. While aboard the pirate's vessel, she hacked into its communication logs and discovered something interesting. One of The Seven's core members, a man named Phenod, has managed to strand himself in space on his way to pick up some victims that were kidnapped some time ago.

We have a golden opportunity here to not only strike a blow to The Seven, but recover some of our earlier losses as well. Head out to these coordinates at once and blast Phenod to pieces, but be sure to scrape some of his DNA off the front of your ship before returning. We'll use it to forge an identification transponder for your next mission.

Aggro instantly upon warp-in. Phenod's wreck contains Phenod's DNA.

Kill Phenod, grab the DNA and return to agent.

Phenod's Message
Back off, man! You're no match for my custom rig, even with how messed up it is. Either way, you'd better run before Mona - I mean Surenna - gets here. She'll blast you!


Single Group
WD EWAR L


Destroyer 1 x Destroyer Phenod

After The Seven - "Ruse" (4 of 5)

Level 1
Type Encounter
Objective Obtain the hostages from the holding cell, escape using the acceleration gate, and deliver them safely to the CONCORD ship.
Faction Gallente
Best damage to deal No weapons :(
Damage to resist Kinetic damage KinThermal damage Th
Ship size limit Shuttle
Extra No combat, only damage
Mission briefing
Our engineers have completed the fake transponder and installed it in a shuttle, which is ready for you to take it to the rendezvous point. The story is that Phenod's ship was disabled and he's been forced to limp to the rendezvous point in an ordinary shuttle. I don't know who's going to meet you there, but it'll probably be another officer from The Seven, so try not to pick a fight. Remember, this shuttle is unarmed and doesn't have any real defenses, so if your disguise fails, you'll have to make a run for it.

Oh, and there's one last thing: That shuttle doesn't have the oxygen capacity to hold that many people for very long, so you won't be able to make it back here. We're sending a rescue vessel to linger nearby, but for obvious reasons it can't be anywhere inside sensor range of this meeting. Use the acceleration gate in the area to meet up with it and drop off the hostages.

A Caldari Shuttle will be granted when accepting the mission. Use the shuttle to accomplish the mission.

1st pocket

When you warp in Anakism is waiting, he won't know who you are so he won't attack you. Make your way to the container and grab the kidnapped citizens.

Once you grab the citizens Anakism realizes who you are and will attack you. Rush to the second gate and warp to second pocket.

WD EWAR L


Frigate Friendly Frigate Anakism
Container The Seven Holding Cells Kidnapped Citizens
Acceleration Gate Acceleration gate

When approaching the holding cells at ~20km

Get to the Gate!
The hostages must be in those holding cells. Get them to the rescue ship on the other side of that acceleration gate.

When at about 5.5km form the cells

Anakism's Message

Hang on a second... Phenod has never been able to interface with anything without putting several dents in his own ship. Who are you? Get back here with that loot.

Now Anakism turns hostile

2nd pocket

You will land next to a stolen CONCORD ship (a container). Transfer the hostages into the container and the mission is completed.

WD EWAR L


Container Stolen CONCORD Ship

When delivering the Kidnapped Citizens

Rescue Ship Transmission
Confirmed, we have the hostages safely aboard.

We’re warping out!

After The Seven - "Decision" (5 of 5)

Level 1
Type Encounter
Objective Deal with Locced
Factions SerpentisGuristas
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinKinetic damage KinThermal damage Th
Mission briefing
Here's the rescued hostage's message:

“Brave Capsuleer,

Allow me to offer my sincere thanks for your efforts to rescue me and my fellow hostages from the clutches of The Seven. If you would be interested, I've offered <Agent> a sum of ISK to pay you in exchange for doing me a little favor.

During my time with The Seven, one of their officers was so cruel that I‘m inclined to seek revenge on a personal level. Seeing as you have become quite familiar with their organization and tactics, I can think of no one better suited for carrying out this task. Please destroy his ship for me.

If you‘re interested, the target‘s name is Locced and I happen to know where he‘ll be in the near future, as one of his lieutenants let the information slip during casual conversation when I was nearby.

Once again, thank you for freeing me from The Seven‘s clutches. I hope you find my offer appealing.“

Well, <Pilot>, what do you say?

Upon warp-in, Locced (Destroyer) will be within 20km. If you attack him, 2 extra Guristas frigates will spawn at 25km. There is also a bribe container . If you approach the cargo container Locced will despawn. If you attack Locced the cargo container will despawn.

Kill Locced or open the cargo container to complete the mission.

Locced's Message
I'm glad you got my message. Implanting triggered responses into the minds of our former captives is the easy part; the hard part is figuring out what to do with nosy capsuleers that interfere with our operation. Listen, we're both capsuleers, so there's really no point in dueling out here in the middle of space, is there? Here's my offer: If you head over to those asteroids, you'll find a cargo container with some valuable odds and ends inside. You don't have to tell anyone where you got them.
Initial on grid
WD EWAR L


Destroyer 1 x Destroyer Locced Reinforcement and message on damage
Container Locced's Bribe Scrap Metal/Small Hybrid Blaster
When attacking Locced - Locced's message
I had hoped you where smarter than that. Let’s waste some time and resources then. Here we go, boys!
When taking the container - Locced's message
Good Capsuleer.
Reinforcements (Only when attacking Locced)
WD EWAR L


Frigate 1-2 x Frigate Pithi Invader/Infiltrator
Agent after completion
What am I, your receptionist? Here's another message from that hostage you rescued:

“Trustworthy Capsuleer,

It's going to take Locced quite a while to replace that ship. Well done, and thank you again for all of your efforts against The Seven.”