Difference between revisions of "For Justice"
m (Add messages.) |
m (Add objective. Change industrial to hauler.) |
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|Level= 1 | |Level= 1 | ||
|Type= Encounter | |Type= Encounter | ||
− | |Objective= | + | |Objective= Kill the Amarrian spy and return with the Amarr sympathizer. |
|Faction1= Amarr | |Faction1= Amarr | ||
− | | | + | |DamageToDeal1= |
− | | | + | |DamageToResist1= |
− | |WebPoint= | + | |WebPoint= |
− | |EWAR= | + | |EWAR= |
− | |ShipSizeLimit= Destroyer, Electronic attack ship, | + | |ShipSizeLimit= Destroyer, Electronic attack ship, Hauler |
|ShipSuggestion= Frigate | |ShipSuggestion= Frigate | ||
|Rewards= | |Rewards= |
Revision as of 13:43, 8 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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Excellent. Because the Republic needs your help. Twelve hours ago, an Amarrian spy attacked and destroyed a prison convoy in the <Solarsystem> system. Most of the guards and prisoners are dead, but one prisoner was rescued: a suspected Amarr sympathizer.
I wish I could say Amarr sympathizers were uncommon. We like to tell ourselves that we cleaned house when we expelled the Nefantar tribe – the Ammatar – from the Republic. But of course life is not so simple. For every ten Minmatar we have fighting to free our brethren from Amarrian captivity or to restore some bit of our displaced old ways, there is one who will sell out his brother for a few ISK. And it only takes one dissenter, one cowardly traitor, to undermine the efforts of hundreds. This is why it is always a top priority for the Republic to ferret out the weak or the corrupt from positions of power. And why the corrupt must be instantly and decisively exterminated. The prisoner who was rescued is one such figure, formerly a local politician of some influence. He had everyone fooled with his historical conservation initiatives, until an anonymous tip led to his arrest. He was on his way to the Tribunal when the Amarr spy took him ― bastard probably had a deal worked out with the Amarr the whole time. Fortunately, the Amarr agent hasn't left the system yet; we've learned that he has some sort of forward base established here. He's likely using a series of acceleration gates to disguise the true location of the base, a not uncommon tactic. You will have to approach and activate each acceleration gate you find to progress further to the base. Follow the Amarr agent, destroy any resistance, and bring back the sympathizer. |
Video: [Rifter 20170904]
Warp-in
On warp in the Amarrian Spy is there but immediately uses the acceleration gate. He keeps doing this until the last pocket.
Amarrian Spy in local |
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Amarrian Spy: Ooh, the big, bad Minmatar are sending pilots after me. Heavens, what ever will I do? |
WD | EWAR | L
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1 x Cruiser Amarrian Spy |
Pocket 1
Amarrian Spy in local |
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Amarrian Spy: Oops, I forgot to warn you about my little friends here. |
WD | EWAR | L
| ||
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4-6 x Drone Amarrian Guard (Arachula/Incubus/Moth/... Apis) | ||||
1 x Cruiser Amarrian Spy |
Pocket 2
WD | EWAR | L
| ||
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4-6 x Drone Amarrian Guard (Incubus/Scorpionfly/... Apis) | ||||
1 x Cruiser Amarrian Spy |
Pocket 3
Amarrian Spy in local |
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Amarrian Spy: You had your chance to give up. Now I have to kill you myself. |
WD | EWAR | L
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1 x Cruiser Amarrian Spy (Imperial Muzakir) |
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