Difference between revisions of "The Score (Serpentis) (Level 4)"

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==1st Pocket ==
 
==1st Pocket ==
  
Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared.
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Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared. Group 2 and 3 are almost together but can be aggro separately if carefully
  
 
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{{NPCTableSeparator|Group 2 (50-80 km)}}
 
{{NPCTableSeparator|Group 2 (50-80 km)}}
{{NPCTableRow|Frigate|8|Coreli Guard/...}}
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{{NPCTableRow|Frigate|4|Coreli Guard/...}}
{{NPCTableRow|Destroyer|4|Corelior Infantry/...}}
 
 
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector}}
 
{{NPCTableRow|Elite Cruiser|4|Corelum Chief Protector}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon Leader}}
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{{NPCTableSeparator|Group 3 (50-80 km)}}
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{{NPCTableRow|Frigate|4|Coreli Guard/...}}
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{{NPCTableRow|Destroyer|4|Corelior Infantry/...}}
 
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Revision as of 21:19, 17 March 2022

This article details the Level 4 Serpentis variant of this mission. For other variants, see The Score (disambiguation).


Level 4
Type Encounter
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
EWAR Sensor dampening


Video: Cerberus, Machariel, Maelstrom, [Gila, 16-04-2021]

It is recommended to fit AB or MWD as the acceleration gates are 60 and 45 km away and the rats in last room are 80 km away.

No hostiles at warp-in area.

Blitz: Clear the 1st and 2nd rooms, kill the 4 Battleships in the final room.

1st Pocket

Acceleration gate to next pocket is at 60 km and is locked until all hostiles are cleared. Group 2 and 3 are almost together but can be aggro separately if carefully


WD EWAR L
Group 1 (40 km)
Destroyer 2 x Destroyer Corelior Infantry/...
Elite Cruiser 4 x Elite Cruiser Corelum Guardian Chief Defender/...
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 2 (50-80 km)
Frigate 4 x Frigate Coreli Guard/...
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector
Battlecruiser 3 x Battlecruiser Corelatis Squad/Platoon Leader
Group 3 (50-80 km)
Frigate 4 x Frigate Coreli Guard/...
Destroyer 4 x Destroyer Corelior Infantry/...

2nd Pocket

Acceleration gate to next pocket is 40km from warp. The gate is locked until all ships are destroyed. Aggroing group 3 will also aggro group 2.


WD EWAR L
Group 1 (50 km)
Destroyer 2 x Destroyer Corelior Soldier
Elite Cruiser 6 x Elite Cruiser Corelum Guardian Chief Defender/...
Battlecruiser 2 x Battlecruiser Corelatis Squad Leader
Group 2 (50 km)
Battleship 3 x Battleship Core Commodore/...
Group 3 (50 km)
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector/...
Battleship 1 x Battleship Corelatis Rear Admiral/Core Port Admiral

3rd Pocket

Third and final pocket. Destroy the battleships to complete the mission.

The ships are clustered around an asteroid installation 80 km from warpin.


WD EWAR L


Frigate 4 x Frigate Coreli Guard
Destroyer 2 x Destroyer Corelior Soldier
Elite Cruiser 4 x Elite Cruiser Corelum Chief Protector/Defender
Battlecruiser 2 x Battlecruiser Corelatis Squad/Platoon Leader
Battleship 4 x Battleship Core Baron/... Mission completion trigger

Mining

1st Pocket: 36 Pyroxeres asteroids (27-90km, 1.47 mil units).
2nd Pocket: 26 Veldspar asteroids (9-40km, 1.29 mil units).
3rd Pocket: 39 Veldspar asteroids (77-90km).