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Revision as of 12:57, 27 August 2022 by ArinBot (talk | contribs) (Bot: Adding category Security missions; cosmetic changes)
Main article: Rogue Spy
Level 5
Type Encounter
Objective Destroy all ships
Faction Rogue Drones
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Explosive damage ExKinetic damage KinThermal damage Th
EWAR Energy Neutralizer Sentry III (Neut)
Ship suggestion Passive Battleship + Logistics, Passive HAC, Passive T3C
Mission briefing
Well, we nearly succeeded in wiping out all rogue drones who knew about the research Ashur Ylavun had stolen, but it seems two drones escaped and thus were able to share the data with the local “hive mind” in two other locations in the <mission system> system. We have enough ships to cordon off the area, and we've set up temporary jump gates between the locations for you, but we need you to actually go in there and clean the drones out. We must be sure to destroy them all before they can send their data to yet another hive.

Don´t take any chances; these locations will be well defended.

First Pocket

  • NPCs await your ship in two clusters: One behind you and one to your left.

Orientation of ship in first pocket.

Initial Group, 20-25km (auto-aggro)
WD EWAR L


  2 x Elite Frigate Strain Raider Alvi  
  2 x Elite Cruiser Strain Atomizer Alvum  
  12 x Battleship Matriarch Alvus/Alvus Ruler  
  4 x Sentry Drone Cruise Missile Battery
  2 x Sentry Drone Heavy Missile Battery
  2 x Sentry Drone Energy Neutralizer Sentry III  

Second Pocket

  • Acceleration Gate dangerously lands your ship on top of a Drone Bunker and several Wall structures that can entangle your ship.
  • Landing spots vary slightly per gate activation so entanglement is chance based.

Close ships at warp-in.

Initial Group, 1-9km (auto-aggro)
WD EWAR L


  14 x Battleship Matriarch Alvus/Alvus Queen  
  6 x Sentry Drone Cruise Missile Battery
  4 x Sentry Tower Sentry Drone III
  2 x Sentry Drone Energy Neutralizer Sentry III  
Structures
WD EWAR L


  2 x Drone Bunker  

Notes

  • Plan your tank's resistances and repair for up to 2010 hp/s of damage from initial agro. Dealt as:
    • Pocket 1 - 1,728 hp/s (Therm: 46%, Expl: 26%, Kin: 22%, EM: 6%)
    • Pocket 2 - 2,010 hp/s (Therm: 36%, Expl: 35%, Kin: 15%, EM: 14%)
  • Use a passive tank. Or plan a capacitor that recharges or receives 80 Units/s.