Unauthorized Military Presence (Gallente Federation) (Level 1)
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- This article details the Level 1 Gallente version of this mission. For other variants, see Unauthorized Military Presence (disambiguation).
Level | 1 |
Type | Encounter |
Objective | Bring 10x Marines(20 m3) |
Faction | Gallente Federation |
Best damage to deal | Kin Th |
Damage to resist | Kin Th |
Ship suggestion | Frigate |
Mission briefing |
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We've spotted an unauthorized Gallente personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident. |
Pocket 1
No automatic aggro. Groups aggro separately.
Group 1, 15km
WD | EWAR | L
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6 x Frigate Federation Hastile/Clavis |
Group 2, 20-25km
WD | EWAR | L
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6 x Frigate Federation Hastile/Clavis |
Pocket 2
Group 1 will aggro when closer than 10km. When attacking group 1, group 2 will aggro as well.
Group 1, 40-45km
WD | EWAR | L
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6 x Frigate Federation Hastile/Clavis |
Group 2, 55-60km
WD | EWAR | L
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6 x Frigate Federation Hastile/Clavis | ||||
1 x Industrial Gallente Personnel Transport |
Note
Many Plagioclase/Pyroxeres/Veldspar asteroids in both pockets.
1 x Kernite in the 1st pocket (small).
1 x Omber in the 2nd pocket (small).
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