Liberate the Miners (Amarr)

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name=Liberate the Miners, Level 5

Faction: Amarr
Mission type: Encounter
Space type: Deadspace with Gate
Web/Scramble: Stasis Towers, All Frigates
Extras: Amarr Energy Neutralizer Sentry IIIs, Tracking Disrupter
Damage dealt: EM 56% / Therm 44%
Recommended damage dealing: EM/Therm
Recommended ships: Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters

Acceleration Gate into Deadspace

Single Pocket

All groups aggro within 10 seconds of warp-in

Position of Groups at Warp-In

Tower Sentries:
Between 25-80km away

2 x Amarr Heavy Missile Batteries 5 x Amarr Cruise Missile Batteries 2 x Tower Sentry Amarr IIIs 2 x Amarr Stasis Towers 2 x Amarr Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 eWar frigates)

Group 1 – Broken Metallic Crystal Asteroid:
70km from warp-in

4 x Battleships (Imperial Templar Martyr) orbits at 49k

Group 2 – Amarr Control Tower:
45k from warp-in

4 x Frigates (Divine Imperial Imran/Sixtus)orbits at 4k, Web/Scramble 2 x Frigates (Divine Imperial Napat) (separate) orbits at 10k, Web/Scramble, 30% Tracking Disrupter 4 x Battleships (Imperial Templar Ultara) orbits at 49k, -Trigger 1-

Group 3 – Cloven Grey Asteroid:
55k from warp-in

4 x Battleships (Imperial Martyr*/Imperial Templar Torah) orbits at 17-44k, *25% NOS, -Trigger 2-

- Spawn 1:

Around Amarr Control Tower

4 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49k

- Spawn 2:

Around Cloven Grey Asteroid

4 x Battleships (Imperial Templar Dominator/Martyr ) orbits at 17-49k, -Trigger 3-

- Spawn 3:

Around Cloven Grey Asteroid

4 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49k, -Trigger 4-

- Spawn 4:

Around Cloven Grey Asteroid

2 x Battleships (Imperial Templar Judgment) orbits at 49k

Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
- Or plan a capacitor that receives an additional 80 units/s
- Maximum damage dealing of initial groups are 1806 hp/s (EM 58%, Therm 42%)
- Mission flagged complete when all ships are destroyed