Difference between revisions of "Jump clones"

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{{related class|Jump Clones 101}}
 
{{related class|Jump Clones 101}}
You're probably familiar with [[clone]]s used in the event of player death. Those clone are called "skill clones" or medical clones. They preserve your skill points up to the maximum level of skill points allowed for a given clone grade.  
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'''Jump Clones''' are a technology used by capsuleers (i.e. players in EVE) which allow them to transfer their consciousness between different bodies.  
  
A jump clone is different: you can actively 'jump' into a jump clone instead of having to die to activate it.  
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Jump clones require specific skills and standings to use, and cost ISK to set up, but can be used at will (with a cooldown period between uses). This differentiates them from [[clone|medical clones]] (also called "skill clones"), which are only activated if your body is killed (when your [[capsule]] is destroyed, also called "podding").  
  
When you activate a jump clone, your current body, with all its implants, is left behind at the station where you are. Your old body effectively turns into a new jump clone and you can jump back into it later. After jumping, you have to wait for at least 24 hours (less with {{sk|Infomorph Synchronizing|icon=yes}}) before jumping into another clone. Think of it as jumping with your 'mind' or 'soul' between the bodies. You bring all your skills and standings, but leave the body (and its implants) behind. If you are under the effect of any boosters then they disappear, but a [[Cerebral accelerator]] will not.  
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A good way to think about jump clones is to imagine that you have a number of bodies available to you (which may be in widely scattered corners of the galaxy), but only one of these bodies currently holds your consciousness; the other bodies, without a consciousness, are inert. You can transfer your consciousness from your current body to another body, thereby taking control of your new body and rendering your old one inert. You will still have your experience and memories intact, but any physical possessions won't travel with you (they stay with your old body).  
  
Both skill clones and jump clones are purchased at medical facilities in stations. (A list of NPC corporations with medical facilities is available [[Jumpclone Facilities|here]].) You can also get a jump clone installed aboard a capital vessel that has Clone Vat Bays fitted. At this time the only types of ships that may use Clone Vat Bays are [http://wiki.eveuniversity.org/Titan#Titans Titans] and [http://wiki.eveuniversity.org/Titan#Capital_Industrial_Ship:_The_Rorqual the Rorqual].  
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In game terms, when you jump from one body ("clone") to another, you take your skill points, standings, corporation membership, and [[cerebral accelerator]]s with you (i.e. they are unaffected). However, you cannot take any items or ships with you, and any [[implants]] also remain with your old body. Your old body effectively turns into an inactive jump clone, and you can jump back into it later.  
  
If you die (get podded), your jump clone is not affected at all. You will end up wherever your skill clone is and all your jump clones will still be available. Your skill clones are independent of your jump clones, so even if you have a jump clone somewhere, you still need a skill clone to make sure you don't lose skillpoints when you die. As such, you will still need to update your skill clone again when you die.
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== Prerequisites ==
  
== Jump Clones  ==
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In order to create or use jump clones, you need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|price=yes|mult=yes}}; every level of allows you to create an additional jump clone. After training Infomorph Psychology to level V (which allows you to create up to 5 jump clones), you can train the {{sk|Advanced Infomorph Psychology|icon=yes|price=yes|mult=yes}} skill, which allows you to create one additional jump clone per level (up to a maximum of 10 in total).
  
=== What do I need to get one?  ===
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Jump clones (just like medical clones) are purchased at medical facilities in stations. In order to buy (create) a jump clone, you (or your corporation) must have a [[standings|standing]] of 8.0 or better with the corporation that owns the station where you want to buy the jump clone. However, once you have bought a jump clone(s), they are yours forever (even if your standings drop or you join a different corporation), unless you destroy them accidentally (see below).
  
You need at least one level in the skill {{sk|Infomorph Psychology|icon=yes|price=yes}}. Every level in that skill will allow an additional jump clone.
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Note that [[Jumpclone Facilities|not all NPC corporations]] own stations with medical facilities. Additionally, you may also buy jump clones on board [[Capital Ship|capital ship]]s with Clone Vat Bays fitted ([[Titan]]s and [[Rorqual]]s), or in player-owned outposts in [[System_Security#Claimable_NullSec|sovereign nullsec space]].
  
After training Infomorph Psychology to 5 (which grants you 5 Jump Clones) you are able to train the Skill {{sk|Advanced Infomorph Psychology|icon=yes|price=yes}} which grants you one additional clone per level to a maximum of 10 total.
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== Activating jump clones ==
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[[File:Jumpcloneexample.gif|right|thumb|300px|An animated guide to how jump clones work (click to see animation).‎]]
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Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Jumping is instantaneous, but you must wait at least 24 hours between clone jumps (training {{sk|Infomorph Synchronizing|icon=yes|price=yes|mult=yes}} decreases this delay be 1 hour per skill level).
  
You or the corporation you belong to need to have 8.0 standing with the corporation that owns the station where you want to buy the jump clone. However, once you have bought jump clone(s), they are yours forever (even if your standings drop or you join a different corporation), unless you destroy them accidentally (see below).
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== Reasons for using jump clones  ==
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There are three main advantages to using jump clones:
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* Quickly travel to other parts of the EVE universe: You can have jump clones (with a few ships and modules) positioned in various parts of New Eden, allowing you to easily jump between these stations to participate in activities suitable for that location.  
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* Safeguard valuable implants when fighting other players (PvP): you can switch to a "clean clone" (i.e. a jump clone with no implants) when there is a high chance that you will be podded while engaging in PvP, to avoid losing expensive implants (which are destroyed when you are podded).
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* Have jump clones specialized for certain tasks: As [[Implants#Skill_Hardwirings|skill hardwiring implants]] give very specific bonuses (e.g. the {{co|wheat|Zainou 'Deadeye' Large Hybrid Turret}} implant gives a bonus to damage for large hybrid turret weapons only) and cannot be removed without destroying them, it may be worth having jump clones with implant sets geared towards one particular activity.  
  
