Shipyard Theft (Guristas Pirates)
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name=Shipyard Theft, Level 4
Faction: Guristas
Mission Type: Encounter
Space type: Deadspace
Damage Dealt: Kinetic/Thermal
Web/Scramble: Elite frigates (Guristas Kyoukan/Webifier)
Extras: ECM Jammer (Battleships - Pith Eliminator/Exterminator)
Recommended damage dealing: Kinetic/Thermal
Recommended ship types: Battleship, Command Ship, HAC. (vs ECM - prefer drone based or fit ECCM)
Video: [Sentry Dominix]
Pocket 1
You may get auto aggroed by Group A upon warp-in, but in some other circumstances, there will be no aggro as you warp-in. Attacking Group A will aggro Group B.
Groups C and D can be aggroed individually. __**Attacking Group E will aggro the entire pocket.**__
Drones can be deployed normally and do not cause pocket aggro.
Group A (Auto-aggro): (20-25km):
4x Battlecruisers (Pithatis Enforcer/Executor)
1x Battleship (Pith Destroyer/Exterminator/Massacre) ECM Jammer (Exterminator)
Group B: (20-25km):
4x Elite Frigates (Guristas Webifier/Kyoukan) Web/Scramble
3x Battlecruisers (Pithatis Assassin/Assaulter)
1x Battleship (Pith Usurper/Massacrer)
Group C: (27-37km):
10x Battlecruisers (Pithatis Enforcer/Executor/Assaulter)
Group D: At Gate (37km-45km):
4x Destroyers (Pithior Guerilla/Renegade)
6x Battlecruisers (Pithatis Enforcer/Assaulter/Executor)
2x Battleships (Pith Destroyer)
Group E: (57-63km):
4x Battleship (Pith Eradicator/Obliterator)
Tip:
- If Group A does not auto aggro at warp-in, eliminate Group B first and then Group A.
- Recommended order of elimination: Group B, Group A, Group C, Group D and finally Group E.
Pocket 2
Auto aggro from all upon warp-in.
Single Group: (24-32km):
2x Destroyers (Pithior Guerilla)
5x Cruisers (Pithium Eraser/Abolisher)
3x Battleships (Pith Eliminator/Extinguisher) ECM Jammer (Eliminator)
Tip:
- Storage Silo drops Caldari CU-1/AZ-1/BY-1 Nexus Chip and some trade goods. All other structures drop no loot.
- Last ship killed will drop the storage containers needed to complete the mission. Make sure you loot it.
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