Difference between revisions of "Recon (Angel Cartel) (Level 4)"
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[[Category:Mission reports]] | [[Category:Mission reports]] |
Revision as of 17:39, 7 October 2021
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
Recon (1 of 3)
Level | 4 |
Type | Encounter |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Omni |
Warp disruption | Elite frigates |
Ship suggestion | Frigate (blitz), Battleship (clear) |
Video: Kronos Part 1,2 & 3, Manticore (Blitz)
Recon mission chain has three missions. The parts 2 and 3 are same for all factions.
The Angel cartel ships deal mixture of all damage types. Majority of the damage is explosive and kinetic but many of the ships deal EM or thermal as their third damage type.
Blitz: The gates are not locked, so you can blitz this mission in a shuttle without a single kill. Go to warp gate, activate it, when you reach the next pocket you are done! (Attemping so in a Caldari shuttle failed on Jul 23 2022, ship explode before reaching, not sure if it is skill problem).
1st pocket
The gate is not locked so you can proceed to next pocket as fast as you can move. 25km to acceleration gate, no loot drops from structures.
Clear: In general, keep moving either towards the other gate or towards a distant object. Every minute, another group will respawn. If you are not killing them fast enough, you can get overwhelmed. There are a couple warp scrambling elite frigates, and most of the ships do damage from a distance (36km). Once they all spawn, it can make things rather difficult for a weakly tanked ship. So be careful.
2nd pocket
Mission completes when you arrive in the second pocket.
The Gist Throne battleships inflict very high damage at short distances. If you decide to clear the pocket, kill these first while flying away from them.
Leads to Recon (2 of 3) (Level 4)
Recon (2 of 3)
Mission briefing |
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I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in Isseras, so don't expect the local security forces to back you up if you get confronted by the mercs.
Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route. |
Video: [Gila April 2021], [Ishtar blitz August 2014], [Kronos Part 1,2 & 3 November 2013], ]Sentry Dominix July 2018], [Manticore (Blitz) April 2024]
Blitz: Fly to the gate in a small fast ship or micro jump a battleship or a battlecruiser to trigger the ambushes, align and warp out as soon as the mission completes. The Mercenary Wingman frigates will spawn on top of the warp gate. You may get webbed/ pointed if you're not fast enough in warping out.
No Hostiles at initial gate. Single gated pocket.
The locked acceleration gate (mission objective) is 72km away from the warp-in point.
The Mining Corporation Headquarters station is about 10km away.
The 1st ambush spawn is triggered when the Mining Corporation Headquarters station is attacked OR when your ship is within 10km from locked acceleration gate.
The 2nd ambush spawn is triggered when your ship is within 10km from locked acceleration gate.
The Mining Corporation Headquarters has very high HP (306,550) and drops mainly T1 modules and some Faction ammo.
Tips:
- To manage aggro, trigger the first ambush by attacking the Mining Corporation Headquarters station.
- The mission is flagged completed once you have triggered both spawns, by either approaching to within 10km of the acceleration gate or destroying the station.
- All Mercenary ships and sentries have shield weak on EM and armor weak on Explosive damage (uneven resistance profile).
WD | EWAR | L
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4 x Elite Frigate Elite Frigate | ||||
3 x Cruiser Mercenary Commander | ||||
2 x Battleship Mercenary Overlord | ||||
1 x Sentry Mercenary Cruise Missile Battery | ||||
2 x Sentry Mercenary Sentry Gun |
WD | EWAR | L
| ||
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1 x Battleship Mercenary Overlord | ||||
1 x Sentry Mercenary Cruise Missile Battery |
Loot & Salvage
Bounties in missions may generally vary due to varying spawns. Here are example payouts for a full clear. Blitzing gives no bounties at all.
- 1,375,000 ISK
Recon (3 of 3)
Level | 4 |
Type | Reconnaissance |
Objective | Scout the area |
Faction | No enemies, but there is a gas cloud |
Damage to resist | Omni |
Ship suggestion | Well tanked battlecruiser, fast cruiser |
Extra | Gas Cloud Damage |
Video: [Sentry Dominix 2018-07-29], [Gila 2021-04-25]
There are no NPC ships to kill. The warp gate is 60km away from the warp-in point. The gate is configured to reject Capsules and Capitals.