=== How do I activate my Jump Clone?  ===
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=== Examples ===
Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Note that you can only jump into a new jump clone once every 24 hours (or train the skill {{sk|Infomorph Synchronizing|icon=yes}} to reduce that time by 1 hour per level).  
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* A pilot is running high-level missions for two NPC corporations, which are located far away from each other (to, for instance, balance out his [[Faction Standings|faction standings]]. Instead of flying his slow battleship between the two mission hubs, he installs a jump clone (and stations a fully fit battleship) at each mission hub. He can then clone jump between the two locations easily to run missions for both corporations.
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* A member of EVE University wants to both be a part of the [[NSC|Nullsec campus]] and still participate in the occasional event at the University's headquarters in [[Aldrat]]. The trip between these two locations is long and dangerous, so she installs a jump clone in Aldrat, allowing her to clone jump from the nullsec campus to Aldrat quickly and easily.
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* A new member of EVE University has taken advantage of the University's [[The +3 Implants Program]] and installed a set of +3 learning implants to speed up his skill training. He wants to poke his toes into low-sec, but is worried about being ganked and losing his implants. He therefore creates a jump clone without any implants, and switches to it before heading into low-sec, thereby safeguarding his implants. He can then switch back and forth between his clone with implants (to speed up his skill training) and his clean clone (for venturing into lowsec) depending on what he wants to do that day in EVE.
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* An experienced pilot wants to specialise in running [[Incursions]], but still enjoys some frigate PvP to relax. She creates a jump clone and fits it out with high-level (and expensive!) implants to maximise the performance of her incursion-running battleship (eg implants to boost the amount of armor on her ship and the damage of her large laser turrets), but switches to a clone without any implants when she just wants to jump into her frigate and shoot at anything that moves.
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* An industrialist runs an extensive manufacturing operation in a quiet, out-of-the-way system. He hates hauling, so to sell his final product he ships his items via [[Contract#Courier_Contract|courier contract]] to a [[Trade Hubs|trade hub]]. He then creates a jump clone at the trade hub, and uses it to periodically jump to the trade hub to sell his products.  
  
You are free to equip your new body with implants, e.g. special hardwire implants to help you fulfill a certain role in fleet combat as a specialized clone pilot. If your new body is destroyed, your skill clone will automatically activate and you will only lose the implants you had plugged in at the time of death. Your original body will still be intact and available to you as a new jump clone.
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== Step-by-Step instructions ==
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=== Skills and standings ===
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Make sure that you meet the [[#Prerequisites|prerequisites]]:
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* Have learned at least one level of the {{sk|Infomorph Psychology|icon=yes}} skill
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* Have at least 100,000 ISK available to pay for the jump clone
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* Have [[standings]] of at least 8.0 with the NPC corporation which owns the station where you want to buy a jump clone (or be a member of a player-run corporation with standings of at least 8.0 towards said NPC corporation).
  
=== Example of how to use Jump Clones  ===
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The first two steps are easy (although note that the skillbook costs 1 million ISK; members of EVE University can get this cost reimbursed through the University's [[The Skillbook Program|skillbook program]]), but the third step is more difficult. Unless you are a very prolific mission runner, you are unlikely to have standings of 8.0 with any NPC corporation, which means that you will need to take advantage of your corporation's standings with NPC corporations.
[[File:Jumpcloneexample.gif‎]]
 
  
Original Clone: +4 implants in all attributes, plus perhaps some ship component (CPU, PG, Capacitor) boosting hard-wiring implants. Used in PvE, mining, exploration (NOT Wormholes), etc..., where there is little risk of being podded.  
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* EVE University maintains these standings with two NPC corporations specifically to allow members to create jump clones; see the specific University instructions [[#EVE University instructions|below]].  
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* For pilots who are not a member of the University, the player corporation [https://forums.eveonline.com/default.aspx?g=posts&m=41955#post41955 Estel Arador Corp Services]" has excellent standings with a large number of NPC corporations, and allows anyone to join them for a brief time in order to take advantage of this to create jump clones. This is by far the easiest way of creating jump clones ([[#Estel Arador Corp Services|see below]] for more details); it may be a good idea to take advantage of this service before joining EVE University (or while you are waiting for your application to be processed) or any other player-run corporation.  
  
Jump Clone: NO implants or if willing and able to risk losing some ISK, could have +4 implants in TWO attributes and some role-enhancing (Tackle, EWAR, DD) hard-wiring implants. Used mainly in PvP, Wormholes, wartime or when travelling through low/null-sec for PvE or other careers.  
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=== Create a jump clone ===
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#Dock at the station where you would like to create your jump clone.
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#Use the medical services (accessible from the station services menu) to purchase a jump clone. Make sure to select "{{co|wheat|Jump Clone}}" (and not "{{co|wheat|Medical Clone}}").<br>''Now you have both your active clone and an inactive jump clone in that station.''
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#If you want to fly your current (active) clone to a particular location, undock from the station and do so.
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#To jump into the new jump clone you just created, dock up at a station, pause your skill training queue, and leave your ship (so that you are in your capsule).  
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#Open your character sheet, and select the "{{co|wheat|Jump Clones}}" tab. Here you will see a list of all your available inactive jump clones, including their locations and any [[implants]] they may have installed. Right-click on your jump clone and select "{{co|wheat|Clone Jump}}".<br>''Congratulations! You have just performed your first clone jump!''
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#Don't forget to restart your skill training queue.  
  
