Difference between revisions of "Recover the Containers"

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m (Bot: Adding category Security missions; cosmetic changes)
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===1st Pocket===
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=== 1st Pocket ===
 
Full room aggro after 5 seconds.<br>
 
Full room aggro after 5 seconds.<br>
  
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===2nd Pocket===
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=== 2nd Pocket ===
 
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br>
 
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br>
 
Reinforcement spawns appear to be timed and appear in the Debris Field.<br>
 
Reinforcement spawns appear to be timed and appear in the Debris Field.<br>
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===3rd Pocket===
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=== 3rd Pocket ===
  
 
{{NPCTableHead|Initial Group (auto-aggro)}}
 
{{NPCTableHead|Initial Group (auto-aggro)}}
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===4th Pocket===
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=== 4th Pocket ===
 
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br>
 
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br>
  
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===Notes===
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=== Notes ===
*Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
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* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
*Each room's databanks contain 1 of the 3 Sealed Containers.
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* Each room's databanks contain 1 of the 3 Sealed Containers.
*Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
+
* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
*The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
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* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
  
  
 
{{Missionrelated}}
 
{{Missionrelated}}
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[[Category:Mission reports]]
 
[[Category:Mission reports]]
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[[Category:Security missions]]

Revision as of 12:55, 27 August 2022


Level 5
Type Encounter
Objective Bring 3x Sealed Containers to your agent
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Stasis Tower (Web), Elite Frigates (Web, Warp Disrupt), Taibu State Nagasa (Web, Scram)
EWAR Energy Neutralizer Sentry (Neut), Taibu State Tachi (Target Jam), State Oshiro/Shukuro Tenno (Target Jam)
Ship suggestion Passive Battleship + Logistics Battleship, Industrial (for hauling)
Extra Data Analyzer required


1st Pocket

Full room aggro after 5 seconds.


Initial Group
WD EWAR L


Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 4 x Sentry Caldari Cruise Missile Battery
Sentry 7 x Sentry Caldari Stasis Tower Tower Reinforcement*

*Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.


Tower Reinforcement
WD EWAR L


Sentry 4 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer


2nd Pocket

Initial Group and databanks.
Reinforcement spawns appear to be timed and appear in the Debris Field.


Initial Group (auto-aggro)
WD EWAR L


Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 6 x Sentry Caldari Cruise Missile Battery
Elite Cruiser 2 x Elite Cruiser Taibu State Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Shukuro Shogun


Timed Reinforcements
WD EWAR L
3 minutes after warp-in
Elite Frigate 2 x Elite Frigate Taibu State Katana/Wakizashi Warp Disruptor Stasis Webifier
Cruiser 3 x Cruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen
Some time after warp-in
Elite Frigate 7 x Elite Frigate Taibu State Katana/Nagasa/Shinai/Tachi Warp Disruptor Stasis Webifier Target Jammer
Cruiser 3 x Cruiser State Oni/Kanpaku
Battleship 2 x Battleship State Zen

Most of the databanks, upon hacking, will spawn reinforcements.


Hacking Reinforcements
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Wakizashi/Nagasa Warp Scrambler Stasis Webifier


3rd Pocket

Initial Group (auto-aggro)
WD EWAR L


Sentry 3 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Cruise Missile Battery Tower Reinforcement
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Tower Reinforcement Energy Neutralizer
Battlecruiser 4 x Battlecruiser State Shukuro Bajo
Battleship 5 x Battleship State Oshiro/Shukuro Bishamon/Daijo/Tenno Target Jammer


Tower Reinforcement
WD EWAR L


Sentry 3 x Sentry Tower Sentry Caldari III

Hacking the correct databank spawns a reinforcement.


Hacking Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Wakizashi/Nagasa/Shinai Warp Scrambler Stasis Webifier
Elite Cruiser 5 x Elite Cruiser Taibu State Bajo/Samurai


4th Pocket

Initial Group at Warp-In


Initial Group (auto-aggro)
WD EWAR L


Sentry 4 x Sentry Caldari Cruise Missile Battery Sentry Reinforcement
Sentry 4 x Sentry Caldari Energy Neutralizer Sentry III Energy Neutralizer
Elite Frigate 3 x Elite Frigate Taibu State Tachi 1st Reinforcement Warp Disruptor Stasis Webifier Target Jammer
Elite Cruiser 3 x Elite Cruiser Taibu State Kanpaku/Oni 2nd Reinforcement
Battlecruiser 1 x Battlecruiser State Shukuro Bajo 3rd Reinforcement
Battleship 6 x Battleship State Shukuro Bishamon/Daijo/Shogun 4th Reinforcement


Sentry Reinforcement
WD EWAR L


Sentry 4 x Sentry Caldari Cruise Missile Battery


1st Reinforcement
WD EWAR L


Elite Frigate 2 x Elite Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier


2nd Reinforcement
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai


3rd Reinforcement
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Taibu State Bajo/Samurai
Battlecruiser 3 x Battlecruiser State Shukuro Bajo/Samurai


4th Reinforcement
WD EWAR L


Cruiser 4 x Cruiser State Shukuro Bajo/Samurai
Battleship 3 x Battleship State Shukuro Shogun

Notes

  • Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
  • Each room's databanks contain 1 of the 3 Sealed Containers.
  • Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
  • The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).