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Liberate the Miners (Amarr)

From EVE University Wiki


Level 5
Type Encounter
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Web, Stasis Towers, All Frigates. Tracking Disrupter. Energy neutralizing.
Ship size limit Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters


Acceleration Gate into Deadspace

Single pocket

All groups aggro within 10 seconds of warp-in

Position of groups at warp-In


Sentries (Between 25-80km away)
WD EWAR L


  2 x Sentry Amarr Heavy Missile Batteries
  5 x Sentry Amarr Cruise Missile Batteries
  2 x Sentry Tower Sentry Amarr III
  2 x Sentry Amarr Stasis Towers  
  2 x Sentry Energy Neutralizer Sentry III    


Group 1 at Broken Metallic Crystal Asteroid (70km from warp-in)
WD EWAR L


  4 x Battleship Imperial Templar Martyr  


Group 2 at Amarr Control Tower (45k from warp-in)
WD EWAR L


  4 x Elite Frigate Divine Imperial Imran/Sixtus      
  2 x Elite Frigate (Divine Imperial Napat        
  4 x Battleship Imperial Templar Ultara    


Reinforcement 1 Around Amarr Control Tower
WD EWAR L


  4 x Battleship Imperial Templar Dominator/Martyr  


Group 3 at Cloven Grey Asteroid (55k from warp-in)
WD EWAR L


  4 x Battleship Imperial Martyr/Imperial Templar Torah      


Reinforcement 2 Around Cloven Grey Asteroid
WD EWAR L


  4 x Battleship Imperial Templar Dominator/Martyr    


Reinforcement 3 Around Cloven Grey Asteroid
WD EWAR L


  4 x Battleship Imperial Templar Dominator/Martyr    


Reinforcement 4 Around Cloven Grey Asteroid
WD EWAR L


  2 x Battleship Imperial Templar Judgment  

Tips:

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates.
  • Or plan a capacitor that receives an additional 80 units/s.
  • Maximum damage dealing of initial groups are 1806 hp/s (EM 58%, Therm 42%).
  • Mission flagged complete when all ships are destroyed.