During peacetime, many use their Original Clone and when EVE University is at war (usually in the 24-hour warm-up period), they jump into their Jump Clone which is usually located in Aldrat. Once war is over, they jump back into their Original Clone back at the station where they were running missions, mining, exploring, etc...
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You can repeat this procedure as often as you'd like to create additional jump clones, with two restrictions:
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* You need to have [[#Prerequisites|sufficient levels]] in the {{sk|Infomorph Psychology|icon=yes}} and {{sk|Advanced Infomorph Psychology|icon=yes}} skills to create additional jump clones.
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* You may not create a jump clone at a station at which you currently have an inactive jump clone. You can easily get around this problem by choosing a different station belonging to the same NPC corporation, or by jumping to the offending jump clone and moving it somewhere else.
  
=== Can Jump Clones be lost?  ===
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=== EVE University instructions ===
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For members of EVE University based out of [[Aldrat]], here are the step-by-step instructions for creating a jump clone. As you will need to make about 50 jumps through stargates, it's recommended to do this in a fast ship (preferably a [[shuttle]], or a fast frigate).
  
In most cases, your inactive jump clones will swim in the clone vat of NPC stations, and they are completely safe there.  
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#Choose which station (from those [[#EVE University jump clone stations|listed below]]) that you wish to install your clone (for purposes of this example, {{co|wheat|Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support}})
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#Select the "Guests" tab in station before leaving to avoid being tempted to talk to the agents.
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#Fly to {{co|wheat|Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support}}. As stated below, '''{{co|red|DO&nbsp; NOT}}''' talk with any agent there.
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#Use the medical services (accessible from the station services menu) to purchase a jump clone. Make sure to select "{{co|wheat|Jump Clone}}" (and not "{{co|wheat|Medical Clone}}").<br>''Now you have both your active clone and an inactive jump clone in that station.''
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#Fly back to [[PTS|Pator Tech School]] in [[Aldrat]] (if this is where you wish your current clone to be, you can obviously choose to place it anywhere) and dock up at the station.
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#Pause your skill training queue, and leave your ship (so that you are in your capsule).
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#Open your character sheet, and select the "{{co|wheat|Jump Clones}}" tab. Right-click on the jump clone you just created ("Located in Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support"), and select "{{co|wheat|Clone Jump}}"<br>''You have now jumped to your clone in Isikano, while your old body has become an inactive jump clone in Aldrat''
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#Restart your skill training queue.
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#Fly your "clean" (i.e. it doesn't have any implants installed) clone back to Pator Tech School in Aldrat (or anywhere else you would like it to be).
  
There are two ways to lose a jump clone and the implants installed in it:
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==== Shorter way ====
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You can use a shortcut to reduce the number of stargate jumps needed (although it's also a little more expensive). 
  
*A destroyable location which carries one of your inactive jump clones is destroyed. Example: When the capital ship that is carrying your inactive jump clone is destroyed, the installed jump clone, and the implants installed in it, are lost.  
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#Set up your '''medical clone''' at [[PTS|Pator Tech School]] in [[Aldrat]], make sure you choose a grade high enough to hold all your current skill points.
*You ignore the game's warning when clone jumping from a location where you already had a jump clone installed. This is explained in more detail in the next section.
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#Follow steps 1-8 of the instructions above.  
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#Undock from the station, right-click on your pod, and self-destruct.
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#You will "wake up" in Aldrat (where you had set your medical clone to). Update your medical clone to ensure you don't lose any skill points the next time you are podded. <br>''Both your active clone and your jump clone are now in Aldrat.''
  
=== Careful, careful  ===
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== EVE University jump clone stations ==
  
You can never have two inactive jump clones at the same station. Due to the way game mechanics work, it is possible to lose implants if you are not careful, and you ignore the game's warning.  
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EVE University has enough [[Standings|standing]] with two corporations, [http://wiki.eveonline.com/en/wiki/Wiyrkomi_Peace_Corps_%28NPC_corporation%29 Wiyrkomi Peace Corps] and [http://wiki.eveonline.com/en/wiki/Khanid_Innovation_%28NPC_corporation%29 Khanid Innovation], to allow its members to create jump clones at stations belonging to these corporations.
  
Suppose you have the following clones:
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{{important note box|italics=no|'''WARNING:''' If you are a member of EVE University, do '''not''' start a conversation with any agents for ''Wiyrkomi Peace Corps'' or ''Khanid Innovation'', as we will lose these facilities and you may be asked to leave EVE University.}}
  
*In Jita, you have a clone contract (Medical Clone).
 
*In Jita, you have an inactive jump clone with a memory implant.
 
*In Rens, you have an inactive jump clone with a willpower implant.
 
*In Agil, you have an active clone, with a perception implant.
 
  
At any time, if you are podkilled, you will wake up in Jita, at which point you will have an active clone and an inactive jump clone, both in Jita. Your skill clone will preserve whatever number of skillpoints you have saved in the clone contract, regardless of which jump clone died. The skillpoints saved is a property of the skill clone that is created when you die, not of the clone that was killed.
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{{Jump Clones}}
  
Note that it is safe to create a jump clone at a station where you already have a skill clone. You will have two clones at that station, one inactive jump clone and one skill clone which will only be activated if you get podded.  
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All of these systems are in [[high-sec|high security space]], but make sure you set your autopilot to avoid low security systems, so that you do not pass through dangerous space while traveling. You can also find these locations in the corporate [[bookmark]]s (under "{{co|wheat|Corporation Locations}}", "{{co|wheat|Jump Clones (don't talk to the agents!)}}"), for easily plotting a course and determining which is the closest to you.
  
Now suppose that you fly your active clone from Agil to Rens. You will now have an active clone and an inactive jumpclone in Rens.  
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Additionally, there are currently 5 shuttles on [[contract]] in Erenta, Akoninen, and Isikano, so that EVE University members can easily get back to Aldrat after jumping to their newly-created jump clones. Please contract the shuttles back to [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=46173 Matt Mustang] and include the system it came from so that they may be returned for future use.  For up-to-date information on the shuttles check the [http://forum.eveuniversity.org/viewtopic.php?f=40&t=80510 forum page].
  
