An Eye on Everything

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Type Encounter
Factions Angel CartelSerpentisSansha's Nation
Best damage to deal Explosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage ThKinetic damage KinElectromagnetic damage EMThermal damage Th
Rewards 200,000 ISK + ~190,000 ISK (bonus)
Keita Eslin
Mission briefing
The missing capsuleer you are looking for has been quite busy recently, as I'm sure you'll be interested to hear. The Krusual Tribe became aware of his actions just a couple of days ago, when he was caught smuggling something out of Minmatar space. We've seen a few of his accomplices since then, shifting back and forth between Minmatar and Amarr borders.

You want information, we want information. Help us track down his friends, and we'll help you anyway we can when you find your capsuleer. Your first step will be to scout one of their major smuggling hubs and report back what information you can about the strength of security forces there.

Objective
Warp to the smuggling hub at the designated mission location in Hek, investigate, and report back to Agent Eslin.

Notes
Warp to the designated location. You will find yourself about 50km away from a sizable pirate fleet consisting of 3 frigates, 12 cruisers, and 7 battleships, plus a Nidhoggur class carrier. Don't attack! Don't move! Don't do anything! You'll get a message from Agent Eslin: "Looks like they're still getting reinforcements. They even have a stolen Nidhoggur. Alright, I have all the information I need, good work. Get back to me before they realize you're there, and we can discuss what comes next."

Before you fly back to the station and complete the mission, take a moment to do a "Look At" on the Nidhoggur carrier. You usually see these only in low-sec or 0.0 space, so check it out before leaving. The fleet won't attack if you simply look at them.

If you still want to fight the pirates just to get that high sec carrier kill, here are the details on the rats:

The carrier neuts 1200 GJ/30 seconds (40 GJ/s). If you wish to stay on grid you will need lots of surplus capacitor. There are no warp disruptors so you can just kill the defenders one by one, warping out every now and then to recharge. The carrier itself deals no damage.

Most of the incoming damage will come from the Serpentis and Angel battleships.


Wave 1
WD EWAR L


Frigate 3 x Frigate Centii Loyal
Battlecruiser 3 x Battlecruiser Gistatis Tribunal/Pri
Battlecruiser 3 x Battlecruiser Corelatis Captain/Platoon leader
Battleship 4 x Battleship Gist Seraphim
Battleship 4 x Battleship Core Grand/Lord Admiral
Carrier 1 x Carrier Republic Harkal Energy Neutralizer

Next Mission The Uses of Force