Illegal Activity (Level 2) (1 of 3)

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Level 2
Type Encounter
Objective Warp-in and wait for reinforcements. Once they appear, take 'em out.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Federation Navy Delta II Support Frigate
Ship suggestion Destroyer
Standing loss -0.4% (Gallente Federation)
Mission briefing
We've had increasing reports of hostile activity within our borders in the past months, and I've been ordered to take a look into the matter. One of these reports came from a group of miners scouring the Veldspar belts in the outer regions of <System>. They claimed to have seen a large ore convoy heading away from one of the belts, consisting of ships which appeared to be of Gallentean origin. Their escort attacked them immediately, but they escaped unharmed. My best guess would be that these hostiles are in fact pirates, but what intrigued me is that their ships did not appear to match the description of any pirate organization known to infest <System>.

I want you to take a look into this, <Character>. Fly to the asteroid belt where the miners were attacked. Wait there for a while, and see if any hostiles show up. If they do, destroy them but try to take back someone from their ranks alive for questioning.


Warp-In
WD EWAR L


Frigate 10 x Frigate Federation Navy Soldier/Delta II Support Frigate Delta Support Frig Webifies Reinforcements Stasis Webifier
Frigate 4 x Frigate Federation Navy Miner No Aggro
Reinforcements
Frigate 4 x Frigate Federation Navy Officer/Atron