If you try to install a second jumpclone in Rens, the game will refuse to install it. You will not lose anything.
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=== Why so far away from Aldrat? ===
  
If you try to jumpclone from Rens to Jita, the inactive clone in Rens will be destroyed and replaced with the clone containing the perception implant. You will lose the inactive clone and its willpower implant. The game will warn you and allow you to cancel the clonejump.  
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The ability to install a jump clone at a station is based on having personal or corporate standing of 8.0 and above at that station. The (corporate) standing of EVE University towards an NPC corporation is calculated as an ''average'' of the (personal) standing of every pilot in EVE University towards that NPC corporation who:
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* has a relationship with that NPC corporation, and
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* has been a member for more than a week.  
  
You can however jump from your current body in Rens with the perception implant, to your inactive jumpclone in Rens with the willpower implant without destroying any jumpclone.  
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Since your standing with an NPC corporation is only calculated after the first time you interact with them (i.e. talk to one of their agents), as long as you have never had contact with them, you are not included in that calculation. Hence, members of EVE University '''{{co|red|must not}}''' talk to any of the agents of the abovementioned corporations, in order to ensure that the average stays above 8.0, allowing all EVE University members can make use of the facilities to create jump clones.
  
=== Step-by-Step Setup for first Jump Clone ===
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When choosing which NPC corporations to use for jump clones, EVE University needed to identify a corporation that is unlikely to be used by members for missions. Therefore it needs to be small and unappealing, but still have medical facilities. While a similar corporation may be a great deal closer, there is a significant chance a member may inadvertently run missions for them (or interact with their agents), preventing jump clone access for all EVE University members.
  
Most people will want to set up their first Jump Clone to save their implants from impending death that may occur from PvP during wars against E-UNI. Here is just one suggestion as to how you can set up your first jump clone. There may be others, depending on your standings with other corporations. To speed up the process (as you will be making approximately 50 jumps), it is suggested you use a shuttle of your choosing (or two as you will need transportation back to Aldrat).
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== Estel Arador Corp Services  ==
  
#Choose which station (from those listed below) that you wish to install your clone (for purposes of this example, Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support)
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If you are not a member of EVE University, there is another jump clone service available to you: the player corporation "Estel Arador Corp Services" [EACS]. It has excellent standings with a large number of NPC corporation, and it accepts all recruits for just a few days so that they can install jump clones, and then leave. Anyone joining EACS is responsible for acquiring their own copy of {{sk|Infomorph Psychology|icon=yes}} skillbook and paying the 100,000 ISK jump clone installation fee, but the service is otherwise free.
#Select the "Guests" tab in station before leaving to avoid being tempted to talk to the agents.
 
#Fly to Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support (As stated below, '''{{co|red|DO&nbsp; NOT}}''' talk with any agent there.)
 
#Use the medical services to install your clone.  You want to install a "Jump Clone" and not "A Medical Clone"<br>''Note: this is the sequence break point where you can choose your next destination. What follows is instructions to return to Aldrat with both of your clones.''
 
#Fly back to Aldrat (if this is where you wish your jump clone to be, you could also choose any station close to [[PTS]]).
 
#Pause any training, or you'll get an error message telling you to do so.
 
#Go to your character sheet, right-click on your installed clone ("Located in Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support"), and "Clone Jump"<br>''At this point you have just jumped into your "Clean Clone" (no implants), and your "Implant Clone" is at Aldrat.''
 
#Fly your "Clean Clone" once again back to Pator Tech School and you will be ready for any wardecs that may occur, and you can take part in Fleet Ops without having to worry about losing your implants.
 
  
<u>'''"Shorter Way"'''</u>-- Not as many jumps, but just a little more expensive (as you will be updating your med clone) ''submitted by Reed Tiburon on the forums''<br>
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* Check out [https://forums.eveonline.com/default.aspx?g=posts&m=41955#post41955 this forum post] to find out more information about EACS.
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* The EVE Online wiki has the [http://wiki.eveonline.com/en/wiki/Estel_Arador_Corp_Services list of EACS's jump clone stations].
  
*Make sure your medical clone is set up in Aldrat at one of the stations and can handle all your SP
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Note that there are two minor dangers you should be aware of when using EACS' services. It is recommended that you keep an eye on the local chat channel, and travel in fast, hard-to-catch ships (shuttles or fast frigates).  
*Fly out to one of the jump clone systems (Erenta, etc) and buy your JC.
 
*Fly back to Aldrat and clonejump into your new clone in Erenta (or wherever).
 
*Undock, self-destruct pod. Wake up in Aldrat. Update medical clone
 
*Both clones will now reside in Aldrat.
 
  
<u>Your checklist on Jump Clones</u>
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;War
*Fly to a cloning station
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:Other corporations declare war on EACS from time to time in hopes of catching an innocent jump clone shopper unawares. However, as EACS offers jump clone services in a large number of places (over 1000 stations), so the odds of being caught by a war target is fairly small.  
*Install a "JUMP" clone, not a Medical Clone (Update your medical clone at any location you see fit).
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:You can check the war status of EACS before joining. Open the "People and Places" window, search for "Estel Arador Corp Services" and open their info window from the search results. Open the "War History" tab. If there is a war with a "Started" date and no "Finished" date, then they are at war and you should be cautious.
*Fly back to Aldrat (Or any station you want to leave the clone at, it can be anywhere).
 
*Once at a station you want to leave your Implant clone at (your choice), go to your character page, "Jump Clones", and jump.
 
