mNo edit summary |
m Add {{MissionBriefing}}. Combine NPCTable Initial forces. Add trigger for Reinforcement. Add NPC type. |
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{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}} | ||
{{Missiondetails | {{Missiondetails | ||
|Level=2 | |Level= 2 | ||
|Type=Encounter | |Type= Encounter | ||
|Objective=Destroy the | |Objective= Destroy the habitat of the pirate leaders then report back to your agent. | ||
|Faction1= Angel Cartel | |Faction1= Angel Cartel | ||
|DamageToDeal= | |DamageToDeal= | ||
|DamageToResist= | |DamageToResist= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion=Destroyer | |ShipSuggestion= Destroyer | ||
|Rewards= | |Rewards= | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
}} | }} | ||
{{MissionBriefing | |||
|Today is a sad day, <Pilot>. One of our freelancers, working on a simple reconnaissance job in <System>, was brutally murdered by Angel Cartel thugs while on duty. He was well liked in <Corporation>, and we will miss his loyal service to us greatly. | |||
'''Blitz: | Now, you might be thinking, "How does this affect me?" Well I'll tell you. We aren't letting this outrage go unpunished. I want the people behind this brutal murder taken care of immediately. I will supply you with a bookmark to their hideout, which is heavily guarded by Cartel fighters. Head out there and avenge your colleague by destroying their habitation module; it's the primary residence of their leaders. Leave no pirate survivors behind. | ||
Oh, and one other thing: They have an asteroid colony out there which is used to house their workers, miners, and such. I suggest you leave them in one piece, for we have no quarrel with them. We'll send a personnel transport to pick them up shortly after you return, as long as you have eliminated all of the pirates. | |||
}} | |||
'''Blitz:''' Destroy habitat. | |||
No hostiles at initial gate. | No hostiles at initial gate. | ||
=== | === Single pocket === | ||
Warp in on top of | Warp in on top of group 1. | ||
Group 2-3 aggro individually on attack. | Group 2-3 aggro individually on attack. | ||
{{NPCTableHead| | {{NPCTableHead|Structures}} | ||
{{NPCTableRow| | {{NPCTableRow|Hangar Array|1|Habitat|trigger= Destruction marks mission complete.}} | ||
|} | |} | ||
{{NPCTableHead|Group 2 (40-50km)}} | {{NPCTableHead|Initial forces}} | ||
{{NPCTableRow|Destroyer|3|Gistior Shatterer}} | {{NPCTableSeparator|Group 1 (Auto-aggro)}} | ||
{{NPCTableRow|Frigate|6|Gistii Hijacker}} | |||
{{NPCTableSeparator|Group 2 (40-50km)}} | |||
{{ | {{NPCTableRow|Destroyer|3|Gistior Shatterer/Defacer|trigger= Reinforcement}} | ||
{{NPCTableSeparator|Group 3 (50-60km)}} | |||
{{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}} | {{NPCTableRow|Frigate|7|Gistii Hijacker/Rogue}} | ||
|} | |} | ||
{{NPCTableHead| | {{NPCTableHead|Reinforcement}} | ||
{{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}} | {{NPCTableRow|Frigate|6|Gistii Ambusher/Rogue}} | ||
|} | |} | ||
{{Missionrelated}}[[Category:Mission reports]] | {{Missionrelated}}[[Category:Mission reports]] | ||