The Fortress (Amarr)

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Template:Survival copy

name=The Fortress, Level 5

Type Encounter
Faction Amarr
Best damage to deal EM / Therm
Damage to resist EM 60% / Therm 40%
Warp disruption All Frigates
Ship suggestion (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters
Extra Amarr Energy Neutralizer Sentry IIIs


Space type: Normal Space. No Gate
Direct warp into Normal Space. No Gate

Warp-In

Ships 45-55km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in View of Capital Ship Maintenance Array
8 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble 6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22km 6 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17-49km 4 x Tower Sentry Amarr III 4 x Amarr Cruise Missile Batteries 8 x Amarr Energy Neutralizer Sentry IIIs Capital Ship Maintenance Array Spawns:

    • When the Maintenance Array is reduced to 40% Shields there spawns**

10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km

    • When the Maintenance Array is reduced to 50% Armor, there spawns**

4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, Web/Scramble 6 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, NOS 8 x Battleships (Imperial Templar Martyr) orbits at 49km 4 x Tower Sentry Amarr III

    • When the Maintenance Array is reduced to 50% Hull there spawns**

10 x Fighters (Imperial Fighter) Capital Ship Maintenance Array Guards, orbit at 3km Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- Maximum damage dealing of initial groups are 1,635hp/s (EM 60%, Therm 40%)
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not