Downing The Slavers (2 of 2) (Blood Raiders)
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- Downing The Slavers (2 of 2) is the second mission of a 2 part mission chain. The other mission is The Rogue Slave Trader (1 of 2) (Blood Raiders)
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Mission briefing |
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Now that we've destroyed the slave pen and rescued the captives, it's time to turn our attention to the slavers themselves. You have the full authority of the government to shoot to kill, we do not expect any prisoners. And please do not confuse these low-lifes to the legit slave-users we sometimes do business with. These Blood Raider fanatics kidnap people indiscriminately, instead of only targeting criminals and POWs like the Amarr Empire.
We believe we know of the current whereabouts of these slavers. Warp to the bookmark that I will upload into your NeoCom, and try to find them somewhere in the asteroid belt. |
Blitz: In the last pocket you only have to kill the Slavers-- this completes the mission and you can warp out afterwards. All other kills are optional.
Warp-in
Transmission- Corpior Cleric |
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We have an intruder! Don't let him access the Gate! |
Acceleration gate is locked until all hostiles are destroyed.
(25-30km), auto aggro
WD | EWAR | L
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3 x Frigate Corpii Raider/Diviner | ||||
1 x Destroyer Corpior Cleric | ||||
3 x Cruiser Corpum Arch Sage/Arch Priest |
Single pocket
Blitz: Kill the Blood Raider Slavers, warp out.
- The gate lands you right in the middle of a defensive, square structure with sentries and ships on each corner at 5 to 16km with a 15 second-ish delay before being aggro'ed.
- Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
(5-15km), Delayed auto aggro ~15 sec
Structures
Walls & Elevators do not have loot.
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