Difference between revisions of "Recover the Containers"
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Locke Gogiko (talk | contribs) |
m (Bot: Adding category Security missions; cosmetic changes) |
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− | ===1st Pocket=== | + | === 1st Pocket === |
Full room aggro after 5 seconds.<br> | Full room aggro after 5 seconds.<br> | ||
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− | ===2nd Pocket=== | + | === 2nd Pocket === |
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br> | [http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br> | ||
Reinforcement spawns appear to be timed and appear in the Debris Field.<br> | Reinforcement spawns appear to be timed and appear in the Debris Field.<br> | ||
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− | ===3rd Pocket=== | + | === 3rd Pocket === |
{{NPCTableHead|Initial Group (auto-aggro)}} | {{NPCTableHead|Initial Group (auto-aggro)}} | ||
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− | ===4th Pocket=== | + | === 4th Pocket === |
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br> | [http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br> | ||
Line 120: | Line 120: | ||
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− | ===Notes=== | + | === Notes === |
− | *Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. | + | * Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers. |
− | *Each room's databanks contain 1 of the 3 Sealed Containers. | + | * Each room's databanks contain 1 of the 3 Sealed Containers. |
− | *Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) | + | * Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!) |
− | *The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). | + | * The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm). |
{{Missionrelated}} | {{Missionrelated}} | ||
+ | |||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 12:55, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
1st Pocket
Full room aggro after 5 seconds.
Initial Group
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Tower Sentry Caldari III | ||||
4 x Sentry Caldari Cruise Missile Battery | ||||
7 x Sentry Caldari Stasis Tower |
*Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
Tower Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Caldari Energy Neutralizer Sentry III |
2nd Pocket
Initial Group and databanks.
Reinforcement spawns appear to be timed and appear in the Debris Field.
Initial Group (auto-aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Sentry Tower Sentry Caldari III | ||||
6 x Sentry Caldari Cruise Missile Battery | ||||
2 x Elite Cruiser Taibu State Samurai | ||||
3 x Battlecruiser State Shukuro Bajo | ||||
5 x Battleship State Shukuro Shogun |
Timed Reinforcements
Most of the databanks, upon hacking, will spawn reinforcements.
Hacking Reinforcements
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Wakizashi/Nagasa |
3rd Pocket
Initial Group (auto-aggro)
Tower Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Sentry Tower Sentry Caldari III |
Hacking the correct databank spawns a reinforcement.
Hacking Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai | ||||
5 x Elite Cruiser Taibu State Bajo/Samurai |
4th Pocket
Initial Group (auto-aggro)
Sentry Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Sentry Caldari Cruise Missile Battery |
1st Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Nagasa/Shinai |
2nd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai |
3rd Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai |
4th Reinforcement
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Cruiser State Shukuro Bajo/Samurai | ||||
3 x Battleship State Shukuro Shogun |
Notes
- Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
- Each room's databanks contain 1 of the 3 Sealed Containers.
- Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
- The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
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