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Avenge a Fallen Comrade (Angel Cartel) (Level 2): Difference between revisions

From EVE University Wiki
Felyza (talk | contribs)
mNo edit summary
m Add {{MissionBriefing}}. Combine NPCTable Initial forces. Add trigger for Reinforcement. Add NPC type.
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{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
{{Missiondetails
|Level=2
|Level= 2
|Type=Encounter
|Type= Encounter
|Objective=Destroy the Habitiat
|Objective= Destroy the habitat of the pirate leaders then report back to your agent.
|Faction1= Angel Cartel
|Faction1= Angel Cartel
|DamageToDeal=
|DamageToDeal=  
|DamageToResist=
|DamageToResist=  
|WebPoint=  
|WebPoint=  
|EWAR=  
|EWAR=  
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=Destroyer
|ShipSuggestion= Destroyer
|Rewards=  
|Rewards=  
|StandingLoss=  
|StandingLoss=  
|Extra=  
|Extra=  
}}
}}
{{MissionBriefing
|Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Angel Cartel thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly.


'''Blitz: Destroy Habitat.'''
Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Cartel fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind.
 
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates.
}}
 
'''Blitz:''' Destroy habitat.


No hostiles at initial gate.
No hostiles at initial gate.


===1st Pocket===
=== Single pocket ===
Warp in on top of Group 1.<br>
Warp in on top of group 1.
 
Group 2-3 aggro individually on attack.
Group 2-3 aggro individually on attack.


{{NPCTableHead|Group 1 (Auto-aggro)}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Frigate|6|Gistii Hijacker}}
{{NPCTableRow|Hangar Array|1|Habitat|trigger= Destruction marks mission complete.}}
|}
|}


{{NPCTableHead|Group 2 (40-50km)}}
{{NPCTableHead|Initial forces}}
{{NPCTableRow|Destroyer|3|Gistior Shatterer}}
{{NPCTableSeparator|Group 1 (Auto-aggro)}}
|}
{{NPCTableRow|Frigate|6|Gistii Hijacker}}
 
{{NPCTableSeparator|Group 2 (40-50km)}}
{{NPCTableHead|Group 3 (50-60km)}}
{{NPCTableRow|Destroyer|3|Gistior Shatterer/Defacer|trigger= Reinforcement}}
{{NPCTableSeparator|Group 3 (50-60km)}}
{{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}}
{{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}}
|}
|}


{{NPCTableHead|Wave 1}}
{{NPCTableHead|Reinforcement}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}}
{{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}}
|}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Habitat|note=Mission objective}}
|}
|}


{{Missionrelated}}[[Category:Mission reports]]
{{Missionrelated}}[[Category:Mission reports]]