Difference between revisions of "Destroyers"

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Destroyers are larger ships than [[Frigate|frigates]], but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers are good at killing frigates and at salvaging, while the Tech 2 destroyers, specifically [[Interdictor|Interdictors]], can deploy warp disruption probes (also known as "bubbles"). Bubbles stop everyone from warping.
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Destroyers are larger ships than [[Frigate|frigates]], but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers are good at killing frigates and at salvaging, while the Tech 2 destroyers ([[Interdictor|Interdictors]]) are used in [[nullsec]] to prevent groups of enemy ships from warping away.  
  
== Destroyers ==
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== Tech 1 Destroyers ==
With numerous highslots and role bonuses to turrets' tracking and optimal ranges, Tech 1 destroyers are designed specifically to destroy frigates.
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With numerous high slots, Tech 1 destroyers are designed specifically to destroy frigates. However, destroyers are considerably slower than frigates and have a larger [[signature radius]], making them nearly as easy to hit as [[cruisers]]. They also have few mid and low slots, and when combined with their weak powergrid and CPU, means that they cannot mount cruiser-sized tanks. As a consequence, they can do a lot of damage, but are fragile for their size.
  
Destroyer hulls move much more slowly than frigates and have larger signature radii, making them nearly as easy to hit as cruisers. However, their cramped slot arrangements, powergrid and CPU mean that they can't mount cruiser-sized tanks. As a consequence, they are fragile for their size.
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These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a [[carrier]]'s fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).  
  
These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a carrier's fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).  
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Finally, destroyers are also superb salvaging ships because of their many high slots (second only to the [[Noctis]]). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of [http://wiki.eveonline.com/en/wiki/Salvager_I Salvagers] and [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Tractor Beams], with a propulsion module and some [http://wiki.eveonline.com/en/wiki/Cap_Recharger_I Cap Rechargers] in the mid slots, and as many [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargoholds] as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.  
  
Most destroyers have the CPU to fit up to six mining lasers, in order to function as an adequate starter mining vessel; while naturally inferior to the majority of dedicated mining ships, a mining laser-fitted destroyer can still serve as an asset to a mining gang when the pilot can fly nothing better. For a new, low-skill player mining in high-sec, these destroyer-miners can stay on-site in the presence of rats if three high-slots are allocated to weapons. Configured this way, they can fill Secure Containers anchored in high-sec for later pickup without additional support.
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Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente).
 
 
Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of [http://wiki.eveonline.com/en/wiki/Salvager_I Salvagers] and [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Tractor Beams], with a propulsion module and some [http://wiki.eveonline.com/en/wiki/Cap_Recharger_I Cap Rechargers] in the midslots, and as many [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargoholds] as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.
 
 
 
Each race has two T1 destroyer class ships.
 
 
* Amarr:
 
* Amarr:
 
** [[Coercer]]: Bonuses to tracking and turret cap usage.
 
** [[Coercer]]: Bonuses to tracking and turret cap usage.
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** [[Talwar]]: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.  
 
** [[Talwar]]: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.  
  
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== Tech 2 Destroyers ==
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{{main|Interdictor}}
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The only class of Tech 2 destroyer are [[Interdictor]]s, which are highly specialized ships used for deploying warp disruption probes (also known as "bubbles", which prevent ships inside them from warping away). They are based on the four turret destroyer hulls, are are used almost exclusively in [[nullsec]].
  
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* Amarr: [[Heretic]]
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* Caldari: [[Flycatcher]]
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* Gallente: [[Eris]]
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* Minmatar: [[Sabre]]
  
 
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[[Category:Ships]]
[[category:Ships]]
 

Revision as of 11:21, 12 June 2014

Destroyers are larger ships than frigates, but they still mount the same small-sized modules that frigates use. The Tech 1 destroyers are good at killing frigates and at salvaging, while the Tech 2 destroyers (Interdictors) are used in nullsec to prevent groups of enemy ships from warping away.

Tech 1 Destroyers

With numerous high slots, Tech 1 destroyers are designed specifically to destroy frigates. However, destroyers are considerably slower than frigates and have a larger signature radius, making them nearly as easy to hit as cruisers. They also have few mid and low slots, and when combined with their weak powergrid and CPU, means that they cannot mount cruiser-sized tanks. As a consequence, they can do a lot of damage, but are fragile for their size.

These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for suicide-ganking weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a carrier's fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).

Finally, destroyers are also superb salvaging ships because of their many high slots (second only to the Noctis). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.

Each race has two Tech 1 destroyers, one of which uses turret weapons, while the other uses that race's alternate weapon system (missiles for Caldari and Minmatar, drones for Amarr and Gallente).

  • Amarr:
    • Coercer: Bonuses to tracking and turret cap usage.
    • Dragoon: Amarr drone destroyer, bonuses to drone speed, damage and durability. Also has a 20% bonus to energy vampire and energy neutralizer range per level.
  • Caldari:
    • Cormorant: Bonuses to tracking and turret optimal range; can 'snipe' at surprisingly long ranges with Tech 2 ammo.
    • Corax: Seven launchers and significant missile bonuses, also an excellent sniper.
  • Gallente:
    • Catalyst: Bonuses to tracking and turret falloff range; possibly the best salvaging destroyer, and certainly the one with the highest potential cargo hold after accounting for rigs and expanders.
    • Algos: Gallente drone destroyer, bonuses to drone range and damage, as well as small hybrids.
  • Minmatar:
    • Thrasher: Bonuses to tracking and turret damage; amazing alpha strike when fitted with artillery.
    • Talwar: Fast missile destroyer, smaller MWD signature penalty and bonuses to missiles for those 7 launcher slots.

Tech 2 Destroyers

Main article: Interdictor

The only class of Tech 2 destroyer are Interdictors, which are highly specialized ships used for deploying warp disruption probes (also known as "bubbles", which prevent ships inside them from warping away). They are based on the four turret destroyer hulls, are are used almost exclusively in nullsec.