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Level 3 Storyline
Type Encounter
Objective Kill the Amarr Slaver and retrieve the captives (1,093 m3)
Factions Amarr EmpireCaldari State
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
EWAR Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai)
Ship suggestion Battlecruiser, Hauler (to pick up the captives)


The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.

Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.

Warp-in

Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.

No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.


Initial forces, 10-20km (auto aggro)
WD EWAR L


  2-3 x Frigate Mercenary Frigate [Imperial Forian/Paladin]  
  2-3 x Cruiser Mercenary Cruiser [Imperial Agatho/Donus]  
  1 x Battleship Mercenary Battleship [Imperial Origen/Tanakh]  

Pocket

There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.

No standings loss from killing Caldari combat ships. There is a -0.002 standings loss from killing the Amarr battleship, but this is negligible compared to the Derived Modification.


WD EWAR L
Amarr group, 10-20km (auto aggro)
  2 x Frigate Imperial Matendi/Forian
  2 x Cruiser Imperial Agatho/Donus  
  1 x Battleship Imperial Bataivah/Origen  
Caldari group, 10-20km (auto aggro)
  2 x Frigate State Nagasa/Shinai
  2 x Cruiser State Bushi/Dogo/Fudai    
  1 x Battleship State Tenkyu  
Group 3, 25km
  1 x Industrial Amarr Slaver    
  1 x Industrial State Transport    

Notes

  • Possible Blitz:
    • Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket.
    • Change ships to a T1 hauler. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners.
    • Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.