Persistent Enemy

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Revision as of 03:59, 10 October 2023 by Suki Vokkonen (talk | contribs) (Added mission briefing and objective, and adjusted insignia names (loot))
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This article should be cleaned up or improved.
The reason is: Wave 3 need split cruiser/elite cruiser



Level 4 Storyline
Type Encounter
Objective Destroy the Gallente fleet and deliver the Admiral's body to the Communications Array
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Scram (Elite Federation Lochos)
Ship suggestion Tengu, Battleship
Standing loss 0.02% with the Gallente Federation per standing tick
Extra You must fly 60km so have an afterburner or mwd
Mission briefing
It appears the Gallente have been making hostile moves again in the <System> system. They've been continuously launching attacks from a command vessel somewhere in a deadspace pocket. Our scouts have located the Federation admiral responsible for these raids and now we just need her taken care of.

We've dealt with this thing before, so we're confident that removing her from the picture will disrupt the rest of the Gallente operations in our area. The only issue is that the Navy won't be able to mobilize against her in time – they're the Navy after all, not a hit squad. I've been asked to recruit a capsuleer if possible, so we can bypass internal military procedures altogether.

That's where you come in <Player>. We need you to travel over to <System>, enter the deadspace pocket our scouts have found, then kill the commander and her fleet.

She'll undoubtedly be back at some point even if your mission is successful. The Gallente are a persistent enemy, so after you've killed her, leave the body in the communication array she's been coordinating the forces out of. That should send a message. It might even spook her into seeking reassignment elsewhere, away from our corporation's space.

Mission for Caldari State

Space type: Deadspace
Recommended generic setup: Speed tank to avoid blaster fire or a heavy tanked battleship

Single Pocket

WD EWAR L
Group 1 20km (instant agro)
Elite Frigate 4 x Elite Frigate Elite Federation Lixi/Manica/Libertus/Lochos Warp Scrambler
Battleship 3 x Battleship Federation Prator Phanix/Hyperion
Group 2 80km (Agression when approaching to about 50-60 km)
Elite Frigate 3 x Elite Frigate Elite Federation Manica
Battleship 5 x Battleship Federation Praktor Phanix/Hyperion/Admiral Praktor Phanix(Spawn 1), Admiral(Spawn 2)

Note: Upon killing the Admiral her corpse is ejected in a cargo container and you must place the corpse within the Communications Array.


Wave 1
WD EWAR L


Cruiser 6 x Cruiser Federation Ouragos/Legionarius/Centurion
Battleship 3 x Battleship Federation Praktor Hyperion


Wave 2
WD EWAR L


Cruiser 4 x Cruiser Federation Nauclarius -Elite Federation Quadrieris/Mentes
Battleship 3 x Battleship Federation Praktor Phanix/Hyperion
Tags to be looted
Tag #
Federation Navy Sergeant Insignia II 7
Federation Navy Command Sergeant Major Insignia I 2
Federation Navy Fleet Major Insignia 6
Federation Navy Fleet Captain Insignia I 6
Federation Navy Fleet Colonel Insignia II 22