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- This article details the Level 3 Angel variant of this mission. For other variants, see The Score (disambiguation).
| Mission briefing |
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| Something just came up that's right up your alley.
Aye I do, <Pilot> . We got reports of an Angel Cartel patrol in this sector. Our surveillance patrol reports they are scouts providing intel back to their leaders for a much larger raiding party. We cannot have them discover our weak points or gather any intel on our convoy travel routes. Teach them a lesson for us, <Pilot>. |
1st Pocket
Full room aggro upon attacking.
Single Group
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 7 x Frigate Gistii Ambusher/Nomad/Raider/Ruffian | ||||
| 2 x Destroyer Gistior Defacer/Haunter | ||||
| 8 x Cruiser Gistum Crusher/Defeater/Depredator/Smasher | ||||
2nd Pocket
Group 1 is the mission objective and engaging it causes full pocket aggro.
Mining
The first room contains minable asteroids. Remember that, in general, the activation of mining lasers can spawn hostiles regardless of other context.
1st Pocket
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 8 x Veldspar 199,996 units total (19,999.6 m^3) | ||||
| 6 x Plagioclase 173,925 units total (60,873.75 m^3) | ||||
| 6 x Pyroxeres 191,877 units total (57,563.1 m^3) | ||||