*Your original clone (probably the ones with the implants) will be where you left it. Fly your jump clone to where you want to keep it, and jump back into your implant clone (There is a 24 hour wait till you can jump clones again, aka, you can only jump once a day). 
 
*The next day, jump into your old clone, your implant clone will be left there.
 
  
You can keep a clone for mining, a clone for PVP, a clone for ratting, and they can be left all over the galaxyAll it takes is the time to fly a clone to a location.
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;Your EACS corpmates
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:Another possible hazard (mentioned in EACS' forum posting) is that their service is open to everyone, nice and not-so-nice alikeBecause it is legal for members of the same corporation to shoot each other at any time, anywhere, it is perfectly legal for another capsuleer who is a member of EACS to blow you up if they manage to catch you. Again, given the size of New Eden you're very unlikely to be caught, but stay alert.  
  
If you want more jump clones, you can fly to any installation that E-UNI has jump clone privilages, and Install a new Jump Clone.  You CAN go back to the place you got your first jump clone and get another.
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== Losing Jump Clones ==
  
== E-UNI's Jump Clone Stations  ==
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Once you have bought a jump clone, it is yours forever, even if your standings change, or if you join another corporation. Additionally, if you get [[pod]]ded, you will find yourself at the station where you installed your [[clone|medical clone]], while all your inactive jump clones will still be available (although you will lose any implants that were installed in your active clone in the moment you were podded). Also, you will need to update your medical clone to preserve your skill points in case of future death; your medical clone will preserve up to the number of skill points specified in the clone grade you bought, regardless of which jump clone died (i.e. the skill points saved is a property of the medical clone, not of the jump clone).
  
[[Eve University]] has enough [[Standings#Standings|standing]] with two corporations, [http://wiki.eveonline.com/en/wiki/Wiyrkomi_Peace_Corps_%28NPC_corporation%29 Wiyrkomi Peace Corps] and [http://wiki.eveonline.com/en/wiki/Khanid_Innovation_%28NPC_corporation%29 Khanid Innovation], to access Jump Clones for all members.  
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There are, however, two rare cases which would destroy one of your jump clones:
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* If an inactive jump clone is located in a [[capital|capital ship]] (with a clone vat bay module), and that ship is destroyed, the jump clone (and any implants installed in it) will be destroyed.
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* Due to a limitation of the game mechanics, you cannot have two ''inactive'' jump clones at the same station. The game will warn you if you try to clone jump away from a station which already has an inactive jump clone, but if you ignore its warnings, then one of your jump clones (including any implants installed in it) will be destroyed. Note that this does not apply to medical clones - it's perfectly safe to have a medical clone and an inactive jump clone in the same station.  
  
{{important note box|italics=no|'''WARNING:''' If you are a member of EVE University, do '''not''' start a conversation with any agents for ''Wiyrkomi Peace Corps'' or ''Khanid Innovation'', as we will lose these facilities and you may be asked to leave EVE University.}}
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=== Example ===
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Suppose you have the following clones:  
  
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*In Jita, you have a medical clone.
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*In Jita, you have an inactive jump clone with a memory implant.
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*In Rens, you have an inactive jump clone with a willpower implant.
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*In Dodixie, you have an active clone (i.e. that's where your character is at the moment), with a perception implant.
  
{{Jump Clones}}
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Suppose that you fly your character from Dodixie to Rens. You will now have an active clone and an inactive jump clone in Rens.  
 
 
All of these systems are in high security space. Just make sure you set your autopilot to avoid low security systems, so that you do not pass through dangerous space while traveling.
 
 
 
These locations are bookmarked under Corporation Locations, Jump Clones (don't talk to the agents!) for easily plotting a course and determining which is the closest to you
 
 
 
There are currently 5 shuttles on contract in Erenta, Akoninen, and Isikano for Jump Clone use.  Please contract the shuttles back to [http://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=46173 Matt Mustang] and include the system it came from so that they may be returned for future use.  For up-to-date information on the shuttles check the [http://forum.eveuniversity.org/viewtopic.php?f=40&t=80510 forum page].
 
 
 
=== Why so far away from Aldrat?  ===
 
 
 
The ability to install a jump clone at a station is based on 'excellent' (i.e., 8.0 and above) personal or corporate standing at that station. This means that E-UNI needed to identify a corporation that is unlikely to be used by members for missions. Therefore it needs to be small and unappealing, but still have medical facilities.
 
 
 
Because of these restrictions the locations of the corporations with available clones facilities will tend to be somewhere out of the way, some distance from typical mission running or member activity. While a similar corporation may be a great deal closer, there is a significant chance a member may inadvertently run missions for them, preventing jump clone access for all E-UNI members.
 
 
 
The reason behind the "do not speak to the agents" rule is because of the way that standings are calculated from the NPC corporation to Eve University. Standings are calculated as an average of every pilot in Eve University who has a relationship with that NPC corporation. As long as you do not have any standings at all with the NPC corporation, you do not get included in that calculation. If the average stays above 8.0+, all Eve University members can make use of the facilities to create jump clones.
 
 
 
== An Alternative: Estel Arador Corp Services  ==
 
  
If you are not a member of Eve University, there is another jump clone service available to you: the player corporation "Estel Arador Corp Services" [EACS]. It accepts all recruits for just a few days so that they can install jump clones at any of a wide variety of stations, and then leave. Anyone joining EACS is responsible for acquiring their own copy of Infomorph Psychology and paying the 100,000 ISK jump clone installation fee to the NPC corporation of their choice, but the service is otherwise free.
+
If you try to install a second jump clone in Rens, the game will refuse to install it. You will not lose anything.  
  
