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Revision as of 07:05, 23 July 2021 by Evon R'al (talk | contribs) (Update Merge based on Eva Sky reaction on discussion page)
It has been suggested that this article or section be merged with Id & Egonics Inc.  to Id and Egonics, Inc. . ( Discuss )




Level 3
Type Encounter
Objective Kill the Amarr Slaver and retrieve the captives (1093 m3 space is required)
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Tracking disruption
Ship suggestion Battlecruiser, Industrial (to pick up the captives)


The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.

Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.

First Pocket

Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.

No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.


WD EWAR L


  2 x Frigate Mercenary Frigate (Imperial Forian/Paladin)
  2 x Cruiser Mercenary Cruiser (Imperial Agatho/Donus)  
  1 x Battleship Mercenary Battleship (Imperial Origen)  

Second Pocket

There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.


WD EWAR L
Amarr group
  2 x Frigate Imperial Forian/Matendi
  2 x Cruiser Imperial Agatho/Donus  
  1 x Battleship Imperial Bataivah  
  1 x Industrial Amarr Slaver    
Caldari group
  2 x Frigate State Shinai/Nagasa
  2 x Cruiser State Bushi/Dogo    
  1 x Battleship State Tenkyu  
  1 x Industrial State Transport