Difference between revisions of "Hidden Enemy Base (Amarr)"
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- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br> | - When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br> | ||
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br> | - For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br> | ||
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[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 04:20, 10 September 2019
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Type | Encounter |
Faction | Amarr |
Best damage to deal | EM/Therm |
Damage to resist | EM: 55% / Therm: 45% |
Warp disruption | All Frigates 25-35% chance each |
Ship suggestion | Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours |
Extra | Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos. |
Space type: Deadspace, multiple pockets with gates
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
Entry Point - Pocket 1
Empty pocket with 3 gates that lead to the combat pockets:
Top Gate � Gate to Remote Cloaking Array Pocket 2
Bottom Gate � Gate to Remote Cloaking Array Pocket 3
Middle Gate � Gate to Pocket 4
Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"
Pocket 2:
via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.)
9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, Web/Scramble/*30% Tracking Disrupter
5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disrupter
8 x Amarr Stasis Tower
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 3:
via Bottom Gate
9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, 25-35% Web/Scramble
2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k
5 x Amarr Energy Neutralizer Sentry IIs
4 x Amarr Energy Neutralizer Sentry Is
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
Pocket 4:
via Middle Gate
6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
6 x Battleships (Imperial Templar Martyr) orbits at 49k
1 x Amarr Energy Neutralizer Sentry III
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
Pocket 5:
(Takes 30 seconds for all 10 cruisers to spawn)
10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k
5 x Amarr Heavy Missile Batteries
A gate will take you to the final pocket 6
Pocket 6 - Enemy Base:
(It takes 60 seconds for all ships to spawn upon entry)
2 x Frigates (Divine Imperial Napat*) orbits at 10k, Web/Scramble/*30% Tracking Disrupter** **(Trigger)
��Replacement Spawn� two more (Divine Imperial Napats*) as original Napats are destroyed.
2 x Frigates (Divine Imperial Imran) orbits at 4k, 25-35% Web/Scramble
2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disrupter
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k
4 x Amarr Heavy Missile Batteries
4 x Tower Sentry Amarr IIIs
2 x Amarr Energy Neutralizer Sentry IIs
2 x Amarr Energy Neutralizer Sentry IIIs
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship
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