* Check out [https://forums.eveonline.com/default.aspx?g=posts&m=41955#post41955 this forum post] to find out more information about EACS.
+
If you tried to jump clone from Rens to Jita, youl would have ended up with two inactive jump clones in Rens, which is not allowed. The game will warn you not to do this and allow you to cancel; if you ignore the warning and clone jump nonetheless, your inactive clone in Rens (with a willpower implant) will be destroyed, but you will keep the inactive clone containing the perception implant.
* The EVE Online wiki has the [http://wiki.eveonline.com/en/wiki/Estel_Arador_Corp_Services list of EACS's jump clone stations].
 
 
 
If you do use the EACS service it may be wise to travel to the station where you are going to install your jump clone before joining the EACS corp, or to travel in a shuttle or noobship. There are a couple of reasons for this:
 
 
 
;War
 
:Other corporations declare war on EACS from time to time in hopes of catching an innocent jump clone shopper unawares.  EACS does have clone services in a large number of places (1092 stations as of this writing), so the odds of being caught by an EACS WT in any random spot in the EVE universe are fairly small.
 
  
:You can check the war status of EACS before joining.  Open the "People and Places" window (Alt-E by default).  Search for "Estel Arador Corp Services" and open their info window from the search results.  Open the "War History" tab.  If there is a war with a "Started" date and no "Finished" date, then they are at war and you should be cautious.
+
You can however jump from your current body in Rens with the perception implant, to your inactive jump clone in Rens with the willpower implant without destroying any jump clone.
  
;Your EACS Corpmates
+
At any time, if you are podded, you will wake up in Jita, at which point you will have an active clone and an inactive jump clone, both in Jita.  
:Another possible hazard (mentioned in EACS's forum posting) is that their service is open to everyone, nice and not-so-nice alike.  Because it is legal for members of the same corporation to shoot each other at any time, anywhere, it is perfectly legal for another capsuleer who is a member of EACS to blow you up if they happened to be upon you.
 
  
 +
== External links ==
 +
*[http://jestertrek.blogspot.de/2012/10/guide-implants-and-jump-clones-part-1.html Jester´s Guide to Implants and Jump Clones Part I]
 +
*[http://jestertrek.blogspot.de/2012/10/guide-implants-and-jump-clones-part-2.html Jester´s Guide to Implants and Jump Clones Part II]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 16:03, 11 July 2014

E-UNI Emblem.png EVE University offers
a class on:

Jump Clones are a technology used by capsuleers (i.e. players in EVE) which allow them to transfer their consciousness between different bodies.

Jump clones require specific skills and standings to use, and cost ISK to set up, but can be used at will (with a cooldown period between uses). This differentiates them from medical clones (also called "skill clones"), which are only activated if your body is killed (when your capsule is destroyed, also called "podding").

A good way to think about jump clones is to imagine that you have a number of bodies available to you (which may be in widely scattered corners of the galaxy), but only one of these bodies currently holds your consciousness; the other bodies, without a consciousness, are inert. You can transfer your consciousness from your current body to another body, thereby taking control of your new body and rendering your old one inert. You will still have your experience and memories intact, but any physical possessions won't travel with you (they stay with your old body).

In game terms, when you jump from one body ("clone") to another, you take your skill points, standings, corporation membership, and cerebral accelerators with you (i.e. they are unaffected). However, you cannot take any items or ships with you, and any implants also remain with your old body. Your old body effectively turns into an inactive jump clone, and you can jump back into it later.

Prerequisites

In order to create or use jump clones, you need at least one level in the skill Icon skillbook2.png Infomorph Psychology (1x, 1M ISK); every level of allows you to create an additional jump clone. After training Infomorph Psychology to level V (which allows you to create up to 5 jump clones), you can train the Icon skillbook2.png Advanced Infomorph Psychology (5x, 36M ISK) skill, which allows you to create one additional jump clone per level (up to a maximum of 10 in total).

Jump clones (just like medical clones) are purchased at medical facilities in stations. In order to buy (create) a jump clone, you (or your corporation) must have a standing of 8.0 or better with the corporation that owns the station where you want to buy the jump clone. However, once you have bought a jump clone(s), they are yours forever (even if your standings drop or you join a different corporation), unless you destroy them accidentally (see below).

Note that not all NPC corporations own stations with medical facilities. Additionally, you may also buy jump clones on board capital ships with Clone Vat Bays fitted (Titans and Rorquals), or in player-owned outposts in sovereign nullsec space.

Activating jump clones

An animated guide to how jump clones work (click to see animation).‎

Once you have a jump clone installed, you can activate it from your character sheet after momentarily pausing your current skill training and exiting your ship. Jumping is instantaneous, but you must wait at least 24 hours between clone jumps (training Icon skillbook2.png Infomorph Synchronizing (2x, 5M ISK) decreases this delay be 1 hour per skill level).

Reasons for using jump clones

There are three main advantages to using jump clones:

  • Quickly travel to other parts of the EVE universe: You can have jump clones (with a few ships and modules) positioned in various parts of New Eden, allowing you to easily jump between these stations to participate in activities suitable for that location.
  • Safeguard valuable implants when fighting other players (PvP): you can switch to a "clean clone" (i.e. a jump clone with no implants) when there is a high chance that you will be podded while engaging in PvP, to avoid losing expensive implants (which are destroyed when you are podded).
  • Have jump clones specialized for certain tasks: As skill hardwiring implants give very specific bonuses (e.g. the Zainou 'Deadeye' Large Hybrid Turret implant gives a bonus to damage for large hybrid turret weapons only) and cannot be removed without destroying them, it may be worth having jump clones with implant sets geared towards one particular activity.

