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Worlds Collide (Gallente Federation & Sansha's Nation)

From EVE University Wiki
This article details the Level 4 Gallente & Sansha variant of this mission. For other variants, see Worlds Collide (disambiguation).

Mission Details

Level 4
Type Encounter
Factions Gallente FederationSansha's Nation
Best damage to deal   Kin  Th  EM  Th
Damage to resist   Kin  Th  EM  Th
Warp disruption Elite frigates point & web
EWAR Centus Plague Lords tracking disrupt


Blitz:

  • Pocket 1: Approach the Sansha gate kill the triggers or use Zbikoki's Hacker Card to jump in. (the card is consumed in process)
  • Pocket 2: Kill web frigates with your guns/missiles then approach the acceleration gate (be sure that you don't go near group 2 or group 3 in order to do that go to smaller end of acceleration gate) and use it.
  • Pocket 3: Kill all Ships. (sometimes the cargo is unlocked before you kill all ships)


Pocket 1 (War Zone)

Each gate is locked until you kill a trigger from each group. Gates can, however, be activated, before killing the trigger, by using a Zbikoki's Hacker Card.
Groups aggro individually and will not fly further than 30km from their control towers.

Strongly recommend using Thermal missiles against the Federation Navy Orion, even if you're flying a Drake or Tengu, as they'll deal 2x the damage, even after the 25% damage bonus from the hull / offensive subsystem is taken into account.


Gallente Group
WD EWAR L


  3 x Frigate Federeration Navy Gamma I Support Frigate
  4 x Cruiser Federation Navy Thorax
  5 x Battleship Federation Navy Dominix/Orion  
Sansha Group
  3 x Elite Frigate Centi Loyal Ravener/Scavanger    
  3 x Battlecruiser Centatis Specter
  3 x Battleship Centus Mutant Lord/Savage Lord  


Pocket 2 (Federation Base)

Initial Spawn
WD EWAR L


  3 x Sentry Tower Sentry Gallente III
  5 x Frigate Federation Navy Soldier
  5 x Elite Frigate Federation Navy Delta II Support Frigate    
  6 x Cruiser Federation Navy Detective/Thorax  
  5 x Battleship Federation Navy Dominix/Megathron/Orion
  1 x Battleship Republic Fleet Tempest

Pocket 2 (Sansha Base)

First Group
WD EWAR L


  2 x Frigate Sansha Spy  
  3 x Battleship Centus Dread Lord/Savage Lord/Dark Lord/Beast Lord
Second Group
  5 x Destroyer Centus Monster/Abomination
  4 x Battleship Centus Dark Lord/Beast Lord/Overlord
Third Group
  4 x Elite Frigate Centii Loyal Scavanger/Ravener    
  5 x Elite Cruiser Centum Loyal Hellhound/Fiend
  3 x Battleship Centus Savage Lord/Plague Lord/Mutant Lord/Slave Lord
Random Spawn
  1 x Battleship Sansha’s Overseer


Pocket 3 (Pirate Stash)

Groups aggro when engaged or on proximity. Initial auto-aggro will vary, depending on which group you land closest to.


Group 1
WD EWAR L


  4 x Elite Frigate Centii Loyal Scavanger/Ravener    
  3 x Battlecruiser Centatis Behemoth/Daemon
  2 x Battleship Centus Tyrant/Mutant Lord
Group 2
  5 x Destroyer Centior Monster
  2 x Battleship Centus Plague Lord/Savage Lord  
Group 3
  6 x Battlecruiser Centatis Specter/Phantasm
  1 x Battleship Centus Dark Lord
Group 4
  4 x Destroyer Centior Monster
  1 x Battleship Centus Plague Lord/Savage Lord