The toxic environment will damage your ship in consecutive toxic cloud waves. Each wave deals an equal amount of each type of raw damage with no resists applied. Damage amount increases with each successive wave.
Wave | dmg | Time |
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1 | 2000 | 0:15 |
2 | 2200 | 0:20 |
3 | 2400 | 0:40 |
4 | 2600 | 1:00 |
5 | 2800 | 1:20 |
6 | 3000 | 1:50 |
7 | 3200 | 2:10 |
8 | 3400 | 2:30 |
9 | 3600 | 2:50 |
10 | 3800 | 3:10 |
11 | 8000 | 4:00 |
After the final giant toxic cloud wave there will be no more damage coming from the toxic environment.
Tip:
- The toxic cloud waves will be reset after you have warped out.
- The waves take 4:00 min, if you warp back shortly after the final wave, they don't reset and you can fly to the gate unmolested. If you come back too fast they are still going and you can die. If you wait too long or if someone else warps in, the wave sequence may reset.
- The way to do this safely is to start a 4 minute timer as you start to warp, then warp out as soon as you land (about half the time a Shuttle can make it out), re-dock and get a new shuttle if needed, when the 4 minutes is up, warp in, fly to the gate.
Blitz:
- Fit an omni-tank with a minimum sustainable 200 ehp per damage type.
- Fit a Microwarpdrive (or afterburner) to quickly cover the distance to the warp gate to save time and if your tank does not meet the minimum requirement.
- If you're in a slow battleship fit a Micro Jump Drive, align to the gate and jump, you'll only have to fly about 15km this way.
- Alternatively, fit a fast frigate to tank 4200 ehp capable of making it to the acceleration gate in two MWD cycles.
The mission is flagged completed once you have activated the warp gate and landed in the second room.
Alternative Blitz:
The 4 minute trick.
- Take shuttle named 神風 (Kamikaze) outside the station.
- Set the station you just left as "Destination"
- Click "Warp to location" and start your stopwatch/timer.
- When in warp, enable the Autopilot
- Land at gas cloud .. and let the Autopilot warp you back to the station
- When in warp, disable the Autopilot
- Wait outside of the station for the timer to hit 4 min. and click "Warp to location"
- Land at gas cloud, start approaching the warp gate and open a can of Quafe
- Reach the warp gate unharmed, warp to second pocket
- Return to Agent and collect payment.
Easy does it ;)
Southbound Blitz:
Geometry itself must smile upon you for this to work.
- Warp to a bookmark or celestial object that is north of the mission location. Exactly north is ideal, but any angle within 45 degrees of north will still help. (In space, the compass on your HUD marks north with a tiny little ^ symbol; it will rotate as your camera rotates. When you open the Solar System Map, the map camera initially faces north and downwards. If no such bookmark or celestial is available, then you must use a different Blitz method.)
- Find your own name in any chat channel you have joined. Right-click on your name and click "Form Fleet With...". If you're already in a fleet, then you must be a Fleet Commander, Wing Commander, or Squad Commander.
- Right-click the mission location and warp your Fleet, Wing, or Squad (whichever applies in your specific case) to the mission to within 70 kilometers. If your chosen location in Step 1 is exactly north of the mission, then you will drop out of warp almost on the center of the Acceleration Gate; the greater the angular deviation from north, the further away from the Acceleration Gate's center you will be, but in some cases this will still be within immediate activation range of the gate. Increasing deviations from north will put you at increasing distances from the Acceleration Gate.
- If necessary, approach the Acceleration Gate at your best speed.
- Activate the gate and warp to the second pocket.
- Return to Agent and collect payment.
In the worst case scenario, you'll confuse north and south and you'll land 130 kilometers away from the Acceleration Gate. In this case, warp out of the mission (preferably to a bookmark or celestial in the same direction as the Acceleration Gate, whereupon you can immediately warp the "fleet" back to the mission to within 70 kilometers again). If needed, switch to the 4 minute trick described in "Alternative Blitz", above.
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