Examples

  • A pilot is running high-level missions for two NPC corporations, which are located far away from each other (to, for instance, balance out his faction standings. Instead of flying his slow battleship between the two mission hubs, he installs a jump clone (and stations a fully fit battleship) at each mission hub. He can then clone jump between the two locations easily to run missions for both corporations.
  • A member of EVE University wants to both be a part of the Nullsec campus and still participate in the occasional event at the University's headquarters in Aldrat. The trip between these two locations is long and dangerous, so she installs a jump clone in Aldrat, allowing her to clone jump from the nullsec campus to Aldrat quickly and easily.
  • A new member of EVE University has taken advantage of the University's The +3 Implants Program and installed a set of +3 learning implants to speed up his skill training. He wants to poke his toes into low-sec, but is worried about being ganked and losing his implants. He therefore creates a jump clone without any implants, and switches to it before heading into low-sec, thereby safeguarding his implants. He can then switch back and forth between his clone with implants (to speed up his skill training) and his clean clone (for venturing into lowsec) depending on what he wants to do that day in EVE.
  • An experienced pilot wants to specialise in running Incursions, but still enjoys some frigate PvP to relax. She creates a jump clone and fits it out with high-level (and expensive!) implants to maximise the performance of her incursion-running battleship (eg implants to boost the amount of armor on her ship and the damage of her large laser turrets), but switches to a clone without any implants when she just wants to jump into her frigate and shoot at anything that moves.
  • An industrialist runs an extensive manufacturing operation in a quiet, out-of-the-way system. He hates hauling, so to sell his final product he ships his items via courier contract to a trade hub. He then creates a jump clone at the trade hub, and uses it to periodically jump to the trade hub to sell his products.

Step-by-Step instructions

Skills and standings

Make sure that you meet the prerequisites:

  • Have learned at least one level of the Icon skillbook2.png Infomorph Psychology skill
  • Have at least 100,000 ISK available to pay for the jump clone
  • Have standings of at least 8.0 with the NPC corporation which owns the station where you want to buy a jump clone (or be a member of a player-run corporation with standings of at least 8.0 towards said NPC corporation).

The first two steps are easy (although note that the skillbook costs 1 million ISK; members of EVE University can get this cost reimbursed through the University's skillbook program), but the third step is more difficult. Unless you are a very prolific mission runner, you are unlikely to have standings of 8.0 with any NPC corporation, which means that you will need to take advantage of your corporation's standings with NPC corporations.

  • EVE University maintains these standings with two NPC corporations specifically to allow members to create jump clones; see the specific University instructions below.
  • For pilots who are not a member of the University, the player corporation Estel Arador Corp Services" has excellent standings with a large number of NPC corporations, and allows anyone to join them for a brief time in order to take advantage of this to create jump clones. This is by far the easiest way of creating jump clones (see below for more details); it may be a good idea to take advantage of this service before joining EVE University (or while you are waiting for your application to be processed) or any other player-run corporation.

Create a jump clone

  1. Dock at the station where you would like to create your jump clone.
  2. Use the medical services (accessible from the station services menu) to purchase a jump clone. Make sure to select "Jump Clone" (and not "Medical Clone").
    Now you have both your active clone and an inactive jump clone in that station.
  3. If you want to fly your current (active) clone to a particular location, undock from the station and do so.
  4. To jump into the new jump clone you just created, dock up at a station, pause your skill training queue, and leave your ship (so that you are in your capsule).
  5. Open your character sheet, and select the "Jump Clones" tab. Here you will see a list of all your available inactive jump clones, including their locations and any implants they may have installed. Right-click on your jump clone and select "Clone Jump".
    Congratulations! You have just performed your first clone jump!
  6. Don't forget to restart your skill training queue.

You can repeat this procedure as often as you'd like to create additional jump clones, with two restrictions:

  • You need to have sufficient levels in the Icon skillbook2.png Infomorph Psychology and Icon skillbook2.png Advanced Infomorph Psychology skills to create additional jump clones.
  • You may not create a jump clone at a station at which you currently have an inactive jump clone. You can easily get around this problem by choosing a different station belonging to the same NPC corporation, or by jumping to the offending jump clone and moving it somewhere else.

EVE University instructions

For members of EVE University based out of Aldrat, here are the step-by-step instructions for creating a jump clone. As you will need to make about 50 jumps through stargates, it's recommended to do this in a fast ship (preferably a shuttle, or a fast frigate).

  1. Choose which station (from those listed below) that you wish to install your clone (for purposes of this example, Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support)
  2. Select the "Guests" tab in station before leaving to avoid being tempted to talk to the agents.
  3. Fly to Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support. As stated below, DO  NOT talk with any agent there.
  4. Use the medical services (accessible from the station services menu) to purchase a jump clone. Make sure to select "Jump Clone" (and not "Medical Clone").
    Now you have both your active clone and an inactive jump clone in that station.
  5. Fly back to Pator Tech School in Aldrat (if this is where you wish your current clone to be, you can obviously choose to place it anywhere) and dock up at the station.
  6. Pause your skill training queue, and leave your ship (so that you are in your capsule).
  7. Open your character sheet, and select the "Jump Clones" tab. Right-click on the jump clone you just created ("Located in Isikano IX - Moon 11 - Wiyrkomi Peace Corps Logistic Support"), and select "Clone Jump"
    You have now jumped to your clone in Isikano, while your old body has become an inactive jump clone in Aldrat
  8. Restart your skill training queue.
  9. Fly your "clean" (i.e. it doesn't have any implants installed) clone back to Pator Tech School in Aldrat (or anywhere else you would like it to be).

Shorter way

You can use a shortcut to reduce the number of stargate jumps needed (although it's also a little more expensive).

  1. Set up your medical clone at Pator Tech School in Aldrat, make sure you choose a grade high enough to hold all your current skill points.
  2. Follow steps 1-8 of the instructions above.
  3. Undock from the station, right-click on your pod, and self-destruct.
  4. You will "wake up" in Aldrat (where you had set your medical clone to). Update your medical clone to ensure you don't lose any skill points the next time you are podded.
    Both your active clone and your jump clone are now in Aldrat.

