Difference between revisions of "Intercept The Saboteurs (Serpentis & Sansha's Nation)"

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Video: [[https://youtu.be/UzYCT6SPbeE Dominix]], [[https://youtu.be/qYy25mLtfec Gila] 2021-04-08]<br>
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Video: [https://youtu.be/UzYCT6SPbeE Dominix], [https://youtu.be/qYy25mLtfec Gila] 2021-04-08]<br>
  
'''Blitz:'''  
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'''Blitz:'''
 
* Clear the warpin.
 
* Clear the warpin.
 
* In the first pocket destroy the center group.
 
* In the first pocket destroy the center group.
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=== 1st pocket ===
 
=== 1st pocket ===
Engaging any portion of the center left group will trigger full aggro.  
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Engaging any portion of the center left group will trigger full aggro.
  
 
Last ship in center group drops the viral agent.
 
Last ship in center group drops the viral agent.
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{{Missionrelated}}
 
{{Missionrelated}}
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[[Category:Mission reports]]
 
[[Category:Mission reports]]
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[[Category:Security missions]]

Revision as of 12:36, 27 August 2022

This article details the Level 4, Serpentis & Sansha's Nation version of this mission. For other variants, see Intercept The Saboteurs (disambiguation).


Level 4
Type Encounter
Objective Retrieve viral agent.
Factions SerpentisSansha's Nation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR Sensor dampening


Video: Dominix, Gila 2021-04-08]

Blitz:

  • Clear the warpin.
  • In the first pocket destroy the center group.
  • Last ship in center group drops the viral agent. Once you have the viral agent you can return to the agent.

Standig loss: Killing one of the Transporters incurs a 2.4% standing loss for Serpentis.


Warp In

Single Group (10- 16km)
WD EWAR L


Frigate 3 x Frigate Coreli Protector/ Defender
Destroyer 2 x Destroyer Corelior Sentinel/ Cannoneer


1st pocket

Engaging any portion of the center left group will trigger full aggro.

Last ship in center group drops the viral agent.

Remember to set your drones to passive. Unagressed groups will go after your drones.


WD EWAR L
Right Group (52- 58km, Coral Rock Formation)
Destroyer 2 x Destroyer Corelior Cannoneer/ Sentinel
Cruiser 3 x Cruiser Corelum Chief Safeguard/ Guard Remote Sensor Dampener
Battlecruiser 2 x Battlecruiser Corelatis Squad Leader
Battleship 1 x Battleship Core Baron/ Commodore
Center Right Group (57- 60km, Shipyard)
Frigate 3 x Frigate Coreli Defender/ Protector
Frigate 3 x Frigate Corelior Cannoneer/ Sentinel Warp Disruptor Stasis Webifier
Center Left Group (57-80km, Freight Pad)
Frigate 3 x Frigate Coreli Defender/ Protector
Destroyer 2 x Destroyer Corelior Cannoneer/ Sentinel
Cruiser 3 x Cruiser Corelum Chief Defender/ Protector
Battlecruiser 2 x Battlecruiser Corelatis Squad/ Platoon Leader
Battleship 1 x Battleship Core Rear Admiral
Hauler 3 x Industrial Serpentis Transport Ship
Center Rear Group (60- 71km)
Frigate 3 x Frigate Coreli Protector
Frigate 3 x Frigate Coreli Guardian Spy/ Agent Warp Disruptor Stasis Webifier
Far Left Group (60- 80km, Rock Formation)
Destroyer 2 x Destroyer Corelior Cannoneer/ Sentinel
Cruiser 3 x Cruiser Corelum Chief Guard Remote Sensor Dampener
Battlecruiser 2 x Battlecruiser Corelatis Squad/ Platoon Leader
Battleship 1 x Battleship Core Baron/ Commodore

Structures:

  • Habitation Modules may drop random drugs.
  • Small Armories may drop generic ammo.

Bounties

Bounties: ± 4 Mil ISK

Loot & Salvage

Loot: ± 5 Mil ISK

Salvage: ± 3 Mil ISK