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- Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
- No hostiles at the initial gate
Pocket 1
- Shooting the Light Missile Batteries aggroes all groups
- Gate not locked @ 30km
Group 1 (Auto Aggro, 11km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 2 x Destroyer Gistior Defiler | ||||
Group 2 (Auto Aggro, 60-80km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 3 x Sentry Angel Light Missile Battery | ||||
Group 3 (Auto Aggro, 40-70km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 5 x Destroyer Gistior Defacer/Haunter/Shatterer | ||||
| 3 x Cruiser Gistum Marauder | ||||
| 2 x Battlecruiser Gistatis Praefectus/Tribuni | ||||
Group 4 (100km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 2 x Elite Frigate Arch Gistii Nomad/Ruffian | ||||
| 3 x Cruiser Gistum Centurion/Phalanx | ||||
Structures:
Structures have no loot
Pocket 2
- Attacking Group 1 aggroes Group 2 as well
- Killing Group 2 completes the mission
- The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (Auto Aggro)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 2 x Sentry Angel Sentry Gun | ||||
| 2 x Sentry Angel Heavy Missile Battery | ||||
Group 2 (40km)
May Spawn
| WD | EWAR | L
| ||
|---|---|---|---|---|
| 2 x Destroyer Gistior Seizer | ||||
| 1 x Cruiser Gistum Crusher/Smasher | ||||
| 2 x Battlecruiser Gistatis Tribuni | ||||
| WD | EWAR | L
{NPCTableRow|Battleship|1|Gist Nephilim}} | ||
|---|---|---|---|---|
- Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