EVE University jump clone stations

EVE University has enough standing with two corporations, Wiyrkomi Peace Corps and Khanid Innovation, to allow its members to create jump clones at stations belonging to these corporations.

WARNING: If you are a member of EVE University, do not start a conversation with any agents for Wiyrkomi Peace Corps or Khanid Innovation, as we will lose these facilities and you may be asked to leave EVE University.


Template:Jump Clones

All of these systems are in high security space, but make sure you set your autopilot to avoid low security systems, so that you do not pass through dangerous space while traveling. You can also find these locations in the corporate bookmarks (under "Corporation Locations", "Jump Clones (don't talk to the agents!)"), for easily plotting a course and determining which is the closest to you.

Additionally, there are currently 5 shuttles on contract in Erenta, Akoninen, and Isikano, so that EVE University members can easily get back to Aldrat after jumping to their newly-created jump clones. Please contract the shuttles back to Matt Mustang and include the system it came from so that they may be returned for future use. For up-to-date information on the shuttles check the forum page.

Why so far away from Aldrat?

The ability to install a jump clone at a station is based on having personal or corporate standing of 8.0 and above at that station. The (corporate) standing of EVE University towards an NPC corporation is calculated as an average of the (personal) standing of every pilot in EVE University towards that NPC corporation who:

  • has a relationship with that NPC corporation, and
  • has been a member for more than a week.

Since your standing with an NPC corporation is only calculated after the first time you interact with them (i.e. talk to one of their agents), as long as you have never had contact with them, you are not included in that calculation. Hence, members of EVE University must not talk to any of the agents of the abovementioned corporations, in order to ensure that the average stays above 8.0, allowing all EVE University members can make use of the facilities to create jump clones.

When choosing which NPC corporations to use for jump clones, EVE University needed to identify a corporation that is unlikely to be used by members for missions. Therefore it needs to be small and unappealing, but still have medical facilities. While a similar corporation may be a great deal closer, there is a significant chance a member may inadvertently run missions for them (or interact with their agents), preventing jump clone access for all EVE University members.

Estel Arador Corp Services

If you are not a member of EVE University, there is another jump clone service available to you: the player corporation "Estel Arador Corp Services" [EACS]. It has excellent standings with a large number of NPC corporation, and it accepts all recruits for just a few days so that they can install jump clones, and then leave. Anyone joining EACS is responsible for acquiring their own copy of Icon skillbook2.png Infomorph Psychology skillbook and paying the 100,000 ISK jump clone installation fee, but the service is otherwise free.

Note that there are two minor dangers you should be aware of when using EACS' services. It is recommended that you keep an eye on the local chat channel, and travel in fast, hard-to-catch ships (shuttles or fast frigates).

War
Other corporations declare war on EACS from time to time in hopes of catching an innocent jump clone shopper unawares. However, as EACS offers jump clone services in a large number of places (over 1000 stations), so the odds of being caught by a war target is fairly small.
You can check the war status of EACS before joining. Open the "People and Places" window, search for "Estel Arador Corp Services" and open their info window from the search results. Open the "War History" tab. If there is a war with a "Started" date and no "Finished" date, then they are at war and you should be cautious.
Your EACS corpmates
Another possible hazard (mentioned in EACS' forum posting) is that their service is open to everyone, nice and not-so-nice alike. Because it is legal for members of the same corporation to shoot each other at any time, anywhere, it is perfectly legal for another capsuleer who is a member of EACS to blow you up if they manage to catch you. Again, given the size of New Eden you're very unlikely to be caught, but stay alert.

Losing Jump Clones

Once you have bought a jump clone, it is yours forever, even if your standings change, or if you join another corporation. Additionally, if you get podded, you will find yourself at the station where you installed your medical clone, while all your inactive jump clones will still be available (although you will lose any implants that were installed in your active clone in the moment you were podded). Also, you will need to update your medical clone to preserve your skill points in case of future death; your medical clone will preserve up to the number of skill points specified in the clone grade you bought, regardless of which jump clone died (i.e. the skill points saved is a property of the medical clone, not of the jump clone).

There are, however, two rare cases which would destroy one of your jump clones:

  • If an inactive jump clone is located in a capital ship (with a clone vat bay module), and that ship is destroyed, the jump clone (and any implants installed in it) will be destroyed.
  • Due to a limitation of the game mechanics, you cannot have two inactive jump clones at the same station. The game will warn you if you try to clone jump away from a station which already has an inactive jump clone, but if you ignore its warnings, then one of your jump clones (including any implants installed in it) will be destroyed. Note that this does not apply to medical clones - it's perfectly safe to have a medical clone and an inactive jump clone in the same station.

Example

Suppose you have the following clones:

  • In Jita, you have a medical clone.
  • In Jita, you have an inactive jump clone with a memory implant.
  • In Rens, you have an inactive jump clone with a willpower implant.
  • In Dodixie, you have an active clone (i.e. that's where your character is at the moment), with a perception implant.

Suppose that you fly your character from Dodixie to Rens. You will now have an active clone and an inactive jump clone in Rens.

If you try to install a second jump clone in Rens, the game will refuse to install it. You will not lose anything.

If you tried to jump clone from Rens to Jita, youl would have ended up with two inactive jump clones in Rens, which is not allowed. The game will warn you not to do this and allow you to cancel; if you ignore the warning and clone jump nonetheless, your inactive clone in Rens (with a willpower implant) will be destroyed, but you will keep the inactive clone containing the perception implant.

You can however jump from your current body in Rens with the perception implant, to your inactive jump clone in Rens with the willpower implant without destroying any jump clone.

At any time, if you are podded, you will wake up in Jita, at which point you will have an active clone and an inactive jump clone, both in Jita.

External links