Portal to War (2 of 5)
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Portal to War
Mission briefing |
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Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.
Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help. Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed. |
Video: [Cerberus April 2014 - starts at 5:21]
1st Pocket
WD | EWAR | L
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Ancient Acceleration Gate |
No enemy ships.
2nd Pocket
WD | EWAR | L
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Old Acceleration Gate |
No enemy ships.
When warping to pocket 3
Pop-up - Incoming Transmission: |
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We’ve reconfigure the acceleration gate I here to send you to the Amarr-Caldari complex. The first room looks like a Caldari outpost, haven’t managed to get into the one beyond.. Good luck in your mission! And remember, you only have a short while before the Amarrian reinforcements arive, so hurry! |
3rd Pocket (Caldari ships)
Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it).
In local |
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Hi, this is your agent speaking. Your ship's computer seems to have picked up a distress signal from a nearby Amarrian entity. I have deciphered it and it is a request for more reinforcements. They might arrive at any minute! Hurry up or you'll be overwhelmed! |
4th Pocket (Amarr ships)
WD | EWAR | L
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Imperial Control Tower |
WD | EWAR | L | ||
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Group A, 30-35km | ||||
1 x Cruiser Imperial Avenger/Equalizer | ||||
1 x Sentry Imperial Sentry Gun | ||||
Group B, 40-45km | ||||
2 x Cruiser Imperial Agatho/Avenger/Donus | ||||
1 x Sentry Imperial Sentry Gun |
In local |
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A few Amarrian cruisers appear from nearby to defend the control tower!! Hurry before it's too late! |
WD | EWAR | L
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0-2 x Cruiser Imperial Agatho/Donus | ||||
0-5 x Battlecruiser Imperial Avenger/Equalizer | ||||
0-1 x Sentry Imperial Sentry Gun |
WD | EWAR | L
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5 x Elite Frigate Divine Imperial Paladin/Napat/Valok |
WD | EWAR | L
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1 x Cruiser Imperial Donus/Equalizer/Navy Maller | ||||
3 x Battlecruiser Imperial Templar Seer |
- Amarr fleet is timed and will take approximately 2 hours to spawn.
Notes
- If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
- Structures do not drop loot.
- Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
- As of 09-May-YC124, I destroyed only Control Tower in pocket 4 and got 0.24 standing loss from Amarr Empire (no ships were shot). This was in addition to standing loss in pocket 3 (another 0.24 from Amarr).
After mission was complete and standing from agent was increased, another 0.24 standing loss from Amarr Empire - total for part 2 of 5 is 3x 0.24 loss from Amarr !
Next: Portal to War (3 of 5)
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