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{{NPCTableCSS}}{{MissionLinks}} | |||
{{Missiondetails}} | {{Missiondetails | ||
|Level=3 | |||
|Type= Encounter | |||
|Faction= Angel Cartel | |||
|DamageToDeal={{Damagetype|ex|kin}} | |||
|DamageToResist={{Damagetype|ex|kin}} | |||
|WebPoint=Arch Gistii Elite Frigates | |||
|EWAR=Webifiers and Target Painting | |||
|ShipSizeLimit= | |||
|ShipSuggestion= Huginn, Drake, Hurricane | |||
|Rewards= | |||
|Extra= | |||
}} | |||
* Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters. | |||
* Video: http://youtu.be/3oIEAcxMGbM<br> | |||
* No hostiles at the initial gate | |||
Video: http://youtu.be/3oIEAcxMGbM<br> | |||
No hostiles at the initial gate | |||
===Pocket 1=== | ===Pocket 1=== | ||
Shooting the Light Missile Batteries aggroes all groups | * Shooting the Light Missile Batteries aggroes all groups | ||
Gate not locked @ 30km | * Gate not locked @ 30km | ||
Group 1 ( | {{NPCTableHead|Group 1 (Auto Aggro, 11km)}} | ||
{{NPCTableRow|Destroyer|2|Gistior Defiler}} | |||
|} | |||
Group 2 ( | {{NPCTableHead|Group 2 (Auto Aggro, 60-80km)}} | ||
{{NPCTableRow|Structure|3|Angel Light Missile Battery}} | |||
|} | |||
Group 3 ( | {{NPCTableHead|Group 3 (Auto Aggro, 40-70km)}} | ||
{{NPCTableRow|Destroyer|5|Gistior Defacer/Haunter/Shatterer}} | |||
{{NPCTableRow|Cruiser|3|Gistum Marauder}} | |||
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}} | |||
|} | |||
Group 4 | {{NPCTableHead|Group 4 (100km)}} | ||
(100km) | {{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point=yes|ewar=TP|ewar2=Web}} | ||
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}} | |||
|} | |||
'''Structures:'''<br> | '''Structures:'''<br> | ||
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===Pocket 2=== | ===Pocket 2=== | ||
Attacking Group 1 aggroes Group 2 as well | * Attacking Group 1 aggroes Group 2 as well | ||
Killing Group 2 completes the mission | * Killing Group 2 completes the mission | ||
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required) | * The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required) | ||
{{NPCTableHead|Group 1 (Auto Aggro)}} | |||
{{NPCTableRow|Structure|2|Angel Sentry Gun}} | |||
{{NPCTableRow|Structure|2|Angel Heavy Missile Battery}} | |||
|} | |||
{{NPCTableHead|Group 2 (40km)}} | |||
{{NPCTableRow|Destroyer|2|Gistior Seizer}} | |||
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar=TP}} | |||
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}} | |||
|} | |||
* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn | |||
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
Revision as of 16:24, 29 November 2020
|
| Missions |
|---|
| Mission Reports |
| Mission Guides |
| Special Missions |
| Helpful Links |
- Blitz: Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
- Video: http://youtu.be/3oIEAcxMGbM
- No hostiles at the initial gate
Pocket 1
- Shooting the Light Missile Batteries aggroes all groups
- Gate not locked @ 30km
Group 1 (Auto Aggro, 11km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Destroyer Gistior Defiler | |||
Group 2 (Auto Aggro, 60-80km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
3 x Angel Light Missile Battery | |||
Group 3 (Auto Aggro, 40-70km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
5 x Destroyer Gistior Defacer/Haunter/Shatterer | |||
| |
3 x Cruiser Gistum Marauder | |||
| |
2 x Battlecruiser Gistatis Praefectus/Tribuni | |||
Group 4 (100km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Elite Frigate Arch Gistii Nomad/Ruffian | |
|
|
| |
3 x Cruiser Gistum Centurion/Phalanx | |||
Structures:
Structures have no loot
Pocket 2
- Attacking Group 1 aggroes Group 2 as well
- Killing Group 2 completes the mission
- The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
Group 1 (Auto Aggro)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Angel Sentry Gun | |||
| |
2 x Angel Heavy Missile Battery | |||
Group 2 (40km)
| WD | EWAR | L
| ||
|---|---|---|---|---|
| |
2 x Destroyer Gistior Seizer | |||
| |
1 x Cruiser Gistum Crusher/Smasher | |
||
| |
2 x Battlecruiser Gistatis Tribuni | |||
- Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
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