Difference between revisions of "Buzz Kill"

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Single ungated pocket.
 
Single ungated pocket.
  
Important Note: All rats in this mission have 60%+ (often 70%+) lowest resistance and resistance is same for shield and armor !
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Important Note: All rats in this mission have 60%+ (often 70%+) lowest resistance (explosive) and resistance is same for shield and armor !
  
 
''' Tips:'''
 
''' Tips:'''

Revision as of 11:07, 11 July 2022


Level 4
Type Encounter
Faction Angel Cartel
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Elite frigates
EWAR Target painters, Webs
Mission briefing
We have reports of a strange Angel fleet massing in a nearby system. The reports say they're all small ships, but I'm not sure if I'd trust that. I need a pilot to round up some mates and go take them out. You game?

Video: [Ishtar blitz], [Cerberus], [Dominix], [Gila 2021-04-23]

Single ungated pocket.

Important Note: All rats in this mission have 60%+ (often 70%+) lowest resistance (explosive) and resistance is same for shield and armor !

Tips:

  • Snipers can warp [fleet] at range. All groups and spawns will auto-aggro.
  • Set your drones to passive to keep them from taking out trigger ships that could cause swarming, and watch them for frequent aggro.
  • The last Hostile killed of a ship class triggers the next spawn unless marked otherwise.
  • Following the trigger sequence is advisable for a sniper too, since even the Battleships move in fast.
  • The Frigate spawn may not show up.
  • Mission is flagged completed after you have killed the last Battleship.
  • As usual divert Drone aggro by pulling them in for a second. Remote Shield Booster is an option for Sentries.
  • The naming convention under the Overview for Type and Name are swapped. This results in Angel Destroyer being seen as the default name, instead of Gistior Seizer.

Optional Approach:

  • Use Micro Jump Drive as it's much easier to take everything out from a distance.

Blitz:

  • Kill the initial group, ignore the elite frigates, and focus on the reinforcement wave (triggered by the frigate).
  • You may want to kill some or all of the elite cruisers and battlecruisers to reduce incoming damage.
  • Kill the disruptor frigates and all the battleships, done.

Spawn triggers need to be verified and confirmed.


Initial defenders (25 km)
WD EWAR L


Elite Cruiser 5 x Elite Cruiser Angel Assault Cruiser Last one triggers wave 1 on death


Wave 1 (5-50 km)
WD EWAR L


Frigate 1 x Frigate Angel Frigate Triggers frigate wave Warp Disruptor Stasis Webifier
Elite Frigate 4 x Elite Frigate Angel Assault Frigate Triggers backup wave Target Painter


Backup wave (10 km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Angel Assault Frigate Triggers assault frigate wave 1
Elite Cruiser 2 x Elite Cruiser Angel Assault Cruiser


Assault frigate wave 1 (5 km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Angel Assault Frigate Triggers assault frigate wave 2


Assault frigate wave 2 (30 km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Arch Gistii Rufian/Nomad


Frigate wave (45 km)
WD EWAR L


Frigate 3 x Frigate Angel Frigate Triggers assault cruiser wave


Assault cruiser wave (30 km)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Arch Gistum Centurion/Phalanx Triggers battlecruiser wave


Battlecruiser wave (15 km)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Angel Assault Cruiser
Battlecruiser 5 x Battlecruiser Angel Battlecruiser Triggers destroyer wave

(trigger not verified; others report trigger being the last cruiser)


Destroyer wave (80 km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Angel Frigate Warp Disruptor Stasis Webifier
Destroyer 3 x Destroyer Angel Destroyer
Elite Cruiser 4 x Elite Cruiser Angel Cruiser Triggers the battleship wave


Battleship wave (6 km)
WD EWAR L


Battleship 4 x Battleship Angel Battleship Mission target Target Painter

Loot, Salvage and Bounty

Loot: 1-14 million
Note: Loot for this mission is highly luck dependent. You can get several Clutch Restrained/ Pitfall Compact Warp Field Disruption Generators, worth around 2.7-2.8 million each. On one run I got 4 of these in total and ended up with 13.9 million isk in loot as a result.
Salvage: 1.4 mil
Bounty: 10 mil