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The Assault (Serpentis)

From EVE University Wiki
This article details the Serpentis variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Objective Destroy Group 2 in the 3rd pocket.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Warp disruption Yes (Guardian Protector, Coreli Guardian Agent/Spy)
EWAR Sensor dampening


Videos: Vargur, Golem, Apocalypse Imperial Issue (Sniper)

It can be helpful to fit a Sensor Booster or Signal Boost Amplifier to help counteract sensor dampening.

Details

1st Pocket

Attacking Group 1 has a chance to aggro Group 2. Attacking Group 3 will aggro Group 2. Destroying any of the triggers will spawn Reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.

The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


Initial Defenders
WD EWAR L
Group 1
  2 x Elite Frigate Coreli Guardian Agent/Spy    
  4 x Elite Cruiser Corelum Guardian Chief Patroller/...  
Group 2 (60 km)
  3 x Destroyer Corelior Infantry/Sentinel
  4 x Battlecruiser Corelatis Platoon/Squad Leader
  2 x Battleship Core Rear Admiral    
Group 3 (60 km)
  5 x Destroyer Corelior Infantry/Sentinel
  3 x Battlecruiser Corelatis Platoon/Squad Leader  
  4 x Battleship Core Flotilla/Rear Admiral    
Group 4 (60 km, on Radio Telescope)
  4 x Battleship Core Rear Admiral/Flotilla Admiral  


Reinforcements (50 km)
WD EWAR L


  3-4 x Elite Frigate Guardian Protector    
  3-4 x Battleship Core Rear Admiral/Port Admiral  

2nd Pocket

Auto-aggro from Groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn Reinforcements.

The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.


Initial Defenders
WD EWAR L
Group 1 (10-21 km)
  4 x Elite Frigate Coreli Guardian Agent/Spy    
Group 2 (55-70 km)
  3 x Battlecruiser Corelatis Squad Leader/Platoon Leader
  6 x Battleship Core Commodore/Port Admiral
Group 3 (71-80 km)
  3 x Destroyer Corelior Sentinel/Cannoneer
  3 x Battleship Core High Admiral/Grand Admiral  


Reinforcements (65 km)
WD EWAR L


  4 x Elite Frigate Guardian Defender/...
  4 x Battleship Core Rear Admiral/...  

3rd Pocket

Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once Group 2 is destroyed.


Hostile NPCs
WD EWAR L
Group 1 (65 km)
  2 x Elite Frigate Coreli Guardian Agent    
  2 x Elite Cruiser Corelum Guardian Chief Infantry/Sentinel
  3 x Battlecruiser Corelatis Squad/Platoon
  1 x Battleship Core High Admiral
Group 2 (90 km)
  1 x Cruiser Corelum Chief Sentinel
  1 x Battlecruiser Corelatis Platoon Leader
  3 x Battleship Core Port/Rear Admiral

Blitz

In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Upon entering the third pocket, destroy Group 2 to complete the mission.

Killing only group 2 wasn't enough last time. Maybe try only killing group 1? Overall check that your mission is checked before you warp off.

Mining

Asteroids
WD EWAR L
1st Pocket (47-60km
  30 x Plagioclase  
  16 x Pyroxeres  
  45 x Veldspar  
2nd Pocket (63-96km)
  35 x Veldspar